using Milimoe.FunGame.Core.Interface; using Milimoe.FunGame.Core.Library.Common.Event; using Milimoe.FunGame.Desktop.Library.Component; namespace Milimoe.FunGame.Desktop.Library.Base { public class BaseMain : GeneralForm, IConnectEventHandler, IDisconnectEventHandler, ILoginEventHandler, ILogoutEventHandler, IIntoRoomEventHandler, ISendTalkEventHandler, ICreateRoomEventHandler, IQuitRoomEventHandler, IStartMatchEventHandler, IStartGameEventHandler, IEndGameEventHandler, IOpenInventoryEventHandler, IOpenStoreEventHandler { public event IConnectEventHandler.BeforeEventHandler? BeforeConnect; public event IConnectEventHandler.AfterEventHandler? AfterConnect; public void OnAfterConnectEvent(object sender, ConnectEventArgs e) { AfterConnect?.Invoke(sender, e); } public void OnBeforeConnectEvent(object sender, ConnectEventArgs e) { BeforeConnect?.Invoke(sender, e); } public event IEventHandler.BeforeEventHandler? BeforeDisconnect; public event IEventHandler.AfterEventHandler? AfterDisconnect; public void OnAfterDisconnectEvent(object sender, GeneralEventArgs e) { AfterDisconnect?.Invoke(sender, e); } public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e) { BeforeDisconnect?.Invoke(sender, e); } public event ILoginEventHandler.BeforeEventHandler? BeforeLogin; public event ILoginEventHandler.AfterEventHandler? AfterLogin; public void OnBeforeLoginEvent(object sender, LoginEventArgs e) { BeforeLogin?.Invoke(sender, e); } public void OnAfterLoginEvent(object sender, LoginEventArgs e) { AfterLogin?.Invoke(sender, e); } public event IEventHandler.BeforeEventHandler? BeforeLogout; public event IEventHandler.AfterEventHandler? AfterLogout; public void OnAfterLogoutEvent(object sender, GeneralEventArgs e) { AfterLogout?.Invoke(sender, e); } public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e) { BeforeLogout?.Invoke(sender, e); } public event IIntoRoomEventHandler.BeforeEventHandler? BeforeIntoRoom; public event IIntoRoomEventHandler.AfterEventHandler? AfterIntoRoom; public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e) { BeforeIntoRoom?.Invoke(sender, e); } public void OnAfterIntoRoomEvent(object sender, RoomEventArgs e) { AfterIntoRoom?.Invoke(sender, e); } public event ISendTalkEventHandler.BeforeEventHandler? BeforeSendTalk; public event ISendTalkEventHandler.AfterEventHandler? AfterSendTalk; public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e) { BeforeSendTalk?.Invoke(sender, e); } public void OnAfterSendTalkEvent(object sender, SendTalkEventArgs e) { AfterSendTalk?.Invoke(sender, e); } public event ICreateRoomEventHandler.BeforeEventHandler? BeforeCreateRoom; public event ICreateRoomEventHandler.AfterEventHandler? AfterCreateRoom; public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e) { BeforeCreateRoom?.Invoke(sender, e); } public void OnAfterCreateRoomEvent(object sender, RoomEventArgs e) { AfterCreateRoom?.Invoke(sender, e); } public event IQuitRoomEventHandler.BeforeEventHandler? BeforeQuitRoom; public event IQuitRoomEventHandler.AfterEventHandler? AfterQuitRoom; public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e) { BeforeQuitRoom?.Invoke(sender, e); } public void OnAfterQuitRoomEvent(object sender, RoomEventArgs e) { AfterQuitRoom?.Invoke(sender, e); } public event IEventHandler.BeforeEventHandler? BeforeStartMatch; public event IEventHandler.AfterEventHandler? AfterStartMatch; public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e) { BeforeStartMatch?.Invoke(sender, e); } public void OnAfterStartMatchEvent(object sender, GeneralEventArgs e) { AfterStartMatch?.Invoke(sender, e); } public event IEventHandler.BeforeEventHandler? BeforeStartGame; public event IEventHandler.AfterEventHandler? AfterStartGame; public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e) { BeforeStartGame?.Invoke(sender, e); } public void OnAfterStartGameEvent(object sender, GeneralEventArgs e) { AfterStartGame?.Invoke(sender, e); } public event IEventHandler.BeforeEventHandler? BeforeOpenInventory; public event IEventHandler.AfterEventHandler? AfterOpenInventory; public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e) { BeforeOpenInventory?.Invoke(sender, e); } public void OnAfterOpenInventoryEvent(object sender, GeneralEventArgs e) { AfterOpenInventory?.Invoke(sender, e); } public event IEventHandler.BeforeEventHandler? BeforeOpenStore; public event IEventHandler.AfterEventHandler? AfterOpenStore; public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e) { BeforeOpenStore?.Invoke(sender, e); } public void OnAfterOpenStoreEvent(object sender, GeneralEventArgs e) { AfterOpenStore?.Invoke(sender, e); } public event IEventHandler.BeforeEventHandler? BeforeEndGame; public event IEventHandler.AfterEventHandler? AfterEndGame; public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e) { BeforeEndGame?.Invoke(sender, e); } public void OnAfterEndGameEvent(object sender, GeneralEventArgs e) { AfterEndGame?.Invoke(sender, e); } } }