180 lines
6.1 KiB
C#

using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Desktop.Library.Component;
namespace Milimoe.FunGame.Desktop.Library.Base
{
public class BaseMain : GeneralForm, IConnectEventHandler, IDisconnectEventHandler, ILoginEventHandler, ILogoutEventHandler, IIntoRoomEventHandler, ISendTalkEventHandler,
ICreateRoomEventHandler, IQuitRoomEventHandler, IStartMatchEventHandler, IStartGameEventHandler, IEndGameEventHandler, IOpenInventoryEventHandler, IOpenStoreEventHandler
{
public event IConnectEventHandler.BeforeEventHandler? BeforeConnect;
public event IConnectEventHandler.AfterEventHandler? AfterConnect;
public void OnAfterConnectEvent(object sender, ConnectEventArgs e)
{
AfterConnect?.Invoke(sender, e);
}
public void OnBeforeConnectEvent(object sender, ConnectEventArgs e)
{
BeforeConnect?.Invoke(sender, e);
}
public event IEventHandler.BeforeEventHandler? BeforeDisconnect;
public event IEventHandler.AfterEventHandler? AfterDisconnect;
public void OnAfterDisconnectEvent(object sender, GeneralEventArgs e)
{
AfterDisconnect?.Invoke(sender, e);
}
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
{
BeforeDisconnect?.Invoke(sender, e);
}
public event ILoginEventHandler.BeforeEventHandler? BeforeLogin;
public event ILoginEventHandler.AfterEventHandler? AfterLogin;
public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
{
BeforeLogin?.Invoke(sender, e);
}
public void OnAfterLoginEvent(object sender, LoginEventArgs e)
{
AfterLogin?.Invoke(sender, e);
}
public event IEventHandler.BeforeEventHandler? BeforeLogout;
public event IEventHandler.AfterEventHandler? AfterLogout;
public void OnAfterLogoutEvent(object sender, GeneralEventArgs e)
{
AfterLogout?.Invoke(sender, e);
}
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
{
BeforeLogout?.Invoke(sender, e);
}
public event IIntoRoomEventHandler.BeforeEventHandler? BeforeIntoRoom;
public event IIntoRoomEventHandler.AfterEventHandler? AfterIntoRoom;
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
{
BeforeIntoRoom?.Invoke(sender, e);
}
public void OnAfterIntoRoomEvent(object sender, RoomEventArgs e)
{
AfterIntoRoom?.Invoke(sender, e);
}
public event ISendTalkEventHandler.BeforeEventHandler? BeforeSendTalk;
public event ISendTalkEventHandler.AfterEventHandler? AfterSendTalk;
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
{
BeforeSendTalk?.Invoke(sender, e);
}
public void OnAfterSendTalkEvent(object sender, SendTalkEventArgs e)
{
AfterSendTalk?.Invoke(sender, e);
}
public event ICreateRoomEventHandler.BeforeEventHandler? BeforeCreateRoom;
public event ICreateRoomEventHandler.AfterEventHandler? AfterCreateRoom;
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
{
BeforeCreateRoom?.Invoke(sender, e);
}
public void OnAfterCreateRoomEvent(object sender, RoomEventArgs e)
{
AfterCreateRoom?.Invoke(sender, e);
}
public event IQuitRoomEventHandler.BeforeEventHandler? BeforeQuitRoom;
public event IQuitRoomEventHandler.AfterEventHandler? AfterQuitRoom;
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
{
BeforeQuitRoom?.Invoke(sender, e);
}
public void OnAfterQuitRoomEvent(object sender, RoomEventArgs e)
{
AfterQuitRoom?.Invoke(sender, e);
}
public event IEventHandler.BeforeEventHandler? BeforeStartMatch;
public event IEventHandler.AfterEventHandler? AfterStartMatch;
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
{
BeforeStartMatch?.Invoke(sender, e);
}
public void OnAfterStartMatchEvent(object sender, GeneralEventArgs e)
{
AfterStartMatch?.Invoke(sender, e);
}
public event IEventHandler.BeforeEventHandler? BeforeStartGame;
public event IEventHandler.AfterEventHandler? AfterStartGame;
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
{
BeforeStartGame?.Invoke(sender, e);
}
public void OnAfterStartGameEvent(object sender, GeneralEventArgs e)
{
AfterStartGame?.Invoke(sender, e);
}
public event IEventHandler.BeforeEventHandler? BeforeOpenInventory;
public event IEventHandler.AfterEventHandler? AfterOpenInventory;
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
{
BeforeOpenInventory?.Invoke(sender, e);
}
public void OnAfterOpenInventoryEvent(object sender, GeneralEventArgs e)
{
AfterOpenInventory?.Invoke(sender, e);
}
public event IEventHandler.BeforeEventHandler? BeforeOpenStore;
public event IEventHandler.AfterEventHandler? AfterOpenStore;
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
{
BeforeOpenStore?.Invoke(sender, e);
}
public void OnAfterOpenStoreEvent(object sender, GeneralEventArgs e)
{
AfterOpenStore?.Invoke(sender, e);
}
public event IEventHandler.BeforeEventHandler? BeforeEndGame;
public event IEventHandler.AfterEventHandler? AfterEndGame;
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
{
BeforeEndGame?.Invoke(sender, e);
}
public void OnAfterEndGameEvent(object sender, GeneralEventArgs e)
{
AfterEndGame?.Invoke(sender, e);
}
}
}