mirror of
https://github.com/project-redbud/FunGame-Desktop.git
synced 2025-04-20 03:59:34 +08:00
移除 Failed/Succeed 事件
This commit is contained in:
parent
e09da145b9
commit
5f43940c66
@ -171,16 +171,15 @@ namespace Milimoe.FunGame.Desktop.Controller
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{
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try
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{
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LoginEventArgs.Success = result;
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if (UIForm.GetType() == typeof(Login))
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{
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Login login = (Login)UIForm;
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if (result) login.OnSucceedLoginEvent(UIForm, LoginEventArgs);
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else login.OnFailedLoginEvent(UIForm, LoginEventArgs);
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login.OnAfterLoginEvent(UIForm, LoginEventArgs);
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}
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else if (UIForm.GetType() == typeof(Main))
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{
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if (result) ((Main)UIForm).OnSucceedLoginEvent(UIForm, LoginEventArgs);
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if (result) ((Main)UIForm).OnAfterLoginEvent(UIForm, LoginEventArgs);
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}
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}
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catch (Exception e)
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@ -79,16 +79,7 @@ namespace Milimoe.FunGame.Desktop.Controller
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}
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request.Dispose();
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if (result)
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{
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Register.OnSucceedRegEvent(Register, RegEventArgs);
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RunTime.PluginLoader?.OnSucceedRegEvent(Register, RegEventArgs);
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}
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else
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{
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Register.OnFailedRegEvent(Register, RegEventArgs);
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RunTime.PluginLoader?.OnFailedRegEvent(Register, RegEventArgs);
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}
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RegEventArgs.Success = result;
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Register.OnAfterRegEvent(Register, RegEventArgs);
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RunTime.PluginLoader?.OnAfterRegEvent(Register, RegEventArgs);
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}
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@ -83,7 +83,8 @@ namespace Milimoe.FunGame.Desktop.Controller
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Main.GetMessage(e.GetErrorInfo(), TimeType.None);
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Main.UpdateUI(MainInvokeType.Disconnected);
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ConnectEventArgs args = new(RunTime.Session.Server_Address, RunTime.Session.Server_Port, ConnectResult.ConnectFailed);
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Main.OnFailedConnectEvent(Main, args);
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args.Success = false;
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Main.OnAfterConnectEvent(Main, args);
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Close_Socket();
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}
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@ -8,8 +8,6 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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{
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public event ILoginEventHandler.BeforeEventHandler? BeforeLogin;
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public event ILoginEventHandler.AfterEventHandler? AfterLogin;
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public event ILoginEventHandler.SucceedEventHandler? SucceedLogin;
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public event ILoginEventHandler.FailedEventHandler? FailedLogin;
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public void OnAfterLoginEvent(object sender, LoginEventArgs e)
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{
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@ -20,15 +18,5 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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{
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BeforeLogin?.Invoke(sender, e);
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}
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public void OnFailedLoginEvent(object sender, LoginEventArgs e)
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{
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FailedLogin?.Invoke(sender, e);
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}
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public void OnSucceedLoginEvent(object sender, LoginEventArgs e)
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{
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SucceedLogin?.Invoke(sender, e);
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}
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}
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}
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@ -9,8 +9,6 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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{
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public event IConnectEventHandler.BeforeEventHandler? BeforeConnect;
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public event IConnectEventHandler.AfterEventHandler? AfterConnect;
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public event IConnectEventHandler.SucceedEventHandler? SucceedConnect;
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public event IConnectEventHandler.FailedEventHandler? FailedConnect;
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public void OnAfterConnectEvent(object sender, ConnectEventArgs e)
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{
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@ -22,20 +20,8 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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BeforeConnect?.Invoke(sender, e);
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}
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public void OnSucceedConnectEvent(object sender, ConnectEventArgs e)
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{
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SucceedConnect?.Invoke(sender, e);
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}
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public void OnFailedConnectEvent(object sender, ConnectEventArgs e)
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{
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FailedConnect?.Invoke(sender, e);
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}
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public event IEventHandler.BeforeEventHandler? BeforeDisconnect;
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public event IEventHandler.AfterEventHandler? AfterDisconnect;
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public event IEventHandler.SucceedEventHandler? SucceedDisconnect;
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public event IEventHandler.FailedEventHandler? FailedDisconnect;
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public void OnAfterDisconnectEvent(object sender, GeneralEventArgs e)
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{
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@ -47,20 +33,8 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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BeforeDisconnect?.Invoke(sender, e);
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}
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public void OnFailedDisconnectEvent(object sender, GeneralEventArgs e)
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{
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FailedDisconnect?.Invoke(sender, e);
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}
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public void OnSucceedDisconnectEvent(object sender, GeneralEventArgs e)
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{
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SucceedDisconnect?.Invoke(sender, e);
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}
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public event ILoginEventHandler.BeforeEventHandler? BeforeLogin;
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public event ILoginEventHandler.AfterEventHandler? AfterLogin;
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public event ILoginEventHandler.SucceedEventHandler? SucceedLogin;
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public event ILoginEventHandler.FailedEventHandler? FailedLogin;
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public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
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{
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@ -72,20 +46,8 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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AfterLogin?.Invoke(sender, e);
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}
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public void OnSucceedLoginEvent(object sender, LoginEventArgs e)
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{
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SucceedLogin?.Invoke(sender, e);
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}
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public void OnFailedLoginEvent(object sender, LoginEventArgs e)
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{
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FailedLogin?.Invoke(sender, e);
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}
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public event IEventHandler.BeforeEventHandler? BeforeLogout;
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public event IEventHandler.AfterEventHandler? AfterLogout;
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public event IEventHandler.SucceedEventHandler? SucceedLogout;
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public event IEventHandler.FailedEventHandler? FailedLogout;
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public void OnAfterLogoutEvent(object sender, GeneralEventArgs e)
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{
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@ -97,20 +59,8 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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BeforeLogout?.Invoke(sender, e);
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}
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public void OnFailedLogoutEvent(object sender, GeneralEventArgs e)
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{
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FailedLogout?.Invoke(sender, e);
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}
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public void OnSucceedLogoutEvent(object sender, GeneralEventArgs e)
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{
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SucceedLogout?.Invoke(sender, e);
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}
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public event IIntoRoomEventHandler.BeforeEventHandler? BeforeIntoRoom;
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public event IIntoRoomEventHandler.AfterEventHandler? AfterIntoRoom;
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public event IIntoRoomEventHandler.SucceedEventHandler? SucceedIntoRoom;
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public event IIntoRoomEventHandler.FailedEventHandler? FailedIntoRoom;
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public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
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{
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@ -122,20 +72,8 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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AfterIntoRoom?.Invoke(sender, e);
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}
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public void OnSucceedIntoRoomEvent(object sender, RoomEventArgs e)
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{
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SucceedIntoRoom?.Invoke(sender, e);
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}
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public void OnFailedIntoRoomEvent(object sender, RoomEventArgs e)
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{
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FailedIntoRoom?.Invoke(sender, e);
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}
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public event ISendTalkEventHandler.BeforeEventHandler? BeforeSendTalk;
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public event ISendTalkEventHandler.AfterEventHandler? AfterSendTalk;
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public event ISendTalkEventHandler.SucceedEventHandler? SucceedSendTalk;
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public event ISendTalkEventHandler.FailedEventHandler? FailedSendTalk;
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public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
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{
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@ -147,20 +85,8 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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AfterSendTalk?.Invoke(sender, e);
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}
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public void OnSucceedSendTalkEvent(object sender, SendTalkEventArgs e)
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{
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SucceedSendTalk?.Invoke(sender, e);
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}
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public void OnFailedSendTalkEvent(object sender, SendTalkEventArgs e)
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{
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FailedSendTalk?.Invoke(sender, e);
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}
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public event ICreateRoomEventHandler.BeforeEventHandler? BeforeCreateRoom;
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public event ICreateRoomEventHandler.AfterEventHandler? AfterCreateRoom;
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public event ICreateRoomEventHandler.SucceedEventHandler? SucceedCreateRoom;
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public event ICreateRoomEventHandler.FailedEventHandler? FailedCreateRoom;
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public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
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{
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@ -172,20 +98,8 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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AfterCreateRoom?.Invoke(sender, e);
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}
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public void OnSucceedCreateRoomEvent(object sender, RoomEventArgs e)
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{
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SucceedCreateRoom?.Invoke(sender, e);
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}
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public void OnFailedCreateRoomEvent(object sender, RoomEventArgs e)
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{
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FailedCreateRoom?.Invoke(sender, e);
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}
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public event IQuitRoomEventHandler.BeforeEventHandler? BeforeQuitRoom;
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public event IQuitRoomEventHandler.AfterEventHandler? AfterQuitRoom;
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public event IQuitRoomEventHandler.SucceedEventHandler? SucceedQuitRoom;
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public event IQuitRoomEventHandler.FailedEventHandler? FailedQuitRoom;
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public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
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{
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@ -197,20 +111,8 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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AfterQuitRoom?.Invoke(sender, e);
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}
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public void OnSucceedQuitRoomEvent(object sender, RoomEventArgs e)
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{
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SucceedQuitRoom?.Invoke(sender, e);
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}
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public void OnFailedQuitRoomEvent(object sender, RoomEventArgs e)
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{
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FailedQuitRoom?.Invoke(sender, e);
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}
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public event IEventHandler.BeforeEventHandler? BeforeStartMatch;
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public event IEventHandler.AfterEventHandler? AfterStartMatch;
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public event IEventHandler.SucceedEventHandler? SucceedStartMatch;
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public event IEventHandler.FailedEventHandler? FailedStartMatch;
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public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
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{
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@ -222,20 +124,8 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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AfterStartMatch?.Invoke(sender, e);
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}
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public void OnSucceedStartMatchEvent(object sender, GeneralEventArgs e)
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{
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SucceedStartMatch?.Invoke(sender, e);
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}
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public void OnFailedStartMatchEvent(object sender, GeneralEventArgs e)
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{
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FailedStartMatch?.Invoke(sender, e);
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}
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public event IEventHandler.BeforeEventHandler? BeforeStartGame;
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public event IEventHandler.AfterEventHandler? AfterStartGame;
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public event IEventHandler.SucceedEventHandler? SucceedStartGame;
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public event IEventHandler.FailedEventHandler? FailedStartGame;
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public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
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{
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@ -247,20 +137,8 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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AfterStartGame?.Invoke(sender, e);
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}
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public void OnSucceedStartGameEvent(object sender, GeneralEventArgs e)
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{
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SucceedStartGame?.Invoke(sender, e);
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}
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public void OnFailedStartGameEvent(object sender, GeneralEventArgs e)
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{
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FailedStartGame?.Invoke(sender, e);
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}
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public event IEventHandler.BeforeEventHandler? BeforeOpenInventory;
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public event IEventHandler.AfterEventHandler? AfterOpenInventory;
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public event IEventHandler.SucceedEventHandler? SucceedOpenInventory;
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public event IEventHandler.FailedEventHandler? FailedOpenInventory;
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public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
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{
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@ -272,20 +150,8 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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AfterOpenInventory?.Invoke(sender, e);
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}
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public void OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e)
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{
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SucceedOpenInventory?.Invoke(sender, e);
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}
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public void OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e)
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{
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FailedOpenInventory?.Invoke(sender, e);
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}
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public event IEventHandler.BeforeEventHandler? BeforeOpenStore;
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public event IEventHandler.AfterEventHandler? AfterOpenStore;
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public event IEventHandler.SucceedEventHandler? SucceedOpenStore;
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public event IEventHandler.FailedEventHandler? FailedOpenStore;
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public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
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{
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@ -297,20 +163,8 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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AfterOpenStore?.Invoke(sender, e);
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}
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public void OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e)
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{
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SucceedOpenStore?.Invoke(sender, e);
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}
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public void OnFailedOpenStoreEvent(object sender, GeneralEventArgs e)
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{
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FailedOpenStore?.Invoke(sender, e);
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}
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public event IEventHandler.BeforeEventHandler? BeforeEndGame;
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public event IEventHandler.AfterEventHandler? AfterEndGame;
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public event IEventHandler.SucceedEventHandler? SucceedEndGame;
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public event IEventHandler.FailedEventHandler? FailedEndGame;
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public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
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{
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@ -321,15 +175,5 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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{
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AfterEndGame?.Invoke(sender, e);
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}
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public void OnSucceedEndGameEvent(object sender, GeneralEventArgs e)
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{
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SucceedEndGame?.Invoke(sender, e);
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}
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public void OnFailedEndGameEvent(object sender, GeneralEventArgs e)
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{
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FailedEndGame?.Invoke(sender, e);
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}
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}
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}
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@ -8,8 +8,6 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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{
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public event IRegEventHandler.BeforeEventHandler? BeforeReg;
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public event IRegEventHandler.AfterEventHandler? AfterReg;
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public event IRegEventHandler.SucceedEventHandler? SucceedReg;
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public event IRegEventHandler.FailedEventHandler? FailedReg;
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public void OnAfterRegEvent(object sender, RegisterEventArgs e)
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{
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@ -20,15 +18,5 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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{
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BeforeReg?.Invoke(sender, e);
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}
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public void OnFailedRegEvent(object sender, RegisterEventArgs e)
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{
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FailedReg?.Invoke(sender, e);
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}
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public void OnSucceedRegEvent(object sender, RegisterEventArgs e)
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{
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SucceedReg?.Invoke(sender, e);
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}
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}
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}
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@ -23,8 +23,6 @@ namespace Milimoe.FunGame.Desktop.UI
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base.BindEvent();
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BeforeLogin += BeforeLoginEvent;
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AfterLogin += AfterLoginEvent;
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FailedLogin += FailedLoginEvent;
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SucceedLogin += SucceedLoginEvent;
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}
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private async Task<bool> Login_HandlerAsync(string username, string password)
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@ -80,11 +78,14 @@ namespace Milimoe.FunGame.Desktop.UI
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UsernameText.Focus();
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}
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private void FailedLoginEvent(object sender, LoginEventArgs e)
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private void AfterLoginEvent(object sender, LoginEventArgs e)
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{
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UpdateFailedLoginUI();
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RunTime.Main?.OnFailedLoginEvent(sender, e);
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RunTime.PluginLoader?.OnFailedLoginEvent(sender, e);
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if (!e.Success)
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{
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UpdateFailedLoginUI();
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}
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RunTime.Main?.OnAfterLoginEvent(sender, e);
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RunTime.PluginLoader?.OnAfterLoginEvent(sender, e);
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}
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private void UpdateFailedLoginUI()
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@ -95,23 +96,11 @@ namespace Milimoe.FunGame.Desktop.UI
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});
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}
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private void SucceedLoginEvent(object sender, LoginEventArgs e)
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{
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RunTime.Main?.OnSucceedLoginEvent(sender, e);
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RunTime.PluginLoader?.OnSucceedLoginEvent(sender, e);
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}
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private void BeforeLoginEvent(object sender, LoginEventArgs e)
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{
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RunTime.Main?.OnBeforeLoginEvent(sender, e);
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RunTime.PluginLoader?.OnBeforeLoginEvent(sender, e);
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if (e.Cancel) return;
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}
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private void AfterLoginEvent(object sender, LoginEventArgs e)
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{
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RunTime.Main?.OnAfterLoginEvent(sender, e);
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RunTime.PluginLoader?.OnAfterLoginEvent(sender, e);
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}
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}
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}
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|
@ -93,13 +93,10 @@ namespace Milimoe.FunGame.Desktop.UI
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{
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base.BindEvent();
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Disposed += Main_Disposed;
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FailedConnect += FailedConnectEvent;
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SucceedConnect += SucceedConnectEvent;
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SucceedLogin += SucceedLoginEvent;
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SucceedIntoRoom += SucceedIntoRoomEvent;
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FailedIntoRoom += FailedIntoRoomEvent;
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SucceedCreateRoom += SucceedCreateRoomEvent;
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FailedCreateRoom += FailedCreateRoomEvent;
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AfterConnect += AfterConnectEvent;
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AfterLogin += AfterLoginEvent;
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AfterIntoRoom += AfterIntoRoomEvent;
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AfterCreateRoom += AfterCreateRoomEvent;
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}
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#endregion
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@ -531,13 +528,11 @@ namespace Milimoe.FunGame.Desktop.UI
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Visible = true;
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_InGame = false;
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SetButtonEnabled(true, ClientState.InRoom);
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OnSucceedEndGameEvent(this, e);
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RunTime.PluginLoader?.OnSucceedEndGameEvent(this, e);
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e.Success = true;
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}
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else
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{
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OnFailedEndGameEvent(this, e);
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RunTime.PluginLoader?.OnFailedEndGameEvent(this, e);
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e.Success = false;
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}
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OnAfterEndGameEvent(this, e);
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RunTime.PluginLoader?.OnAfterEndGameEvent(this, e);
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@ -1478,79 +1473,76 @@ namespace Milimoe.FunGame.Desktop.UI
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}
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/// <summary>
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/// 连接服务器失败后触发事件
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/// 连接服务器后触发事件
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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/// <returns></returns>
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public void FailedConnectEvent(object sender, GeneralEventArgs e)
|
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public void AfterConnectEvent(object sender, GeneralEventArgs e)
|
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{
|
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// 自动重连
|
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if (!Config.FunGame_isConnected)
|
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if (e.Success)
|
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{
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if (Config.FunGame_isAutoRetry && CurrentRetryTimes <= MaxRetryTimes)
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// 创建MainController
|
||||
MainController = new MainController(this);
|
||||
if (MainController != null && Config.FunGame_isAutoLogin && Config.FunGame_AutoLoginUser != "" && Config.FunGame_AutoLoginPassword != "" && Config.FunGame_AutoLoginKey != "")
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
Thread.Sleep(5000);
|
||||
if (!Config.FunGame_isConnected && Config.FunGame_isAutoRetry) InvokeController_Connect(); // 再次判断是否开启自动重连
|
||||
});
|
||||
GetMessage("连接服务器失败,5秒后自动尝试重连。");
|
||||
// 自动登录
|
||||
RunTime.Controller?.AutoLogin(Config.FunGame_AutoLoginUser, Config.FunGame_AutoLoginPassword, Config.FunGame_AutoLoginKey);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
// 自动重连
|
||||
if (!Config.FunGame_isConnected)
|
||||
{
|
||||
if (Config.FunGame_isAutoRetry && CurrentRetryTimes <= MaxRetryTimes)
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
Thread.Sleep(5000);
|
||||
if (!Config.FunGame_isConnected && Config.FunGame_isAutoRetry) InvokeController_Connect(); // 再次判断是否开启自动重连
|
||||
});
|
||||
GetMessage("连接服务器失败,5秒后自动尝试重连。");
|
||||
}
|
||||
else GetMessage("无法连接至服务器,请稍后再试。");
|
||||
}
|
||||
else GetMessage("无法连接至服务器,请稍后再试。");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 连接服务器成功后触发事件
|
||||
/// 登录后触发事件
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
/// <returns></returns>
|
||||
public void SucceedConnectEvent(object sender, GeneralEventArgs e)
|
||||
private void AfterLoginEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
// 创建MainController
|
||||
MainController = new MainController(this);
|
||||
if (MainController != null && Config.FunGame_isAutoLogin && Config.FunGame_AutoLoginUser != "" && Config.FunGame_AutoLoginPassword != "" && Config.FunGame_AutoLoginKey != "")
|
||||
if (e.Success)
|
||||
{
|
||||
// 自动登录
|
||||
RunTime.Controller?.AutoLogin(Config.FunGame_AutoLoginUser, Config.FunGame_AutoLoginPassword, Config.FunGame_AutoLoginKey);
|
||||
TaskUtility.NewTask(SucceedLoginEvent_Handler);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 登录成功后触发事件
|
||||
/// 进入房间后触发事件
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
/// <returns></returns>
|
||||
private void SucceedLoginEvent(object sender, GeneralEventArgs e)
|
||||
private void AfterIntoRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
TaskUtility.NewTask(SucceedLoginEvent_Handler);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 进入房间失败后触发事件
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void FailedIntoRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
ShowMessage(ShowMessageType.Warning, "加入房间失败!");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 成功进入房间后触发事件
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void SucceedIntoRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
InvokeUpdateUI(() =>
|
||||
if (e.Success)
|
||||
{
|
||||
SetRoomid(e.Room);
|
||||
InRoom();
|
||||
});
|
||||
InvokeUpdateUI(() =>
|
||||
{
|
||||
SetRoomid(e.Room);
|
||||
InRoom();
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowMessage(ShowMessageType.Warning, "加入房间失败!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -1558,24 +1550,21 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void FailedCreateRoomEvent(object sender, RoomEventArgs e)
|
||||
private void AfterCreateRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
ShowMessage(ShowMessageType.General, "创建" + e.RoomTypeString + "房间失败!", "创建失败");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 成功创建房间后触发事件
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void SucceedCreateRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
InvokeUpdateUI(() =>
|
||||
if (e.Success)
|
||||
{
|
||||
WritelnGameInfo(DateTimeUtility.GetNowShortTime() + " 创建" + e.RoomTypeString + "房间");
|
||||
WritelnGameInfo(">> 创建" + e.RoomTypeString + "房间成功!房间号: " + e.RoomID);
|
||||
ShowMessage(ShowMessageType.General, "创建" + e.RoomTypeString + "房间成功!\n房间号是 -> [ " + e.RoomID + " ]", "创建成功");
|
||||
});
|
||||
InvokeUpdateUI(() =>
|
||||
{
|
||||
WritelnGameInfo(DateTimeUtility.GetNowShortTime() + " 创建" + e.RoomTypeString + "房间");
|
||||
WritelnGameInfo(">> 创建" + e.RoomTypeString + "房间成功!房间号: " + e.RoomID);
|
||||
ShowMessage(ShowMessageType.General, "创建" + e.RoomTypeString + "房间成功!\n房间号是 -> [ " + e.RoomID + " ]", "创建成功");
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowMessage(ShowMessageType.General, "创建" + e.RoomTypeString + "房间失败!", "创建失败");
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -1822,16 +1811,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
EventArgs.ConnectResult = result;
|
||||
}).OnCompleted(() =>
|
||||
{
|
||||
if (result == ConnectResult.Success)
|
||||
{
|
||||
OnSucceedConnectEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnSucceedConnectEvent(this, EventArgs);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnFailedConnectEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnFailedConnectEvent(this, EventArgs);
|
||||
}
|
||||
EventArgs.Success = result == ConnectResult.Success;
|
||||
OnAfterConnectEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnAfterConnectEvent(this, EventArgs);
|
||||
}).OnError(e =>
|
||||
@ -1840,8 +1820,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
GetMessage(e.InnerException?.ToString() ?? e.ToString(), TimeType.None);
|
||||
UpdateUI(MainInvokeType.SetRed);
|
||||
Config.FunGame_isRetrying = false;
|
||||
OnFailedConnectEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnFailedConnectEvent(this, EventArgs);
|
||||
EventArgs.Success = false;
|
||||
OnAfterConnectEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnAfterConnectEvent(this, EventArgs);
|
||||
});
|
||||
@ -1870,23 +1849,13 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
result = RunTime.Controller?.Disconnect() ?? false;
|
||||
}).OnCompleted(() =>
|
||||
{
|
||||
if (result)
|
||||
{
|
||||
OnSucceedDisconnectEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnSucceedDisconnectEvent(this, EventArgs);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnFailedDisconnectEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnFailedDisconnectEvent(this, EventArgs);
|
||||
}
|
||||
EventArgs.Success = result;
|
||||
OnAfterDisconnectEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnAfterDisconnectEvent(this, EventArgs);
|
||||
}).OnError(e =>
|
||||
{
|
||||
GetMessage(e.GetErrorInfo(), TimeType.None);
|
||||
OnFailedDisconnectEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnFailedDisconnectEvent(this, EventArgs);
|
||||
EventArgs.Success = false;
|
||||
OnAfterDisconnectEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnAfterDisconnectEvent(this, EventArgs);
|
||||
});
|
||||
@ -1910,24 +1879,14 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
|
||||
result = MainController is not null && await MainController.ChatAsync(msg);
|
||||
|
||||
if (result)
|
||||
{
|
||||
OnSucceedSendTalkEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnSucceedSendTalkEvent(this, EventArgs);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnFailedSendTalkEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnFailedSendTalkEvent(this, EventArgs);
|
||||
}
|
||||
EventArgs.Success = result;
|
||||
OnAfterSendTalkEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnAfterSendTalkEvent(this, EventArgs);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GetMessage(e.GetErrorInfo(), TimeType.None);
|
||||
OnFailedSendTalkEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnFailedSendTalkEvent(this, EventArgs);
|
||||
EventArgs.Success = false;
|
||||
OnAfterSendTalkEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnAfterSendTalkEvent(this, EventArgs);
|
||||
}
|
||||
@ -1955,16 +1914,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
|
||||
if (room.Roomid != "-1")
|
||||
{
|
||||
if (result)
|
||||
{
|
||||
OnSucceedIntoRoomEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnSucceedIntoRoomEvent(this, EventArgs);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnFailedIntoRoomEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnFailedIntoRoomEvent(this, EventArgs);
|
||||
}
|
||||
EventArgs.Success = result;
|
||||
OnAfterIntoRoomEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnAfterIntoRoomEvent(this, EventArgs);
|
||||
}
|
||||
@ -1972,8 +1922,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
catch (Exception e)
|
||||
{
|
||||
GetMessage(e.GetErrorInfo(), TimeType.None);
|
||||
OnFailedIntoRoomEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnFailedIntoRoomEvent(this, EventArgs);
|
||||
EventArgs.Success = false;
|
||||
OnAfterIntoRoomEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnAfterIntoRoomEvent(this, EventArgs);
|
||||
}
|
||||
@ -2002,22 +1951,15 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
if (room.Roomid != "-1")
|
||||
{
|
||||
EventArgs = new(room);
|
||||
OnSucceedCreateRoomEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnSucceedCreateRoomEvent(this, EventArgs);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnFailedCreateRoomEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnFailedCreateRoomEvent(this, EventArgs);
|
||||
}
|
||||
EventArgs.Success = room.Roomid != "-1";
|
||||
OnAfterCreateRoomEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnAfterCreateRoomEvent(this, EventArgs);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GetMessage(e.GetErrorInfo(), TimeType.None);
|
||||
OnFailedCreateRoomEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnFailedCreateRoomEvent(this, EventArgs);
|
||||
EventArgs.Success = false;
|
||||
OnAfterCreateRoomEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnAfterCreateRoomEvent(this, EventArgs);
|
||||
}
|
||||
@ -2043,26 +1985,19 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
|
||||
result = MainController is not null && await MainController.QuitRoomAsync(room.Roomid, isMaster);
|
||||
|
||||
EventArgs.Success = result;
|
||||
if (result)
|
||||
{
|
||||
OnSucceedQuitRoomEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnSucceedQuitRoomEvent(this, EventArgs);
|
||||
// 禁用和激活按钮,并切换预设快捷消息
|
||||
InvokeUpdateUI(() => SetButtonEnabled(true, ClientState.Online));
|
||||
}
|
||||
else
|
||||
{
|
||||
OnFailedQuitRoomEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnFailedQuitRoomEvent(this, EventArgs);
|
||||
}
|
||||
OnAfterQuitRoomEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnAfterQuitRoomEvent(this, EventArgs);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GetMessage(e.GetErrorInfo(), TimeType.None);
|
||||
OnFailedQuitRoomEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnFailedQuitRoomEvent(this, EventArgs);
|
||||
EventArgs.Success = false;
|
||||
OnAfterQuitRoomEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnAfterQuitRoomEvent(this, EventArgs);
|
||||
// 禁用和激活按钮,并切换预设快捷消息
|
||||
@ -2097,24 +2032,14 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
|
||||
result = MainController is not null && await MainController.LogOutAsync();
|
||||
|
||||
if (result)
|
||||
{
|
||||
OnSucceedLogoutEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnSucceedLogoutEvent(this, EventArgs);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnFailedLogoutEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnFailedLogoutEvent(this, EventArgs);
|
||||
}
|
||||
EventArgs.Success = result;
|
||||
OnAfterLogoutEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnAfterLogoutEvent(this, EventArgs);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GetMessage(e.GetErrorInfo(), TimeType.None);
|
||||
OnFailedLogoutEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnFailedLogoutEvent(this, EventArgs);
|
||||
EventArgs.Success = false;
|
||||
OnAfterLogoutEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnAfterLogoutEvent(this, EventArgs);
|
||||
}
|
||||
@ -2141,24 +2066,14 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
|
||||
result = MainController is not null && await MainController.StartGameAsync(roomid, isMaster);
|
||||
|
||||
if (result)
|
||||
{
|
||||
OnSucceedStartGameEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnSucceedStartGameEvent(this, EventArgs);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnFailedStartGameEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnFailedStartGameEvent(this, EventArgs);
|
||||
}
|
||||
EventArgs.Success = result;
|
||||
OnAfterStartGameEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnAfterStartGameEvent(this, EventArgs);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GetMessage(e.GetErrorInfo(), TimeType.None);
|
||||
OnFailedStartGameEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnFailedStartGameEvent(this, EventArgs);
|
||||
EventArgs.Success = false;
|
||||
OnAfterStartGameEvent(this, EventArgs);
|
||||
RunTime.PluginLoader?.OnAfterStartGameEvent(this, EventArgs);
|
||||
}
|
||||
|
@ -27,7 +27,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
protected override void BindEvent()
|
||||
{
|
||||
base.BindEvent();
|
||||
SucceedReg += SucceedRegEvent;
|
||||
AfterReg += AfterRegEvent;
|
||||
}
|
||||
|
||||
private async Task<bool> Reg_HandlerAsync(string username, string password, string email)
|
||||
@ -48,12 +48,15 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
Dispose();
|
||||
}
|
||||
|
||||
private async void SucceedRegEvent(object sender, GeneralEventArgs e)
|
||||
private async void AfterRegEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
string username = ((RegisterEventArgs)e).Username;
|
||||
string password = ((RegisterEventArgs)e).Password;
|
||||
await LoginController.LoginAccountAsync(username, password, encrypt: false);
|
||||
RunTime.Login?.Dispose();
|
||||
if (e.Success)
|
||||
{
|
||||
string username = ((RegisterEventArgs)e).Username;
|
||||
string password = ((RegisterEventArgs)e).Password;
|
||||
await LoginController.LoginAccountAsync(username, password, encrypt: false);
|
||||
RunTime.Login?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private async void RegButton_Click(object sender, EventArgs e)
|
||||
|
Loading…
x
Reference in New Issue
Block a user