添加项目文件。

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Mili 2023-03-31 20:02:42 +08:00
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namespace Milimoe.FunGame.Desktop.Controller
{
public class InventoryController
{
}
}

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using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Model;
using Milimoe.FunGame.Core.Library.Exception;
namespace Milimoe.FunGame.Desktop.Controller
{
public class LoginController : BaseController
{
private readonly LoginModel LoginModel;
public LoginController()
{
LoginModel = new LoginModel();
}
public override void Dispose()
{
LoginModel.Dispose();
}
public static async Task<bool> LoginAccount(params object[]? objs)
{
bool result = false;
try
{
LoginEventArgs LoginEventArgs = new(objs);
if (RunTime.Login?.OnBeforeLoginEvent(LoginEventArgs) == Core.Library.Constant.EventResult.Fail) return false;
result = await LoginModel.LoginAccountAsync(objs);
if (result) RunTime.Login?.OnSucceedLoginEvent(LoginEventArgs);
else RunTime.Login?.OnFailedLoginEvent(LoginEventArgs);
RunTime.Login?.OnAfterLoginEvent(LoginEventArgs);
}
catch (Exception e)
{
RunTime.WritelnSystemInfo(e.GetErrorInfo());
}
return result;
}
}
}

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using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Desktop.Model;
using Milimoe.FunGame.Desktop.UI;
using Milimoe.FunGame.Desktop.Library;
namespace Milimoe.FunGame.Desktop.Controller
{
public class MainController : BaseController
{
public bool Connected => Do<bool>(MainInvokeType.Connected);
private MainModel MainModel { get; }
private Main Main { get; }
public MainController(Main Main)
{
this.Main = Main;
MainModel = new MainModel(Main);
}
public override void Dispose()
{
MainModel.Dispose();
}
/**
* Model的方法
*/
private T Do<T>(MainInvokeType DoType, params object[] args)
{
object result = new();
switch(DoType)
{
case MainInvokeType.LogOut:
if (Main.OnBeforeLogoutEvent(new GeneralEventArgs()) == EventResult.Fail) return (T)result;
result = MainModel.LogOut();
break;
case MainInvokeType.IntoRoom:
string roomid = new("-1");
if (args != null && args.Length > 0) roomid = (string)args[0];
if (Main.OnBeforeIntoRoomEvent(new RoomEventArgs(roomid)) == EventResult.Fail) return (T)result;
result = MainModel.IntoRoom(roomid);
break;
case MainInvokeType.UpdateRoom:
result = MainModel.UpdateRoom();
break;
case MainInvokeType.QuitRoom:
roomid = new("-1");
if (args != null && args.Length > 0) roomid = (string)args[0];
if (Main.OnBeforeQuitRoomEvent(new RoomEventArgs(roomid)) == EventResult.Fail) return (T)result;
result = MainModel.QuitRoom(roomid);
break;
case MainInvokeType.CreateRoom:
if (Main.OnBeforeCreateRoomEvent(new RoomEventArgs()) == EventResult.Fail) return (T)result;
result = MainModel.CreateRoom();
break;
case MainInvokeType.Chat:
string msg = "";
if (args != null && args.Length > 0) msg = (string)args[0];
if (Main.OnBeforeSendTalkEvent(new SendTalkEventArgs(msg)) == EventResult.Fail) return (T)result;
if (msg.Trim() != "") result = MainModel.Chat(msg);
break;
default:
break;
}
return (T)result;
}
public bool LogOut()
{
return Do<bool>(MainInvokeType.LogOut);
}
public bool UpdateRoom()
{
return Do<bool>(MainInvokeType.UpdateRoom);
}
public bool IntoRoom(string roomid)
{
return Do<bool>(MainInvokeType.IntoRoom, roomid);
}
public bool QuitRoom(string roomid)
{
return Do<bool>(MainInvokeType.QuitRoom, roomid);
}
public bool CreateRoom()
{
return Do<bool>(MainInvokeType.CreateRoom);
}
public bool Chat(string msg)
{
return Do<bool>(MainInvokeType.Chat, msg);
}
}
}

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using Milimoe.FunGame.Desktop.Library.Component;
using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Model;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Desktop.UI;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Core.Library.Common.Event;
namespace Milimoe.FunGame.Desktop.Controller
{
public class RegisterController : BaseController
{
private readonly Register Register;
private readonly RegisterModel RegModel;
public RegisterController(Register reg)
{
Register = reg;
RegModel = new RegisterModel(reg);
}
public override void Dispose()
{
RegModel.Dispose();
}
public async Task<bool> Reg(params object[]? objs)
{
bool result = false;
try
{
RegisterEventArgs RegEventArgs = new (objs);
if (Register.OnBeforeRegEvent(RegEventArgs) == EventResult.Fail) return false;
result = await RegModel.Reg(objs);
if (result) Register.OnSucceedRegEvent(RegEventArgs);
else Register.OnFailedRegEvent(RegEventArgs);
Register.OnAfterRegEvent(RegEventArgs);
}
catch (Exception e)
{
RunTime.WritelnSystemInfo(e.GetErrorInfo());
}
return result;
}
}
}

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namespace Milimoe.FunGame.Desktop.Controller
{
public class RoomSettingController
{
}
}

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using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Model;
using Milimoe.FunGame.Desktop.UI;
namespace Milimoe.FunGame.Desktop.Controller
{
public class RunTimeController
{
public bool Connected => Do<bool>(RunTimeInvokeType.Connected);
private RunTimeModel RunTimeModel { get; }
private Main Main { get; }
public RunTimeController(Main Main)
{
this.Main = Main;
RunTimeModel = new RunTimeModel(Main);
}
/**
* Model的方法
*/
private T Do<T>(RunTimeInvokeType DoType, params object[] args)
{
object result = new();
switch (DoType)
{
case RunTimeInvokeType.GetServerConnection:
result = RunTimeModel.GetServerConnection();
break;
case RunTimeInvokeType.Connect:
result = RunTimeModel.Connect();
if ((ConnectResult)result != ConnectResult.Success)
{
Main.OnFailedConnectEvent(new GeneralEventArgs());
Main.OnAfterConnectEvent(new GeneralEventArgs());
}
break;
case RunTimeInvokeType.Connected:
result = RunTimeModel.Connected;
break;
case RunTimeInvokeType.Disconnect:
if (Main.OnBeforeDisconnectEvent(new GeneralEventArgs()) == EventResult.Fail) return (T)result;
RunTimeModel.Disconnect();
break;
case RunTimeInvokeType.Disconnected:
break;
case RunTimeInvokeType.AutoLogin:
break;
case RunTimeInvokeType.Close:
if (args != null && args.Length > 0)
{
RunTimeModel.Error((Exception)args[0]);
result = true;
}
else
result = RunTimeModel.Close();
break;
default:
break;
}
return (T)result;
}
public bool GetServerConnection()
{
return Do<bool>(RunTimeInvokeType.GetServerConnection);
}
public ConnectResult Connect()
{
return Do<ConnectResult>(RunTimeInvokeType.Connect);
}
public void Disconnect()
{
Do<object>(RunTimeInvokeType.Disconnect);
}
public void Disconnected()
{
Do<object>(RunTimeInvokeType.Disconnected);
}
public bool Close()
{
return Do<bool>(RunTimeInvokeType.Close);
}
public bool Error(Exception e)
{
return Do<bool>(RunTimeInvokeType.Close, e);
}
public async Task AutoLogin(params object[] objs)
{
try
{
Do<object>(RunTimeInvokeType.AutoLogin);
LoginController LoginController = new();
await LoginController.LoginAccount(objs);
LoginController.Dispose();
}
catch (Exception e)
{
RunTime.WriteGameInfo(e.GetErrorInfo());
}
}
}
}

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namespace Milimoe.FunGame.Desktop.Controller
{
public class StoreController
{
}
}

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namespace Milimoe.FunGame.Desktop.Controller
{
public class UserCenterController
{
}
}

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FunGame.Desktop.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
<ApplicationIcon>Images\logo.ico</ApplicationIcon>
<Copyright></Copyright>
<PackageIcon>logo.ico</PackageIcon>
<Company>Milimoe</Company>
<BaseOutputPath>..\bin</BaseOutputPath>
<GenerateDocumentationFile>False</GenerateDocumentationFile>
<SignAssembly>False</SignAssembly>
<Authors>Milimoe</Authors>
<Product>FunGame</Product>
<Title>FunGame.Desktop</Title>
<PackageOutputPath>..\bin</PackageOutputPath>
<AssemblyVersion>1.0</AssemblyVersion>
<FileVersion>1.0</FileVersion>
<RootNamespace>Milimoe.$(MSBuildProjectName.Replace(" ", "_"))</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup>
<Content Include="Images\logo.ico" />
</ItemGroup>
<ItemGroup>
<Compile Update="Library\Component\MinButton.cs">
<SubType>Component</SubType>
</Compile>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Update="UI\Login\Login.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Update="Images\logo.ico">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
</ItemGroup>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.4.33103.184
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FunGame.Desktop", "FunGame.Desktop.csproj", "{22D5BDE1-69FE-460D-84C8-11B396A70635}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{22D5BDE1-69FE-460D-84C8-11B396A70635}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{22D5BDE1-69FE-460D-84C8-11B396A70635}.Debug|Any CPU.Build.0 = Debug|Any CPU
{22D5BDE1-69FE-460D-84C8-11B396A70635}.Release|Any CPU.ActiveCfg = Release|Any CPU
{22D5BDE1-69FE-460D-84C8-11B396A70635}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {F4D2F503-8CFC-4B03-9B33-D2DDAB33B84E}
EndGlobalSection
EndGlobal

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661
LICENSE.txt Normal file
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GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
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<https://www.gnu.org/licenses/>.

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Library/Base/BaseLogin.cs Normal file
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@ -0,0 +1,51 @@
using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Desktop.Library.Component;
namespace Milimoe.FunGame.Desktop.Library.Base
{
public class BaseLogin : GeneralForm, ILoginEventHandler
{
public event ILoginEventHandler.BeforeEventHandler? BeforeLogin;
public event ILoginEventHandler.AfterEventHandler? AfterLogin;
public event ILoginEventHandler.SucceedEventHandler? SucceedLogin;
public event ILoginEventHandler.FailedEventHandler? FailedLogin;
public EventResult OnAfterLoginEvent(LoginEventArgs e)
{
if (AfterLogin != null)
{
return AfterLogin.Invoke(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnBeforeLoginEvent(LoginEventArgs e)
{
if (BeforeLogin != null)
{
return BeforeLogin.Invoke(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnFailedLoginEvent(LoginEventArgs e)
{
if (FailedLogin != null)
{
return FailedLogin.Invoke(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnSucceedLoginEvent(LoginEventArgs e)
{
if (SucceedLogin != null)
{
return SucceedLogin.Invoke(this, e);
}
else return EventResult.NoEventImplement;
}
}
}

503
Library/Base/BaseMain.cs Normal file
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@ -0,0 +1,503 @@
using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Desktop.Library.Component;
namespace Milimoe.FunGame.Desktop.Library.Base
{
public class BaseMain : GeneralForm, IConnectEventHandler, IDisconnectEventHandler, ILoginEventHandler, ILogoutEventHandler, IIntoRoomEventHandler, ISendTalkEventHandler,
ICreateRoomEventHandler, IQuitRoomEventHandler, IStartMatchEventHandler, IStartGameEventHandler, IOpenInventoryEventHandler, IOpenStoreEventHandler
{
public event IEventHandler.BeforeEventHandler? BeforeConnect;
public event IEventHandler.AfterEventHandler? AfterConnect;
public event IEventHandler.SucceedEventHandler? SucceedConnect;
public event IEventHandler.FailedEventHandler? FailedConnect;
public EventResult OnAfterConnectEvent(GeneralEventArgs e)
{
if (AfterConnect != null)
{
return AfterConnect(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnBeforeConnectEvent(GeneralEventArgs e)
{
if (BeforeConnect != null)
{
return BeforeConnect(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnSucceedConnectEvent(GeneralEventArgs e)
{
if (SucceedConnect != null)
{
return SucceedConnect(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnFailedConnectEvent(GeneralEventArgs e)
{
if (FailedConnect != null)
{
return FailedConnect(this, e);
}
else return EventResult.NoEventImplement;
}
public event IEventHandler.BeforeEventHandler? BeforeDisconnect;
public event IEventHandler.AfterEventHandler? AfterDisconnect;
public event IEventHandler.SucceedEventHandler? SucceedDisconnect;
public event IEventHandler.FailedEventHandler? FailedDisconnect;
public EventResult OnAfterDisconnectEvent(GeneralEventArgs e)
{
if (AfterDisconnect != null)
{
return AfterDisconnect(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnBeforeDisconnectEvent(GeneralEventArgs e)
{
if (BeforeDisconnect != null)
{
return BeforeDisconnect(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnFailedDisconnectEvent(GeneralEventArgs e)
{
if (FailedDisconnect != null)
{
return FailedDisconnect(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnSucceedDisconnectEvent(GeneralEventArgs e)
{
if (SucceedDisconnect != null)
{
return SucceedDisconnect(this, e);
}
else return EventResult.NoEventImplement;
}
public event ILoginEventHandler.BeforeEventHandler? BeforeLogin;
public event ILoginEventHandler.AfterEventHandler? AfterLogin;
public event ILoginEventHandler.SucceedEventHandler? SucceedLogin;
public event ILoginEventHandler.FailedEventHandler? FailedLogin;
public EventResult OnBeforeLoginEvent(LoginEventArgs e)
{
if (BeforeLogin != null)
{
return BeforeLogin(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnAfterLoginEvent(LoginEventArgs e)
{
if (AfterLogin != null)
{
return AfterLogin(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnSucceedLoginEvent(LoginEventArgs e)
{
if (SucceedLogin != null)
{
return SucceedLogin(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnFailedLoginEvent(LoginEventArgs e)
{
if (FailedLogin != null)
{
return FailedLogin(this, e);
}
else return EventResult.NoEventImplement;
}
public event IEventHandler.BeforeEventHandler? BeforeLogout;
public event IEventHandler.AfterEventHandler? AfterLogout;
public event IEventHandler.SucceedEventHandler? SucceedLogout;
public event IEventHandler.FailedEventHandler? FailedLogout;
public EventResult OnAfterLogoutEvent(GeneralEventArgs e)
{
if (AfterLogout != null)
{
return AfterLogout(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnBeforeLogoutEvent(GeneralEventArgs e)
{
if (BeforeLogout != null)
{
return BeforeLogout(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnFailedLogoutEvent(GeneralEventArgs e)
{
if (FailedLogout != null)
{
return FailedLogout(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnSucceedLogoutEvent(GeneralEventArgs e)
{
if (SucceedLogout != null)
{
return SucceedLogout(this, e);
}
else return EventResult.NoEventImplement;
}
public event IIntoRoomEventHandler.BeforeEventHandler? BeforeIntoRoom;
public event IIntoRoomEventHandler.AfterEventHandler? AfterIntoRoom;
public event IIntoRoomEventHandler.SucceedEventHandler? SucceedIntoRoom;
public event IIntoRoomEventHandler.FailedEventHandler? FailedIntoRoom;
public EventResult OnBeforeIntoRoomEvent(RoomEventArgs e)
{
if (BeforeIntoRoom != null)
{
return BeforeIntoRoom(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnAfterIntoRoomEvent(RoomEventArgs e)
{
if (AfterIntoRoom != null)
{
return AfterIntoRoom(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnSucceedIntoRoomEvent(RoomEventArgs e)
{
if (SucceedIntoRoom != null)
{
return SucceedIntoRoom(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnFailedIntoRoomEvent(RoomEventArgs e)
{
if (FailedIntoRoom != null)
{
return FailedIntoRoom(this, e);
}
else return EventResult.NoEventImplement;
}
public event ISendTalkEventHandler.BeforeEventHandler? BeforeSendTalk;
public event ISendTalkEventHandler.AfterEventHandler? AfterSendTalk;
public event ISendTalkEventHandler.SucceedEventHandler? SucceedSendTalk;
public event ISendTalkEventHandler.FailedEventHandler? FailedSendTalk;
public EventResult OnBeforeSendTalkEvent(SendTalkEventArgs e)
{
if (BeforeSendTalk != null)
{
return BeforeSendTalk(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnAfterSendTalkEvent(SendTalkEventArgs e)
{
if (AfterSendTalk != null)
{
return AfterSendTalk(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnSucceedSendTalkEvent(SendTalkEventArgs e)
{
if (SucceedSendTalk != null)
{
return SucceedSendTalk(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnFailedSendTalkEvent(SendTalkEventArgs e)
{
if (FailedSendTalk != null)
{
return FailedSendTalk(this, e);
}
else return EventResult.NoEventImplement;
}
public event ICreateRoomEventHandler.BeforeEventHandler? BeforeCreateRoom;
public event ICreateRoomEventHandler.AfterEventHandler? AfterCreateRoom;
public event ICreateRoomEventHandler.SucceedEventHandler? SucceedCreateRoom;
public event ICreateRoomEventHandler.FailedEventHandler? FailedCreateRoom;
public EventResult OnBeforeCreateRoomEvent(RoomEventArgs e)
{
if (BeforeCreateRoom != null)
{
return BeforeCreateRoom(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnAfterCreateRoomEvent(RoomEventArgs e)
{
if (AfterCreateRoom != null)
{
return AfterCreateRoom(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnSucceedCreateRoomEvent(RoomEventArgs e)
{
if (SucceedCreateRoom != null)
{
return SucceedCreateRoom(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnFailedCreateRoomEvent(RoomEventArgs e)
{
if (FailedCreateRoom != null)
{
return FailedCreateRoom(this, e);
}
else return EventResult.NoEventImplement;
}
public event IQuitRoomEventHandler.BeforeEventHandler? BeforeQuitRoom;
public event IQuitRoomEventHandler.AfterEventHandler? AfterQuitRoom;
public event IQuitRoomEventHandler.SucceedEventHandler? SucceedQuitRoom;
public event IQuitRoomEventHandler.FailedEventHandler? FailedQuitRoom;
public EventResult OnBeforeQuitRoomEvent(RoomEventArgs e)
{
if (BeforeQuitRoom != null)
{
return BeforeQuitRoom(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnAfterQuitRoomEvent(RoomEventArgs e)
{
if (AfterQuitRoom != null)
{
return AfterQuitRoom(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnSucceedQuitRoomEvent(RoomEventArgs e)
{
if (SucceedQuitRoom != null)
{
return SucceedQuitRoom(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnFailedQuitRoomEvent(RoomEventArgs e)
{
if (FailedQuitRoom != null)
{
return FailedQuitRoom(this, e);
}
else return EventResult.NoEventImplement;
}
public event IEventHandler.BeforeEventHandler? BeforeStartMatch;
public event IEventHandler.AfterEventHandler? AfterStartMatch;
public event IEventHandler.SucceedEventHandler? SucceedStartMatch;
public event IEventHandler.FailedEventHandler? FailedStartMatch;
public EventResult OnBeforeStartMatchEvent(GeneralEventArgs e)
{
if (BeforeStartMatch != null)
{
return BeforeStartMatch(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnAfterStartMatchEvent(GeneralEventArgs e)
{
if (AfterStartMatch != null)
{
return AfterStartMatch(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnSucceedStartMatchEvent(GeneralEventArgs e)
{
if (SucceedStartMatch != null)
{
return SucceedStartMatch(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnFailedStartMatchEvent(GeneralEventArgs e)
{
if (FailedStartMatch != null)
{
return FailedStartMatch(this, e);
}
else return EventResult.NoEventImplement;
}
public event IEventHandler.BeforeEventHandler? BeforeStartGame;
public event IEventHandler.AfterEventHandler? AfterStartGame;
public event IEventHandler.SucceedEventHandler? SucceedStartGame;
public event IEventHandler.FailedEventHandler? FailedStartGame;
public EventResult OnBeforeStartGameEvent(GeneralEventArgs e)
{
if (BeforeStartGame != null)
{
return BeforeStartGame(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnAfterStartGameEvent(GeneralEventArgs e)
{
if (AfterStartGame != null)
{
return AfterStartGame(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnSucceedStartGameEvent(GeneralEventArgs e)
{
if (SucceedStartGame != null)
{
return SucceedStartGame(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnFailedStartGameEvent(GeneralEventArgs e)
{
if (FailedStartGame != null)
{
return FailedStartGame(this, e);
}
else return EventResult.NoEventImplement;
}
public event IEventHandler.BeforeEventHandler? BeforeOpenInventory;
public event IEventHandler.AfterEventHandler? AfterOpenInventory;
public event IEventHandler.SucceedEventHandler? SucceedOpenInventory;
public event IEventHandler.FailedEventHandler? FailedOpenInventory;
public EventResult OnBeforeOpenInventoryEvent(GeneralEventArgs e)
{
if (BeforeOpenInventory != null)
{
return BeforeOpenInventory(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnAfterOpenInventoryEvent(GeneralEventArgs e)
{
if (AfterOpenInventory != null)
{
return AfterOpenInventory(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnSucceedOpenInventoryEvent(GeneralEventArgs e)
{
if (SucceedOpenInventory != null)
{
return SucceedOpenInventory(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnFailedOpenInventoryEvent(GeneralEventArgs e)
{
if (FailedOpenInventory != null)
{
return FailedOpenInventory(this, e);
}
else return EventResult.NoEventImplement;
}
public event IEventHandler.BeforeEventHandler? BeforeOpenStore;
public event IEventHandler.AfterEventHandler? AfterOpenStore;
public event IEventHandler.SucceedEventHandler? SucceedOpenStore;
public event IEventHandler.FailedEventHandler? FailedOpenStore;
public EventResult OnBeforeOpenStoreEvent(GeneralEventArgs e)
{
if (BeforeOpenStore != null)
{
return BeforeOpenStore(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnAfterOpenStoreEvent(GeneralEventArgs e)
{
if (AfterOpenStore != null)
{
return AfterOpenStore(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnSucceedOpenStoreEvent(GeneralEventArgs e)
{
if (SucceedOpenStore != null)
{
return SucceedOpenStore(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnFailedOpenStoreEvent(GeneralEventArgs e)
{
if (FailedOpenStore != null)
{
return FailedOpenStore(this, e);
}
else return EventResult.NoEventImplement;
}
}
}

51
Library/Base/BaseReg.cs Normal file
View File

@ -0,0 +1,51 @@
using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Desktop.Library.Component;
namespace Milimoe.FunGame.Desktop.Library.Base
{
public class BaseReg : GeneralForm, IRegEventHandler
{
public event IRegEventHandler.BeforeEventHandler? BeforeReg;
public event IRegEventHandler.AfterEventHandler? AfterReg;
public event IRegEventHandler.SucceedEventHandler? SucceedReg;
public event IRegEventHandler.FailedEventHandler? FailedReg;
public EventResult OnAfterRegEvent(RegisterEventArgs e)
{
if (AfterReg != null)
{
return AfterReg(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnBeforeRegEvent(RegisterEventArgs e)
{
if (BeforeReg != null)
{
return BeforeReg(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnFailedRegEvent(RegisterEventArgs e)
{
if (FailedReg != null)
{
return FailedReg(this, e);
}
else return EventResult.NoEventImplement;
}
public EventResult OnSucceedRegEvent(RegisterEventArgs e)
{
if (SucceedReg != null)
{
return SucceedReg(this, e);
}
else return EventResult.NoEventImplement;
}
}
}

36
Library/Component/ExitButton.Designer.cs generated Normal file
View File

@ -0,0 +1,36 @@
namespace Milimoe.FunGame.Desktop.Library.Component
{
partial class ExitButton
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
}
#endregion
}
}

View File

@ -0,0 +1,63 @@
using System.ComponentModel;
namespace Milimoe.FunGame.Desktop.Library.Component
{
public partial class ExitButton : Button
{
public GeneralForm? RelativeForm { get; set; }
public ExitButton()
{
InitializeComponent();
Anchor = System.Windows.Forms.AnchorStyles.None;
BackColor = System.Drawing.Color.White;
BackgroundImage = global::Milimoe.FunGame.Desktop.Properties.Resources.exit;
FlatAppearance.BorderColor = System.Drawing.Color.White;
FlatAppearance.BorderSize = 0;
FlatAppearance.MouseDownBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(128)))), ((int)(((byte)(128)))));
FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(192)))), ((int)(((byte)(192)))));
FlatStyle = System.Windows.Forms.FlatStyle.Flat;
Font = new System.Drawing.Font("LanaPixel", 36F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
ForeColor = System.Drawing.Color.Red;
Location = new System.Drawing.Point(750, 3);
Size = new System.Drawing.Size(47, 47);
TextAlign = System.Drawing.ContentAlignment.TopLeft;
UseVisualStyleBackColor = false;
Click += ExitButton_Click;
}
public ExitButton(IContainer container)
{
container.Add(this);
InitializeComponent();
Anchor = System.Windows.Forms.AnchorStyles.None;
BackColor = System.Drawing.Color.White;
BackgroundImage = global::Milimoe.FunGame.Desktop.Properties.Resources.exit;
FlatAppearance.BorderColor = System.Drawing.Color.White;
FlatAppearance.BorderSize = 0;
FlatAppearance.MouseDownBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(128)))), ((int)(((byte)(128)))));
FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(192)))), ((int)(((byte)(192)))));
FlatStyle = System.Windows.Forms.FlatStyle.Flat;
Font = new System.Drawing.Font("LanaPixel", 36F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
ForeColor = System.Drawing.Color.Red;
Location = new System.Drawing.Point(750, 3);
Size = new System.Drawing.Size(47, 47);
TextAlign = System.Drawing.ContentAlignment.TopLeft;
UseVisualStyleBackColor = false;
Click += ExitButton_Click;
}
/// <summary>
/// 自带的关闭按钮,可以重写
/// 绑定RelativeForm才能生效
/// </summary>
/// <param name="sender">object?</param>
/// <param name="e">EventArgs</param>
protected virtual void ExitButton_Click(object? sender, EventArgs e)
{
RelativeForm?.Dispose();
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,57 @@
namespace Milimoe.FunGame.Desktop.Library.Component
{
partial class GeneralForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.Title = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// Title
//
this.Title.MouseDown += new System.Windows.Forms.MouseEventHandler(this.Title_MouseDown);
this.Title.MouseMove += new System.Windows.Forms.MouseEventHandler(this.Title_MouseMove);
//
// GeneralForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 17F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(536, 284);
this.Controls.Add(this.Title);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.Name = "GeneralForm";
this.Text = "GeneralForm";
this.FormClosed += FormClosedEvent;
this.Load += LoadEvent;
this.ResumeLayout(false);
}
#endregion
protected Label Title;
}
}

View File

@ -0,0 +1,104 @@
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Desktop.UI;
namespace Milimoe.FunGame.Desktop.Library.Component
{
public partial class GeneralForm : Form
{
protected int loc_x, loc_y; // 窗口当前坐标
public GeneralForm()
{
InitializeComponent();
}
/// <summary>
/// 绑定事件,子类需要重写
/// </summary>
protected virtual void BindEvent()
{
}
/// <summary>
/// 鼠标按下,开始移动主窗口
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
protected virtual void Title_MouseDown(object sender, MouseEventArgs e)
{
//判断是否为鼠标左键
if (e.Button == MouseButtons.Left)
{
//获取鼠标左键按下时的位置
loc_x = e.Location.X;
loc_y = e.Location.Y;
}
}
/// <summary>
/// 鼠标移动,正在移动主窗口
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
protected virtual void Title_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
//计算鼠标移动距离
Left += e.Location.X - loc_x;
Top += e.Location.Y - loc_y;
}
}
/// <summary>
/// 自定义窗体销毁方法
/// </summary>
protected virtual void FormClosedEvent(object? sender, FormClosedEventArgs e)
{
if (GetType() != typeof(ShowMessage))
{
Singleton.Remove(this);
if (GetType() == typeof(Main))
{
RunTime.Main = null;
}
else if (GetType() == typeof(Login))
{
RunTime.Login = null;
}
else if (GetType() == typeof(Register))
{
RunTime.Register = null;
}
else if (GetType() == typeof(InventoryUI))
{
RunTime.Inventory = null;
}
else if (GetType() == typeof(StoreUI))
{
RunTime.Store = null;
}
else if (GetType() == typeof(RoomSetting))
{
RunTime.RoomSetting = null;
}
else if (GetType() == typeof(UserCenter))
{
RunTime.UserCenter = null;
}
Dispose();
}
}
/// <summary>
/// 窗体加载事件触发BindEvent()
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
protected virtual void LoadEvent(object? sender, EventArgs e)
{
BindEvent();
}
}
}

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@ -0,0 +1,66 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="Title.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
</root>

36
Library/Component/MinButton.Designer.cs generated Normal file
View File

@ -0,0 +1,36 @@
namespace Milimoe.FunGame.Desktop.Library.Component
{
partial class MinButton
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
}
#endregion
}
}

View File

@ -0,0 +1,66 @@
using System.ComponentModel;
namespace Milimoe.FunGame.Desktop.Library.Component
{
public partial class MinButton : Button
{
public GeneralForm? RelativeForm { get; set; }
public MinButton()
{
InitializeComponent();
Anchor = System.Windows.Forms.AnchorStyles.None;
BackColor = System.Drawing.Color.White;
BackgroundImage = global::Milimoe.FunGame.Desktop.Properties.Resources.min;
FlatAppearance.BorderColor = System.Drawing.Color.White;
FlatAppearance.BorderSize = 0;
FlatAppearance.MouseDownBackColor = System.Drawing.Color.Gray;
FlatAppearance.MouseOverBackColor = System.Drawing.Color.DarkGray;
FlatStyle = System.Windows.Forms.FlatStyle.Flat;
Font = new System.Drawing.Font("LanaPixel", 36F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
ForeColor = System.Drawing.Color.Black;
Location = new System.Drawing.Point(750, 3);
Size = new System.Drawing.Size(47, 47);
TextAlign = System.Drawing.ContentAlignment.TopLeft;
UseVisualStyleBackColor = false;
Click += MinForm_Click;
}
public MinButton(IContainer container)
{
container.Add(this);
InitializeComponent();
Anchor = System.Windows.Forms.AnchorStyles.None;
BackColor = System.Drawing.Color.White;
BackgroundImage = global::Milimoe.FunGame.Desktop.Properties.Resources.min;
FlatAppearance.BorderColor = System.Drawing.Color.White;
FlatAppearance.BorderSize = 0;
FlatAppearance.MouseDownBackColor = System.Drawing.Color.Gray;
FlatAppearance.MouseOverBackColor = System.Drawing.Color.DarkGray;
FlatStyle = System.Windows.Forms.FlatStyle.Flat;
Font = new System.Drawing.Font("LanaPixel", 36F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
ForeColor = System.Drawing.Color.Red;
Location = new System.Drawing.Point(750, 3);
Size = new System.Drawing.Size(47, 47);
TextAlign = System.Drawing.ContentAlignment.TopLeft;
UseVisualStyleBackColor = false;
Click += MinForm_Click;
}
/// <summary>
/// 自带的最小化窗口
/// 绑定RelativeForm才能生效
/// </summary>
/// <param name="sender">object?</param>
/// <param name="e">EventArgs</param>
private void MinForm_Click(object? sender, EventArgs e)
{
if (RelativeForm != null)
{
RelativeForm.WindowState = FormWindowState.Minimized;
}
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

193
Library/Component/ShowMessage.Designer.cs generated Normal file
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@ -0,0 +1,193 @@
namespace Milimoe.FunGame.Desktop.Library.Component
{
partial class ShowMessage
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ShowMessage));
this.MsgText = new System.Windows.Forms.Label();
this.LeftButton = new System.Windows.Forms.Button();
this.Exit = new FunGame.Desktop.Library.Component.ExitButton(this.components);
this.RightButton = new System.Windows.Forms.Button();
this.MidButton = new System.Windows.Forms.Button();
this.TransparentRect = new FunGame.Desktop.Library.Component.TransparentRect();
this.InputButton = new System.Windows.Forms.Button();
this.InputText = new System.Windows.Forms.TextBox();
this.TransparentRect.SuspendLayout();
this.SuspendLayout();
//
// MsgText
//
this.MsgText.BackColor = System.Drawing.Color.Transparent;
this.MsgText.Font = new System.Drawing.Font("LanaPixel", 14.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.MsgText.Location = new System.Drawing.Point(2, 51);
this.MsgText.Name = "MsgText";
this.MsgText.Size = new System.Drawing.Size(232, 73);
this.MsgText.TabIndex = 100;
this.MsgText.Text = "Message";
this.MsgText.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// LeftButton
//
this.LeftButton.Font = new System.Drawing.Font("LanaPixel", 14.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
this.LeftButton.Location = new System.Drawing.Point(13, 127);
this.LeftButton.Name = "LeftButton";
this.LeftButton.Size = new System.Drawing.Size(98, 37);
this.LeftButton.TabIndex = 1;
this.LeftButton.Text = "Left";
this.LeftButton.UseVisualStyleBackColor = true;
this.LeftButton.Click += new System.EventHandler(this.LeftButton_Click);
//
// Exit
//
this.Exit.Anchor = System.Windows.Forms.AnchorStyles.None;
this.Exit.BackColor = System.Drawing.Color.White;
this.Exit.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("Exit.BackgroundImage")));
this.Exit.FlatAppearance.BorderColor = System.Drawing.Color.White;
this.Exit.FlatAppearance.BorderSize = 0;
this.Exit.FlatAppearance.MouseDownBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(128)))), ((int)(((byte)(128)))));
this.Exit.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(192)))), ((int)(((byte)(192)))));
this.Exit.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.Exit.Font = new System.Drawing.Font("LanaPixel", 36F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
this.Exit.ForeColor = System.Drawing.Color.Red;
this.Exit.Location = new System.Drawing.Point(187, 1);
this.Exit.Name = "Exit";
this.Exit.Size = new System.Drawing.Size(47, 47);
this.Exit.TabIndex = 3;
this.Exit.TextAlign = System.Drawing.ContentAlignment.TopLeft;
this.Exit.UseVisualStyleBackColor = false;
this.Exit.Click += new System.EventHandler(this.Exit_Click);
//
// RightButton
//
this.RightButton.Font = new System.Drawing.Font("LanaPixel", 14.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
this.RightButton.Location = new System.Drawing.Point(125, 127);
this.RightButton.Name = "RightButton";
this.RightButton.Size = new System.Drawing.Size(98, 37);
this.RightButton.TabIndex = 2;
this.RightButton.Text = "Right";
this.RightButton.UseVisualStyleBackColor = true;
this.RightButton.Click += new System.EventHandler(this.RightButton_Click);
//
// MidButton
//
this.MidButton.Font = new System.Drawing.Font("LanaPixel", 14.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
this.MidButton.Location = new System.Drawing.Point(65, 127);
this.MidButton.Name = "MidButton";
this.MidButton.Size = new System.Drawing.Size(98, 37);
this.MidButton.TabIndex = 1;
this.MidButton.Text = "Middle";
this.MidButton.UseVisualStyleBackColor = true;
this.MidButton.Click += new System.EventHandler(this.MidButton_Click);
//
// Title
//
this.Title.BackColor = System.Drawing.Color.Transparent;
this.Title.Font = new System.Drawing.Font("LanaPixel", 15.75F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
this.Title.Location = new System.Drawing.Point(2, 1);
this.Title.Name = "Title";
this.Title.Size = new System.Drawing.Size(179, 47);
this.Title.TabIndex = 97;
this.Title.Text = "Message";
this.Title.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// TransparentRect
//
this.TransparentRect.BackColor = System.Drawing.Color.WhiteSmoke;
this.TransparentRect.BorderColor = System.Drawing.Color.WhiteSmoke;
this.TransparentRect.Controls.Add(this.InputButton);
this.TransparentRect.Controls.Add(this.InputText);
this.TransparentRect.Controls.Add(this.Title);
this.TransparentRect.Controls.Add(this.MidButton);
this.TransparentRect.Controls.Add(this.RightButton);
this.TransparentRect.Controls.Add(this.Exit);
this.TransparentRect.Controls.Add(this.LeftButton);
this.TransparentRect.Controls.Add(this.MsgText);
this.TransparentRect.Location = new System.Drawing.Point(0, 0);
this.TransparentRect.Name = "TransparentRect";
this.TransparentRect.Opacity = 125;
this.TransparentRect.Radius = 20;
this.TransparentRect.ShapeBorderStyle = FunGame.Desktop.Library.Component.TransparentRect.ShapeBorderStyles.ShapeBSNone;
this.TransparentRect.Size = new System.Drawing.Size(235, 170);
this.TransparentRect.TabIndex = 103;
this.TransparentRect.TabStop = false;
//
// InputButton
//
this.InputButton.Font = new System.Drawing.Font("LanaPixel", 14.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
this.InputButton.Location = new System.Drawing.Point(168, 130);
this.InputButton.Name = "InputButton";
this.InputButton.Size = new System.Drawing.Size(66, 34);
this.InputButton.TabIndex = 2;
this.InputButton.Text = "OK";
this.InputButton.UseVisualStyleBackColor = true;
this.InputButton.Visible = false;
this.InputButton.Click += new System.EventHandler(this.InputButton_Click);
//
// InputText
//
this.InputText.Font = new System.Drawing.Font("LanaPixel", 18F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.InputText.Location = new System.Drawing.Point(2, 130);
this.InputText.MaxLength = 21;
this.InputText.Name = "InputText";
this.InputText.Size = new System.Drawing.Size(163, 34);
this.InputText.TabIndex = 1;
this.InputText.Visible = false;
this.InputText.WordWrap = false;
this.InputText.KeyUp += new KeyEventHandler(this.InputText_KeyUp);
//
// ShowMessage
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 17F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.WhiteSmoke;
this.ClientSize = new System.Drawing.Size(235, 170);
this.Controls.Add(this.TransparentRect);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Name = "ShowMessage";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Show";
this.TransparentRect.ResumeLayout(false);
this.TransparentRect.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private Label MsgText;
private Button LeftButton;
private ExitButton Exit;
private Button RightButton;
private Button MidButton;
private TransparentRect TransparentRect;
private Button InputButton;
private TextBox InputText;
}
}

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@ -0,0 +1,274 @@
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Desktop.Library.Component
{
public partial class ShowMessage : GeneralForm
{
private MessageResult MessageResult = MessageResult.Cancel;
private string InputResult = "";
private readonly int AutoClose = 0;
private readonly Task? TaskAutoClose;
private const string TITLE_TIP = "提示";
private const string TITLE_WARNING = "警告";
private const string TITLE_ERROR = "错误";
private const string BUTTON_OK = "确定";
private const string BUTTON_CANCEL = "取消";
private const string BUTTON_YES = "是";
private const string BUTTON_NO = "否";
private const string BUTTON_RETRY = "重试";
/// <summary>
/// 构造方法
/// </summary>
/// /// <param name="objs">参数数组,按下面的注释传参,不要乱传</param>
private ShowMessage(params object[] objs)
{
InitializeComponent();
Opacity = 0.85; // 透明度
if (objs != null)
{
/**
* objs:
* 0 = title
* 1 = msg
* 2 = autoclose(second)
* 3 = button type
* 4 = mid text
* 5 = left text
* 6 = right text
*/
int length = objs.Length;
if (length > 0 && objs[0] != null)
{
Title.Text = (string)objs[0];
Text = Title.Text;
}
if (length > 1 && objs[1] != null)
{
MsgText.Text = (string)objs[1];
}
if (length > 2 && objs[2] != null)
{
AutoClose = (int)objs[2];
}
if (length > 3 && objs[3] != null)
{
MessageButtonType type = (MessageButtonType)objs[3];
switch (type)
{
case MessageButtonType.OK:
MidButton.Text = BUTTON_OK;
InputText.Visible = false;
InputButton.Visible = false;
LeftButton.Visible = false;
RightButton.Visible = false;
MidButton.Visible = true;
break;
case MessageButtonType.OKCancel:
LeftButton.Text = BUTTON_OK;
RightButton.Text = BUTTON_CANCEL;
InputText.Visible = false;
InputButton.Visible = false;
LeftButton.Visible = true;
RightButton.Visible = true;
MidButton.Visible = false;
break;
case MessageButtonType.YesNo:
LeftButton.Text = BUTTON_YES;
RightButton.Text = BUTTON_NO;
InputText.Visible = false;
InputButton.Visible = false;
LeftButton.Visible = true;
RightButton.Visible = true;
MidButton.Visible = false;
break;
case MessageButtonType.RetryCancel:
LeftButton.Text = BUTTON_RETRY;
RightButton.Text = BUTTON_CANCEL;
InputText.Visible = false;
InputButton.Visible = false;
LeftButton.Visible = true;
RightButton.Visible = true;
MidButton.Visible = false;
break;
case MessageButtonType.Input:
InputButton.Text = BUTTON_OK;
LeftButton.Visible = false;
RightButton.Visible = false;
MidButton.Visible = false;
InputText.Visible = true;
InputButton.Visible = true;
break;
}
if (length > 4 && objs[4] != null) MidButton.Text = (string)objs[4];
if (length > 5 && objs[5] != null) LeftButton.Text = (string)objs[5];
if (length > 6 && objs[6] != null) RightButton.Text = (string)objs[6];
}
}
else
{
MessageResult = MessageResult.Cancel;
Dispose();
}
if (AutoClose > 0)
{
TaskAutoClose = Task.Factory.StartNew(() =>
{
Thread.Sleep(1);
string msg = MsgText.Text;
int s = AutoClose;
BeginInvoke(() => ChangeSecond(msg, s));
while (s > 0)
{
Thread.Sleep(1000);
s--;
if (IsHandleCreated) BeginInvoke(() => ChangeSecond(msg, s));
}
MessageResult = MessageResult.OK;
Close();
});
}
ShowDialog();
}
/// <summary>
/// 设置窗体按钮返回值
/// </summary>
/// <param name="text"></param>
private void SetButtonResult(string text)
{
MessageResult = text switch
{
BUTTON_OK => MessageResult.OK,
BUTTON_CANCEL => MessageResult.Cancel,
BUTTON_YES => MessageResult.Yes,
BUTTON_NO => MessageResult.No,
BUTTON_RETRY => MessageResult.Retry,
_ => MessageResult.Cancel
};
TaskAutoClose?.Wait(1);
Dispose();
}
public static MessageResult Message(string msg, string title, int autoclose = 0)
{
object[] objs = { title, msg, autoclose, MessageButtonType.OK, BUTTON_OK};
MessageResult result = new ShowMessage(objs).MessageResult;
return result;
}
public static MessageResult TipMessage(string msg, string? title = null, int autoclose = 0)
{
object[] objs = { title ?? TITLE_TIP, msg, autoclose, MessageButtonType.OK, BUTTON_OK };
MessageResult result = new ShowMessage(objs).MessageResult;
return result;
}
public static MessageResult WarningMessage(string msg, string? title = null, int autoclose = 0)
{
object[] objs = { title ?? TITLE_WARNING, msg, autoclose, MessageButtonType.OK, BUTTON_OK };
MessageResult result = new ShowMessage(objs).MessageResult;
return result;
}
public static MessageResult ErrorMessage(string msg, string? title = null, int autoclose = 0)
{
object[] objs = { title ?? TITLE_ERROR, msg, autoclose, MessageButtonType.OK, BUTTON_OK };
MessageResult result = new ShowMessage(objs).MessageResult;
return result;
}
public static MessageResult YesNoMessage(string msg, string title)
{
object[] objs = { title, msg, 0, MessageButtonType.YesNo, BUTTON_CANCEL, BUTTON_YES, BUTTON_NO };
MessageResult result = new ShowMessage(objs).MessageResult;
return result;
}
public static MessageResult OKCancelMessage(string msg, string title)
{
object[] objs = { title, msg, 0, MessageButtonType.OKCancel, BUTTON_CANCEL, BUTTON_OK, BUTTON_CANCEL };
MessageResult result = new ShowMessage(objs).MessageResult;
return result;
}
public static MessageResult RetryCancelMessage(string msg, string title)
{
object[] objs = { title, msg, 0, MessageButtonType.RetryCancel, BUTTON_CANCEL, BUTTON_RETRY, BUTTON_CANCEL };
MessageResult result = new ShowMessage(objs).MessageResult;
return result;
}
public static string InputMessage(string msg, string title)
{
object[] objs = { title, msg, 0, MessageButtonType.Input };
string result = new ShowMessage(objs).InputResult;
return result;
}
public static string InputMessageCancel(string msg, string title, out MessageResult cancel)
{
object[] objs = { title, msg, 0, MessageButtonType.Input };
ShowMessage window = new ShowMessage(objs);
string result = window.InputResult;
cancel = window.MessageResult;
return result;
}
private void ChangeSecond(string msg, int s)
{
MsgText.Text = msg + "\n[ " + s + " 秒后自动关闭 ]";
}
private void LeftButton_Click(object sender, EventArgs e)
{
SetButtonResult(LeftButton.Text);
}
private void RightButton_Click(object sender, EventArgs e)
{
SetButtonResult(RightButton.Text);
}
private void MidButton_Click(object sender, EventArgs e)
{
SetButtonResult(MidButton.Text);
}
private void InputButton_Click()
{
MessageResult = MessageResult.OK;
if (InputText.Text != null && !InputText.Text.Equals(""))
{
InputResult = InputText.Text;
Dispose();
}
else
{
InputText.Enabled = false;
WarningMessage("不能输入空值!");
InputText.Enabled = true;
}
}
private void InputButton_Click(object sender, EventArgs e)
{
InputButton_Click();
}
private void InputText_KeyUp(object sender, KeyEventArgs e)
{
if (e.KeyCode.Equals(Keys.Enter))
{
InputButton_Click();
}
}
private void Exit_Click(object sender, EventArgs e)
{
MessageResult = MessageResult.Cancel;
Dispose();
}
}
}

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@ -0,0 +1,388 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="MsgText.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="LeftButton.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="Exit.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="Exit.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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</value>
</data>
<metadata name="RightButton.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="MidButton.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="Title.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="TransparentRect.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="InputButton.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="InputText.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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</data>
</root>

36
Library/Component/TextArea.Designer.cs generated Normal file
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@ -0,0 +1,36 @@
namespace Milimoe.FunGame.Desktop.Library.Component
{
partial class TextArea : RichTextBox
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
}
#endregion
}
}

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@ -0,0 +1,108 @@
using System.ComponentModel;
using System.Runtime.InteropServices;
namespace Milimoe.FunGame.Desktop.Library.Component
{
[ToolboxBitmap(typeof(TextBox))]
partial class TextArea : RichTextBox
{
private string _emptyTextTip = "";
private Color _emptyTextTipColor = Color.DarkGray;
private const int WM_PAINT = 0xF;
public TextArea() : base()
{
}
[DefaultValue("")]
public string EmptyTextTip
{
get { return _emptyTextTip; }
set
{
_emptyTextTip = value;
base.Invalidate();
}
}
[DefaultValue(typeof(Color), "DarkGray")]
public Color EmptyTextTipColor
{
get { return _emptyTextTipColor; }
set
{
_emptyTextTipColor = value;
base.Invalidate();
}
}
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
if (m.Msg == WM_PAINT)
{
WmPaint(ref m);
}
}
private void WmPaint(ref Message m)
{
using (Graphics graphics = Graphics.FromHwnd(base.Handle))
{
if (Text.Length == 0
&& !string.IsNullOrEmpty(_emptyTextTip)
&& !Focused)
{
TextFormatFlags format =
TextFormatFlags.EndEllipsis |
TextFormatFlags.VerticalCenter;
if (RightToLeft == RightToLeft.Yes)
{
format |= TextFormatFlags.RightToLeft | TextFormatFlags.Right;
}
TextRenderer.DrawText(
graphics,
_emptyTextTip,
Font,
base.ClientRectangle,
_emptyTextTipColor,
format);
}
}
}
[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
private static extern IntPtr LoadLibrary(string lpFileName);
protected override CreateParams CreateParams
{
get
{
CreateParams prams = base.CreateParams;
if (LoadLibrary("msftedit.dll") != IntPtr.Zero)
{
prams.ExStyle |= 0x020; // transparent
prams.ClassName = "RICHEDIT50W";
}
return prams;
}
}
public void AppendImage(string filename)
{
//创建Bitmap类对象
Bitmap bmp = new(filename);
//将Bitmap类对象写入剪贴板
Clipboard.SetImage(bmp);
this.Paste();
}
public void AppendImage(Bitmap image)
{
Clipboard.SetImage(image);
this.Paste();
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,36 @@
namespace Milimoe.FunGame.Desktop.Library.Component
{
partial class TransparentRect
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
}
#endregion
}
}

View File

@ -0,0 +1,116 @@
using System.Drawing.Drawing2D;
namespace Milimoe.FunGame.Desktop.Library.Component
{
partial class TransparentRect : GroupBox
{
public enum ShapeBorderStyles
{
ShapeBSNone,
ShapeBSFixedSingle,
};
private ShapeBorderStyles _borderStyle = ShapeBorderStyles.ShapeBSNone;
private Color _backColor = Color.Black;
private Color _borderColor = Color.White;
private int _radius = 20;
private int _opacity = 125;
protected int pointX = 0;
protected int pointY = 0;
protected Rectangle iRect = new Rectangle();
public TransparentRect()
{
base.BackColor = Color.Transparent;
SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.OptimizedDoubleBuffer | ControlStyles.ResizeRedraw | ControlStyles.SupportsTransparentBackColor | ControlStyles.UserPaint, true);
SetStyle(ControlStyles.Opaque, false);
UpdateStyles();
}
public new Color BackColor
{
get { return _backColor; }
set { _backColor = value; Invalidate(); }
}
public ShapeBorderStyles ShapeBorderStyle
{
get { return _borderStyle; }
set { _borderStyle = value; this.Invalidate(); }
}
public Color BorderColor
{
get { return _borderColor; }
set { _borderColor = value; Invalidate(); }
}
public int Opacity
{
get { return _opacity; }
set { _opacity = value; this.Invalidate(); }
}
public int Radius
{
get { return _radius; }
set { _radius = value; this.Invalidate(); }
}
public override Color ForeColor
{
get { return base.ForeColor; }
set { base.ForeColor = value; this.Invalidate(); }
}
protected override void OnPaint(PaintEventArgs e)
{
SmoothingMode sm = e.Graphics.SmoothingMode;
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
if (_borderStyle == ShapeBorderStyles.ShapeBSFixedSingle) DrawBorder(e.Graphics);
DrawLabelBackground(e.Graphics);
e.Graphics.SmoothingMode = sm;
}
private void DrawBorder(Graphics g)
{
Rectangle rect = this.ClientRectangle;
rect.Width--;
rect.Height--;
using (GraphicsPath bp = GetPath(rect, _radius))
{
using (Pen p = new Pen(_borderColor))
{
g.DrawPath(p, bp);
}
}
}
private void DrawLabelBackground(Graphics g)
{
Rectangle rect = this.ClientRectangle;
iRect = rect;
rect.X++;
rect.Y++;
rect.Width -= 2;
rect.Height -= 2;
using (GraphicsPath bb = GetPath(rect, _radius))
{
using (Brush br = new SolidBrush(Color.FromArgb(_opacity, _backColor)))
{
g.FillPath(br, bb);
}
}
}
protected GraphicsPath GetPath(Rectangle rc, int r)
{
int x = rc.X, y = rc.Y, w = rc.Width, h = rc.Height;
r = r << 1;
GraphicsPath path = new GraphicsPath();
if (r > 0)
{
if (r > h) { r = h; };
if (r > w) { r = w; };
path.AddArc(x, y, r, r, 180, 90);
path.AddArc(x + w - r, y, r, r, 270, 90);
path.AddArc(x + w - r, y + h - r, r, r, 0, 90);
path.AddArc(x, y + h - r, r, r, 90, 90);
path.CloseFigure();
}
else
{
path.AddRectangle(rc);
}
return path;
}
}
}

28
Library/Config/Config.cs Normal file
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@ -0,0 +1,28 @@
namespace Milimoe.FunGame.Desktop.Library
{
public class Config
{
/**
* FunGame Desktop Configs
*/
public static bool FunGame_isAutoConnect { get; set; } = true; // 是否自动连接服务器
public static bool FunGame_isAutoLogin { get; set; } = false; // 是否自动登录
public static bool FunGame_isMatching { get; set; } = false; // 是否在匹配中
public static bool FunGame_isConnected { get; set; } = false; // 是否连接上服务器
public static bool FunGame_isRetrying { get; set; } = false; // 是否正在重连
public static bool FunGame_isAutoRetry { get; set; } = true; // 是否自动重连
public static bool Match_Mix { get; set; } = false; // 混战模式选项
public static bool Match_Team { get; set; } = false; // 团队模式选项
public static bool Match_HasPass { get; set; } = false; // 密码房间选项
public static string FunGame_Roomid { get; set; } = "-1"; // 房间号
public static string FunGame_ServerName { get; set; } = ""; // 服务器名称
public static string FunGame_Notice { get; set; } = ""; // 公告
public static string FunGame_AutoLoginUser { get; set; } = ""; // 自动登录的账号
public static string FunGame_AutoLoginPassword { get; set; } = ""; // 自动登录的密码
public static string FunGame_AutoLoginKey { get; set; } = ""; // 自动登录的秘钥
/*** GUID For Socket ***/
public static Guid Guid_Socket { get; set; } = Guid.Empty;
public static Guid Guid_LoginKey { get; set; } = Guid.Empty;
}
}

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@ -0,0 +1,74 @@
using System.Text;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Desktop.Library
{
public class Constant
{
/**
* Game Configs
*/
public static int FunGameType { get; } = (int)FunGameInfo.FunGame.FunGame_Desktop;
/**
* Socket Configs
*/
public static string Server_Address { get; set; } = ""; // 服务器IP地址
public static int Server_Port { get; set; } = 0; // 服务器端口号
public static Encoding Default_Encoding { get; } = General.DefaultEncoding;
/**
* FunGame Configs
*/
public const string GameMode_Mix = "混战模式";
public const string GameMode_Team = "团队模式";
public const string GameMode_MixHasPass = "带密码的混战模式";
public const string GameMode_TeamHasPass = "带密码的团队模式";
public const string FunGame_PresetMessage = "- 快捷消息 -";
public const string FunGame_SignIn = "签到";
public const string FunGame_ShowCredits = "积分";
public const string FunGame_ShowStock = "查看库存";
public const string FunGame_ShowStore = "游戏商店";
public const string FunGame_CreateMix = "创建游戏 混战";
public const string FunGame_CreateTeam = "创建游戏 团队";
public const string FunGame_StartGame = "开始游戏";
public const string FunGame_Connect = "连接服务器";
public const string FunGame_ConnectTo = "连接指定服务器";
public const string FunGame_Disconnect = "登出并断开连接";
public const string FunGame_DisconnectWhenNotLogin = "断开连接";
public const string FunGame_Retry = "重新连接";
public const string FunGame_AutoRetryOn = "开启自动重连";
public const string FunGame_AutoRetryOff = "关闭自动重连";
public static readonly object[] PresetOnineItems =
{
FunGame_PresetMessage,
FunGame_SignIn,
FunGame_ShowCredits,
FunGame_ShowStock,
FunGame_ShowStore,
FunGame_CreateMix,
FunGame_CreateTeam,
FunGame_StartGame,
FunGame_Disconnect,
FunGame_AutoRetryOn,
FunGame_AutoRetryOff
};
public static readonly object[] PresetNoLoginItems =
{
FunGame_PresetMessage,
FunGame_DisconnectWhenNotLogin,
FunGame_AutoRetryOn,
FunGame_AutoRetryOff
};
public static readonly object[] PresetNoConnectItems =
{
FunGame_PresetMessage,
FunGame_Connect,
FunGame_ConnectTo,
FunGame_Retry,
FunGame_AutoRetryOn,
FunGame_AutoRetryOff
};
}
}

24
Library/Config/RunTime.cs Normal file
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@ -0,0 +1,24 @@
namespace Milimoe.FunGame.Desktop.Library
{
/// <summary>
/// 运行时单例
/// 插件接口可以从这里拿Socket和窗体
/// </summary>
public class RunTime
{
public static Core.Library.Common.Network.Socket? Socket { get; set; } = null;
public static Controller.RunTimeController? Connector { get; set; } = null;
public static UI.Main? Main { get; set; } = null;
public static UI.Login? Login { get; set; } = null;
public static UI.Register? Register { get; set; } = null;
public static UI.StoreUI? Store { get; set; } = null;
public static UI.InventoryUI? Inventory { get; set; } = null;
public static UI.RoomSetting? RoomSetting { get; set; } = null;
public static UI.UserCenter? UserCenter { get; set; } = null;
public static void WritelnSystemInfo(string msg)
{
Main?.GetMessage(msg);
}
}
}

13
Library/Config/Usercfg.cs Normal file
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@ -0,0 +1,13 @@
using Milimoe.FunGame.Core.Entity;
namespace Milimoe.FunGame.Desktop.Library
{
public class Usercfg
{
/**
*
*/
public static User? LoginUser { get; set; } = null; // 已登录的用户
public static string LoginUserName { get; set; } = ""; // 已登录用户名
}
}

6
Model/InventoryModel.cs Normal file
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@ -0,0 +1,6 @@
namespace Milimoe.FunGame.Desktop.Model
{
public class InventoryModel
{
}
}

142
Model/LoginModel.cs Normal file
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@ -0,0 +1,142 @@
using System.Data;
using System.Windows.Forms;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Library.Component;
namespace Milimoe.FunGame.Desktop.Model
{
/// <summary>
/// 请不要越过Controller直接调用Model中的方法。
/// </summary>
public class LoginModel : BaseModel
{
private static SocketObject Work;
private static bool Working = false;
public LoginModel() : base(RunTime.Socket)
{
}
public override void SocketHandler(SocketObject SocketObject)
{
try
{
if (SocketObject.SocketType == SocketMessageType.Login || SocketObject.SocketType == SocketMessageType.CheckLogin)
{
Work = SocketObject;
Working = false;
}
}
catch (Exception e)
{
RunTime.WritelnSystemInfo(e.GetErrorInfo());
}
}
public static async Task<bool> LoginAccountAsync(params object[]? objs)
{
try
{
Socket? Socket = RunTime.Socket;
if (Socket != null && objs != null)
{
string username = "";
string password = "";
string autokey = "";
if (objs.Length > 0) username = (string)objs[0];
if (objs.Length > 1) password = (string)objs[1];
if (objs.Length > 2) autokey = (string)objs[2];
password = password.Encrypt(username);
SetWorking();
if (Socket.Send(SocketMessageType.Login, username, password, autokey) == SocketResult.Success)
{
string ErrorMsg = "";
Guid CheckLoginKey = Guid.Empty;
(CheckLoginKey, ErrorMsg) = await Task.Factory.StartNew(GetCheckLoginKeyAsync);
if (ErrorMsg != null && ErrorMsg.Trim() != "")
{
ShowMessage.ErrorMessage(ErrorMsg, "登录失败");
return false;
}
SetWorking();
if (Socket.Send(SocketMessageType.CheckLogin, CheckLoginKey) == SocketResult.Success)
{
DataSet ds = await Task.Factory.StartNew(GetLoginUserAsync);
if (ds != null)
{
// 创建User对象并返回到Main
RunTime.Main?.UpdateUI(MainInvokeType.SetUser, new object[] { Factory.GetInstance<User>(ds) });
return true;
}
}
}
}
}
catch (Exception e)
{
RunTime.WritelnSystemInfo(e.GetErrorInfo());
}
return false;
}
public static (Guid, string) GetCheckLoginKeyAsync()
{
Guid key = Guid.Empty;
string? msg = "";
try
{
while (true)
{
if (!Working) break;
}
// 返回一个确认登录的Key
if (Work.Length > 0) key = Work.GetParam<Guid>(0);
if (Work.Length > 1) msg = Work.GetParam<string>(1);
if (key != Guid.Empty)
{
Config.Guid_LoginKey = key;
}
}
catch (Exception e)
{
RunTime.WritelnSystemInfo(e.GetErrorInfo());
}
msg ??= "";
return (key, msg);
}
private static DataSet GetLoginUserAsync()
{
DataSet? ds = new();
try
{
while (true)
{
if (!Working) break;
}
// 返回构造User对象的DataSet
if (Work.Length > 0) ds = Work.GetParam<DataSet>(0);
}
catch (Exception e)
{
RunTime.WritelnSystemInfo(e.GetErrorInfo());
}
ds ??= new();
return ds;
}
private static void SetWorking()
{
Working = true;
Work = default;
}
}
}

256
Model/MainModel.cs Normal file
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using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Library.Component;
using Milimoe.FunGame.Desktop.UI;
namespace Milimoe.FunGame.Desktop.Model
{
public class MainModel : BaseModel
{
private readonly Main Main;
private string LastSendTalkMessage = "";
public MainModel(Main main) : base(RunTime.Socket)
{
Main = main;
}
#region
public bool LogOut()
{
try
{
// 需要当时登录给的Key发回去确定是账号本人在操作才允许登出
if (Config.Guid_LoginKey != Guid.Empty)
{
if (RunTime.Socket?.Send(SocketMessageType.Logout, Config.Guid_LoginKey) == SocketResult.Success)
{
return true;
}
}
else throw new CanNotLogOutException();
}
catch (Exception e)
{
ShowMessage.ErrorMessage("无法登出您的账号,请联系服务器管理员。", "登出失败", 5);
Main.GetMessage(e.GetErrorInfo());
Main.OnFailedLogoutEvent(new GeneralEventArgs());
Main.OnAfterLogoutEvent(new GeneralEventArgs());
}
return false;
}
public bool IntoRoom(string roomid)
{
try
{
if (RunTime.Socket?.Send(SocketMessageType.IntoRoom, roomid) == SocketResult.Success)
return true;
else throw new CanNotIntoRoomException();
}
catch (Exception e)
{
Main.GetMessage(e.GetErrorInfo());
RoomEventArgs args = new(roomid);
Main.OnFailedIntoRoomEvent(args);
Main.OnAfterIntoRoomEvent(args);
return false;
}
}
public bool UpdateRoom()
{
try
{
if (RunTime.Socket?.Send(SocketMessageType.UpdateRoom) == SocketResult.Success)
return true;
else throw new GetRoomListException();
}
catch (Exception e)
{
Main.GetMessage(e.GetErrorInfo());
return false;
}
}
public bool QuitRoom(string roomid)
{
try
{
if (RunTime.Socket?.Send(SocketMessageType.QuitRoom, roomid) == SocketResult.Success)
return true;
else throw new QuitRoomException();
}
catch (Exception e)
{
Main.GetMessage(e.GetErrorInfo());
RoomEventArgs args = new(roomid);
Main.OnFailedQuitRoomEvent(args);
Main.OnAfterQuitRoomEvent(args);
return false;
}
}
public bool CreateRoom()
{
try
{
if (RunTime.Socket?.Send(SocketMessageType.CreateRoom) == SocketResult.Success)
return true;
else throw new QuitRoomException();
}
catch (Exception e)
{
Main.GetMessage(e.GetErrorInfo());
RoomEventArgs args = new();
Main.OnFailedCreateRoomEvent(args);
Main.OnAfterCreateRoomEvent(args);
return false;
}
}
public bool Chat(string msg)
{
LastSendTalkMessage = msg;
try
{
if (RunTime.Socket?.Send(SocketMessageType.Chat, msg) == SocketResult.Success)
return true;
else throw new CanNotSendTalkException();
}
catch (Exception e)
{
Main.GetMessage(e.GetErrorInfo());
SendTalkEventArgs SendTalkEventArgs = new(LastSendTalkMessage);
Main.OnFailedSendTalkEvent(SendTalkEventArgs);
Main.OnAfterSendTalkEvent(SendTalkEventArgs);
return false;
}
}
public override void SocketHandler(SocketObject SocketObject)
{
try
{
switch (SocketObject.SocketType)
{
case SocketMessageType.GetNotice:
SocketHandler_GetNotice(SocketObject);
break;
case SocketMessageType.Logout:
SocketHandler_LogOut(SocketObject);
break;
case SocketMessageType.HeartBeat:
if ((RunTime.Socket?.Connected ?? false) && Usercfg.LoginUser != null)
Main.UpdateUI(MainInvokeType.SetGreenAndPing);
break;
case SocketMessageType.IntoRoom:
SocketHandler_IntoRoom(SocketObject);
break;
case SocketMessageType.QuitRoom:
break;
case SocketMessageType.Chat:
SocketHandler_Chat(SocketObject);
break;
case SocketMessageType.UpdateRoom:
SocketHandler_UpdateRoom(SocketObject);
break;
case SocketMessageType.Unknown:
default:
break;
}
}
catch (Exception e)
{
RunTime.Connector?.Error(e);
}
}
#endregion
#region SocketHandler
private void SocketHandler_GetNotice(SocketObject SocketObject)
{
if (SocketObject.Length > 0) Config.FunGame_Notice = SocketObject.GetParam<string>(0)!;
}
private void SocketHandler_LogOut(SocketObject SocketObject)
{
Guid key = Guid.Empty;
string? msg = "";
// 返回一个Key如果这个Key是空的登出失败
if (SocketObject.Parameters != null && SocketObject.Length > 0) key = SocketObject.GetParam<Guid>(0);
if (SocketObject.Parameters != null && SocketObject.Length > 1) msg = SocketObject.GetParam<string>(1);
if (key != Guid.Empty)
{
Config.Guid_LoginKey = Guid.Empty;
Main.UpdateUI(MainInvokeType.LogOut, msg ?? "");
Main.OnSucceedLogoutEvent(new GeneralEventArgs());
}
else
{
ShowMessage.ErrorMessage("无法登出您的账号,请联系服务器管理员。", "登出失败", 5);
Main.OnFailedLogoutEvent(new GeneralEventArgs());
}
Main.OnAfterLogoutEvent(new GeneralEventArgs());
}
private void SocketHandler_IntoRoom(SocketObject SocketObject)
{
string roomid = "";
if (SocketObject.Length > 0) roomid = SocketObject.GetParam<string>(0)!;
if (roomid.Trim() != "" && roomid == "-1")
{
Main.GetMessage($"已连接至公共聊天室。");
}
else
{
Config.FunGame_Roomid = roomid;
}
RoomEventArgs args = new(roomid);
Main.OnSucceedIntoRoomEvent(args);
Main.OnAfterIntoRoomEvent(args);
}
private void SocketHandler_UpdateRoom(SocketObject SocketObject)
{
List<string>? list = SocketObject.GetParam<List<string>>(0);
list ??= new List<string>();
Main.UpdateUI(MainInvokeType.UpdateRoom, list);
}
private void SocketHandler_Chat(SocketObject SocketObject)
{
SendTalkEventArgs SendTalkEventArgs = new(LastSendTalkMessage);
if (SocketObject.Parameters != null && SocketObject.Length > 1)
{
string user = SocketObject.GetParam<string>(0)!;
string msg = SocketObject.GetParam<string>(1)!;
if (user != Usercfg.LoginUserName)
{
Main.GetMessage(msg, TimeType.None);
}
Main.OnSucceedSendTalkEvent(SendTalkEventArgs);
Main.OnAfterSendTalkEvent(SendTalkEventArgs);
return;
}
Main.OnFailedSendTalkEvent(SendTalkEventArgs);
Main.OnAfterSendTalkEvent(SendTalkEventArgs);
}
#endregion
}
}

139
Model/RegisterModel.cs Normal file
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using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Library.Component;
using Milimoe.FunGame.Desktop.UI;
namespace Milimoe.FunGame.Desktop.Model
{
public class RegisterModel : BaseModel
{
private readonly Register Register;
private SocketObject Work;
private bool Working = false;
public RegisterModel(Register reg) : base(RunTime.Socket)
{
Register = reg;
}
public override void SocketHandler(SocketObject SocketObject)
{
try
{
if (SocketObject.SocketType == SocketMessageType.Reg || SocketObject.SocketType == SocketMessageType.CheckReg)
{
Work = SocketObject;
Working = false;
}
}
catch (Exception e)
{
RunTime.WritelnSystemInfo(e.GetErrorInfo());
}
}
public async Task<bool> Reg(params object[]? objs)
{
try
{
Socket? Socket = RunTime.Socket;
if (Socket != null && objs != null)
{
string username = "";
string password = "";
string email = "";
if (objs.Length > 0) username = (string)objs[0];
if (objs.Length > 1) password = (string)objs[1];
password = password.Encrypt(username);
if (objs.Length > 2) email = (string)objs[2];
SetWorking();
if (Socket.Send(SocketMessageType.Reg, username, email) == SocketResult.Success)
{
RegInvokeType InvokeType = await Task.Factory.StartNew(GetRegInvokeType);
while (true)
{
switch (InvokeType)
{
case RegInvokeType.InputVerifyCode:
string verifycode = ShowMessage.InputMessageCancel("请输入注册邮件中的6位数字验证码", "注册验证码", out MessageResult cancel);
if (cancel != MessageResult.Cancel)
{
SetWorking();
if (Socket.Send(SocketMessageType.CheckReg, username, password, email, verifycode) == SocketResult.Success)
{
bool success = false;
string msg = "";
(success, msg) = await Task.Factory.StartNew(GetRegResult);
ShowMessage.Message(msg, "注册结果");
if (success) return success;
}
break;
}
else return false;
case RegInvokeType.DuplicateUserName:
ShowMessage.WarningMessage("此账号名已被注册,请使用其他账号名。");
return false;
case RegInvokeType.DuplicateEmail:
ShowMessage.WarningMessage("此邮箱已被使用,请使用其他邮箱注册。");
return false;
}
}
}
}
}
catch (Exception e)
{
RunTime.WritelnSystemInfo(e.GetErrorInfo());
}
return false;
}
private RegInvokeType GetRegInvokeType()
{
RegInvokeType type = RegInvokeType.None;
try
{
while (true)
{
if (!Working) break;
}
if (Work.Length > 0) type = Work.GetParam<RegInvokeType>(0);
}
catch (Exception e)
{
RunTime.WritelnSystemInfo(e.GetErrorInfo());
}
return type;
}
private (bool, string) GetRegResult()
{
bool success = false;
string? msg = "";
try
{
while (true)
{
if (!Working) break;
}
if (Work.Length > 0) success = Work.GetParam<bool>(0);
if (Work.Length > 1) msg = Work.GetParam<string>(1) ?? "";
}
catch (Exception e)
{
RunTime.WritelnSystemInfo(e.GetErrorInfo());
}
return (success, msg);
}
private void SetWorking()
{
Working = true;
Work = default;
}
}
}

View File

@ -0,0 +1,6 @@
namespace Milimoe.FunGame.Desktop.Model
{
public class RoomSettingModel
{
}
}

314
Model/RunTimeModel.cs Normal file
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using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Desktop.Library.Component;
using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.UI;
namespace Milimoe.FunGame.Desktop.Model
{
/// <summary>
/// 与创建关闭Socket相关的方法使用此类
/// </summary>
public class RunTimeModel
{
public bool Connected => Socket != null && Socket.Connected;
private readonly Main Main;
private Task? ReceivingTask;
private Socket? Socket;
private bool IsReceiving = false;
public RunTimeModel(Main main)
{
Main = main;
}
#region
public void Disconnect()
{
try
{
Socket?.Send(SocketMessageType.Disconnect, "");
}
catch (Exception e)
{
Main.GetMessage(e.GetErrorInfo());
Main.OnFailedDisconnectEvent(new GeneralEventArgs());
Main.OnAfterDisconnectEvent(new GeneralEventArgs());
}
}
public void Disconnected()
{
Disconnect();
}
public bool GetServerConnection()
{
try
{
// 获取服务器IP
string? ipaddress = (string?)Implement.GetFunGameImplValue(InterfaceType.IClient, InterfaceMethod.RemoteServerIP);
if (ipaddress != null)
{
string[] s = ipaddress.Split(':');
if (s != null && s.Length > 1)
{
Constant.Server_Address = s[0];
Constant.Server_Port = Convert.ToInt32(s[1]);
if (Connect() == ConnectResult.Success) return true; // 连接服务器
}
}
else
{
ShowMessage.ErrorMessage("查找可用的服务器失败!");
Config.FunGame_isRetrying = false;
throw new FindServerFailedException();
}
}
catch (Exception e)
{
Main.GetMessage(e.GetErrorInfo(), TimeType.None);
}
return false;
}
public ConnectResult Connect()
{
if (Main.OnBeforeConnectEvent(new GeneralEventArgs()) == EventResult.Fail) return ConnectResult.ConnectFailed;
if (Constant.Server_Address == "" || Constant.Server_Port <= 0)
{
ShowMessage.ErrorMessage("查找可用的服务器失败!");
Main.OnFailedConnectEvent(new GeneralEventArgs());
Main.OnAfterConnectEvent(new GeneralEventArgs());
return ConnectResult.FindServerFailed;
}
try
{
if (Config.FunGame_isRetrying)
{
Main.GetMessage("正在连接服务器,请耐心等待。");
Config.FunGame_isRetrying = false;
Main.OnFailedConnectEvent(new GeneralEventArgs());
Main.OnAfterConnectEvent(new GeneralEventArgs());
return ConnectResult.CanNotConnect;
}
if (!Config.FunGame_isConnected)
{
Main.CurrentRetryTimes++;
if (Main.CurrentRetryTimes == 0) Main.GetMessage("开始连接服务器...", TimeType.General);
else Main.GetMessage("第" + Main.CurrentRetryTimes + "次重试连接服务器...");
// 超过重连次数上限
if (Main.CurrentRetryTimes + 1 > Main.MaxRetryTimes)
{
throw new CanNotConnectException();
}
// 与服务器建立连接
Socket?.Close();
Config.FunGame_isRetrying = true;
Socket = Socket.Connect(Constant.Server_Address, Constant.Server_Port);
if (Socket != null && Socket.Connected)
{
// 设置可复用Socket
RunTime.Socket = Socket;
// 发送连接请求
if (Socket.Send(SocketMessageType.Connect) == SocketResult.Success)
{
Task t = Task.Factory.StartNew(() =>
{
if (Receiving() == SocketMessageType.Connect)
{
Main.GetMessage("连接服务器成功请登录账号以体验FunGame。");
Main.UpdateUI(MainInvokeType.Connected);
StartReceiving();
while (true)
{
if (IsReceiving)
{
Main.OnSucceedConnectEvent(new GeneralEventArgs());
Main.OnAfterConnectEvent(new GeneralEventArgs());
break;
}
}
}
else
{
Config.FunGame_isRetrying = false;
Socket.Close();
}
});
return ConnectResult.Success;
}
Socket?.Close();
Config.FunGame_isRetrying = false;
throw new CanNotConnectException();
}
}
else
{
Main.GetMessage("已连接至服务器,请勿重复连接。");
return ConnectResult.CanNotConnect;
}
}
catch (Exception e)
{
Main.GetMessage(e.GetErrorInfo(), TimeType.None);
Main.UpdateUI(MainInvokeType.SetRed);
Config.FunGame_isRetrying = false;
Task.Factory.StartNew(() =>
{
Main.OnFailedConnectEvent(new GeneralEventArgs());
Main.OnAfterConnectEvent(new GeneralEventArgs());
});
return ConnectResult.ConnectFailed;
}
return ConnectResult.CanNotConnect;
}
public bool Close()
{
try
{
if (Socket != null)
{
Socket.Close();
Socket = null;
}
if (ReceivingTask != null && !ReceivingTask.IsCompleted)
{
ReceivingTask.Wait(1);
ReceivingTask = null;
IsReceiving = false;
}
}
catch (Exception e)
{
Main.GetMessage(e.GetErrorInfo(), TimeType.None);
return false;
}
return true;
}
public void Error(Exception e)
{
Main.GetMessage(e.GetErrorInfo(), TimeType.None);
Main.UpdateUI(MainInvokeType.Disconnected);
Main.OnFailedConnectEvent(new GeneralEventArgs());
Close();
}
#endregion
#region
private void StartReceiving()
{
ReceivingTask = Task.Factory.StartNew(() =>
{
Thread.Sleep(100);
IsReceiving = true;
while (Socket != null && Socket.Connected)
{
Receiving();
}
});
Socket?.StartReceiving(ReceivingTask);
}
private SocketObject GetServerMessage()
{
if (Socket != null && Socket.Connected)
{
return Socket.Receive();
}
return new SocketObject();
}
private SocketMessageType Receiving()
{
if (Socket is null) return SocketMessageType.Unknown;
SocketMessageType result = SocketMessageType.Unknown;
try
{
SocketObject ServerMessage = GetServerMessage();
SocketMessageType type = ServerMessage.SocketType;
object[] objs = ServerMessage.Parameters;
result = type;
switch (type)
{
case SocketMessageType.Connect:
if (!SocketHandler_Connect(ServerMessage)) return SocketMessageType.Unknown;
break;
case SocketMessageType.Disconnect:
SocketHandler_Disconnect(ServerMessage);
break;
case SocketMessageType.HeartBeat:
if (Socket.Connected && Usercfg.LoginUser != null)
Main.UpdateUI(MainInvokeType.SetGreenAndPing);
break;
case SocketMessageType.Unknown:
default:
break;
}
}
catch (Exception e)
{
// 报错中断服务器连接
Error(e);
}
return result;
}
#endregion
#region SocketHandler
private bool SocketHandler_Connect(SocketObject ServerMessage)
{
string msg = "";
Guid token = Guid.Empty;
if (ServerMessage.Parameters.Length > 0) msg = ServerMessage.GetParam<string>(0)!;
string[] strings = msg.Split(';');
if (strings.Length != 2)
{
// 服务器拒绝连接
msg = strings[0];
Main.GetMessage(msg);
ShowMessage.ErrorMessage(msg);
return false;
}
string ServerName = strings[0];
string ServerNotice = strings[1];
Config.FunGame_ServerName = ServerName;
Config.FunGame_Notice = ServerNotice;
if (ServerMessage.Parameters.Length > 1) token = ServerMessage.GetParam<Guid>(1);
Socket!.Token = token;
Config.Guid_Socket = token;
Main.GetMessage($"已连接服务器:{ServerName}。\n\n********** 服务器公告 **********\n\n{ServerNotice}\n\n");
// 设置等待登录的黄灯
Main.UpdateUI(MainInvokeType.WaitLoginAndSetYellow);
return true;
}
private void SocketHandler_Disconnect(SocketObject ServerMessage)
{
string msg = "";
if (ServerMessage.Parameters.Length > 0) msg = ServerMessage.GetParam<string>(0)!;
Main.GetMessage(msg);
Main.UpdateUI(MainInvokeType.Disconnect);
Close();
Main.OnSucceedDisconnectEvent(new GeneralEventArgs());
Main.OnAfterDisconnectEvent(new GeneralEventArgs());
}
#endregion
}
}

6
Model/StoreModel.cs Normal file
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namespace Milimoe.FunGame.Desktop.Model
{
public class StoreModel
{
}
}

6
Model/UserCenterModel.cs Normal file
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namespace Milimoe.FunGame.Desktop.Model
{
public class UserCenterModel
{
}
}

153
Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace Milimoe.FunGame.Desktop.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Milimoe.FunGame.Desktop.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap back {
get {
object obj = ResourceManager.GetObject("back", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap exit {
get {
object obj = ResourceManager.GetObject("exit", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap green {
get {
object obj = ResourceManager.GetObject("green", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] LanaPixel {
get {
object obj = ResourceManager.GetObject("LanaPixel", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
/// </summary>
internal static System.Drawing.Icon logo {
get {
object obj = ResourceManager.GetObject("logo", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap min {
get {
object obj = ResourceManager.GetObject("min", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap red {
get {
object obj = ResourceManager.GetObject("red", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap send {
get {
object obj = ResourceManager.GetObject("send", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap yellow {
get {
object obj = ResourceManager.GetObject("yellow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

148
Properties/Resources.resx Normal file
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@ -0,0 +1,148 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="back" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Images\back.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="exit" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Images\exit.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="green" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Images\green.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="LanaPixel" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\LanaPixel.ttf;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="logo" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Images\logo.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="min" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Images\min.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="red" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Images\red.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="send" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Images\send.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="yellow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Images\yellow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

1
README.md Normal file
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# FunGame

BIN
Resources/LanaPixel.ttf Normal file

Binary file not shown.

39
UI/Inventory/InventoryUI.Designer.cs generated Normal file
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@ -0,0 +1,39 @@
namespace Milimoe.FunGame.Desktop.UI
{
partial class InventoryUI
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "InventoryUI";
}
#endregion
}
}

View File

@ -0,0 +1,10 @@
namespace Milimoe.FunGame.Desktop.UI
{
public partial class InventoryUI : Form
{
public InventoryUI()
{
InitializeComponent();
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

244
UI/Login/Login.Designer.cs generated Normal file
View File

@ -0,0 +1,244 @@
namespace Milimoe.FunGame.Desktop.UI
{
partial class Login
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Login));
this.ExitButton = new Milimoe.FunGame.Desktop.Library.Component.ExitButton(this.components);
this.MinButton = new Milimoe.FunGame.Desktop.Library.Component.MinButton(this.components);
this.Username = new System.Windows.Forms.Label();
this.Password = new System.Windows.Forms.Label();
this.UsernameText = new System.Windows.Forms.TextBox();
this.PasswordText = new System.Windows.Forms.TextBox();
this.RegButton = new System.Windows.Forms.Button();
this.GoToLogin = new System.Windows.Forms.Button();
this.ForgetPassword = new System.Windows.Forms.Button();
this.FastLogin = new System.Windows.Forms.Button();
this.TransparentRect = new Milimoe.FunGame.Desktop.Library.Component.TransparentRect();
this.TransparentRect.SuspendLayout();
this.SuspendLayout();
//
// Title
//
this.Title.Font = new System.Drawing.Font("LanaPixel", 26.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
this.Title.Location = new System.Drawing.Point(7, 6);
this.Title.Size = new System.Drawing.Size(387, 47);
this.Title.TabIndex = 8;
this.Title.Text = "Welcome to FunGame!";
this.Title.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// ExitButton
//
this.ExitButton.Anchor = System.Windows.Forms.AnchorStyles.None;
this.ExitButton.BackColor = System.Drawing.Color.White;
this.ExitButton.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("ExitButton.BackgroundImage")));
this.ExitButton.FlatAppearance.BorderColor = System.Drawing.Color.White;
this.ExitButton.FlatAppearance.BorderSize = 0;
this.ExitButton.FlatAppearance.MouseDownBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(128)))), ((int)(((byte)(128)))));
this.ExitButton.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(192)))), ((int)(((byte)(192)))));
this.ExitButton.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.ExitButton.Font = new System.Drawing.Font("LanaPixel", 36F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
this.ExitButton.ForeColor = System.Drawing.Color.Red;
this.ExitButton.Location = new System.Drawing.Point(451, 4);
this.ExitButton.Name = "ExitButton";
this.ExitButton.RelativeForm = this;
this.ExitButton.Size = new System.Drawing.Size(47, 47);
this.ExitButton.TabIndex = 7;
this.ExitButton.TextAlign = System.Drawing.ContentAlignment.TopLeft;
this.ExitButton.UseVisualStyleBackColor = false;
//
// MinButton
//
this.MinButton.Anchor = System.Windows.Forms.AnchorStyles.None;
this.MinButton.BackColor = System.Drawing.Color.White;
this.MinButton.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("MinButton.BackgroundImage")));
this.MinButton.FlatAppearance.BorderColor = System.Drawing.Color.White;
this.MinButton.FlatAppearance.BorderSize = 0;
this.MinButton.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Gray;
this.MinButton.FlatAppearance.MouseOverBackColor = System.Drawing.Color.DarkGray;
this.MinButton.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.MinButton.Font = new System.Drawing.Font("LanaPixel", 36F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
this.MinButton.ForeColor = System.Drawing.Color.Black;
this.MinButton.Location = new System.Drawing.Point(398, 4);
this.MinButton.Name = "MinButton";
this.MinButton.RelativeForm = this;
this.MinButton.Size = new System.Drawing.Size(47, 47);
this.MinButton.TabIndex = 6;
this.MinButton.TextAlign = System.Drawing.ContentAlignment.TopLeft;
this.MinButton.UseVisualStyleBackColor = false;
//
// Username
//
this.Username.Font = new System.Drawing.Font("LanaPixel", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.Username.Location = new System.Drawing.Point(56, 111);
this.Username.Name = "Username";
this.Username.Size = new System.Drawing.Size(75, 33);
this.Username.TabIndex = 9;
this.Username.Text = "账号";
this.Username.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// Password
//
this.Password.Font = new System.Drawing.Font("LanaPixel", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.Password.Location = new System.Drawing.Point(56, 144);
this.Password.Name = "Password";
this.Password.Size = new System.Drawing.Size(75, 33);
this.Password.TabIndex = 10;
this.Password.Text = "密码";
this.Password.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// UsernameText
//
this.UsernameText.Font = new System.Drawing.Font("LanaPixel", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.UsernameText.Location = new System.Drawing.Point(143, 114);
this.UsernameText.Name = "UsernameText";
this.UsernameText.Size = new System.Drawing.Size(216, 29);
this.UsernameText.TabIndex = 0;
//
// PasswordText
//
this.PasswordText.Font = new System.Drawing.Font("LanaPixel", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.PasswordText.Location = new System.Drawing.Point(143, 148);
this.PasswordText.Name = "PasswordText";
this.PasswordText.PasswordChar = '*';
this.PasswordText.Size = new System.Drawing.Size(216, 29);
this.PasswordText.TabIndex = 1;
//
// RegButton
//
this.RegButton.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.RegButton.Location = new System.Drawing.Point(365, 113);
this.RegButton.Name = "RegButton";
this.RegButton.Size = new System.Drawing.Size(81, 33);
this.RegButton.TabIndex = 4;
this.RegButton.Text = "立即注册";
this.RegButton.UseVisualStyleBackColor = true;
this.RegButton.Click += new System.EventHandler(this.RegButton_Click);
//
// GoToLogin
//
this.GoToLogin.Font = new System.Drawing.Font("LanaPixel", 18F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.GoToLogin.Location = new System.Drawing.Point(277, 216);
this.GoToLogin.Name = "GoToLogin";
this.GoToLogin.Size = new System.Drawing.Size(128, 42);
this.GoToLogin.TabIndex = 2;
this.GoToLogin.Text = "账号登录";
this.GoToLogin.UseVisualStyleBackColor = true;
this.GoToLogin.Click += new System.EventHandler(this.GoToLogin_Click);
//
// ForgetPassword
//
this.ForgetPassword.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.ForgetPassword.Location = new System.Drawing.Point(365, 147);
this.ForgetPassword.Name = "ForgetPassword";
this.ForgetPassword.Size = new System.Drawing.Size(81, 32);
this.ForgetPassword.TabIndex = 5;
this.ForgetPassword.Text = "找回密码";
this.ForgetPassword.UseVisualStyleBackColor = true;
this.ForgetPassword.Click += new System.EventHandler(this.ForgetPassword_Click);
//
// FastLogin
//
this.FastLogin.Font = new System.Drawing.Font("LanaPixel", 18F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.FastLogin.Location = new System.Drawing.Point(114, 216);
this.FastLogin.Name = "FastLogin";
this.FastLogin.Size = new System.Drawing.Size(130, 42);
this.FastLogin.TabIndex = 3;
this.FastLogin.Text = "快捷登录";
this.FastLogin.UseVisualStyleBackColor = true;
this.FastLogin.Click += new System.EventHandler(this.FastLogin_Click);
//
// TransparentRect
//
this.TransparentRect.BackColor = System.Drawing.Color.WhiteSmoke;
this.TransparentRect.BorderColor = System.Drawing.Color.WhiteSmoke;
this.TransparentRect.Controls.Add(this.Title);
this.TransparentRect.Controls.Add(this.MinButton);
this.TransparentRect.Controls.Add(this.ExitButton);
this.TransparentRect.Controls.Add(this.FastLogin);
this.TransparentRect.Controls.Add(this.UsernameText);
this.TransparentRect.Controls.Add(this.ForgetPassword);
this.TransparentRect.Controls.Add(this.Username);
this.TransparentRect.Controls.Add(this.GoToLogin);
this.TransparentRect.Controls.Add(this.Password);
this.TransparentRect.Controls.Add(this.RegButton);
this.TransparentRect.Controls.Add(this.PasswordText);
this.TransparentRect.Location = new System.Drawing.Point(0, 0);
this.TransparentRect.Name = "TransparentRect";
this.TransparentRect.Opacity = 125;
this.TransparentRect.Radius = 20;
this.TransparentRect.ShapeBorderStyle = Milimoe.FunGame.Desktop.Library.Component.TransparentRect.ShapeBorderStyles.ShapeBSNone;
this.TransparentRect.Size = new System.Drawing.Size(503, 289);
this.TransparentRect.TabIndex = 11;
this.TransparentRect.TabStop = false;
this.TransparentRect.Controls.SetChildIndex(this.PasswordText, 0);
this.TransparentRect.Controls.SetChildIndex(this.RegButton, 0);
this.TransparentRect.Controls.SetChildIndex(this.Password, 0);
this.TransparentRect.Controls.SetChildIndex(this.GoToLogin, 0);
this.TransparentRect.Controls.SetChildIndex(this.Username, 0);
this.TransparentRect.Controls.SetChildIndex(this.ForgetPassword, 0);
this.TransparentRect.Controls.SetChildIndex(this.UsernameText, 0);
this.TransparentRect.Controls.SetChildIndex(this.FastLogin, 0);
this.TransparentRect.Controls.SetChildIndex(this.ExitButton, 0);
this.TransparentRect.Controls.SetChildIndex(this.MinButton, 0);
this.TransparentRect.Controls.SetChildIndex(this.Title, 0);
//
// Login
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 17F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.WhiteSmoke;
this.ClientSize = new System.Drawing.Size(503, 289);
this.Controls.Add(this.TransparentRect);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Name = "Login";
this.Opacity = 0.9D;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Login";
this.TransparentRect.ResumeLayout(false);
this.TransparentRect.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private Library.Component.ExitButton ExitButton;
private Library.Component.MinButton MinButton;
private Label Username;
private Label Password;
private TextBox UsernameText;
private TextBox PasswordText;
private Button RegButton;
private Button GoToLogin;
private Button ForgetPassword;
private Button FastLogin;
private Library.Component.TransparentRect TransparentRect;
}
}

111
UI/Login/Login.cs Normal file
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@ -0,0 +1,111 @@
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Desktop.Controller;
using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Library.Base;
using Milimoe.FunGame.Desktop.Library.Component;
using Milimoe.FunGame.Desktop.Utility;
namespace Milimoe.FunGame.Desktop.UI
{
public partial class Login : BaseLogin
{
private readonly LoginController LoginController;
public Login()
{
InitializeComponent();
LoginController = new LoginController();
}
protected override void BindEvent()
{
base.BindEvent();
Disposed += Login_Disposed;
BeforeLogin += BeforeLoginEvent;
AfterLogin += AfterLoginEvent;
FailedLogin += FailedLoginEvent;
SucceedLogin += SucceedLoginEvent;
}
private void Login_Disposed(object? sender, EventArgs e)
{
LoginController.Dispose();
}
private async Task<bool> Login_Handler()
{
try
{
string username = UsernameText.Text.Trim();
string password = PasswordText.Text.Trim();
if (username == "" || password == "")
{
ShowMessage.ErrorMessage("账号或密码不能为空!");
UsernameText.Focus();
return false;
}
return await LoginController.LoginAccount(username, password);
}
catch (Exception e)
{
RunTime.WritelnSystemInfo(e.GetErrorInfo());
return false;
}
}
/// <summary>
/// 打开注册界面
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void RegButton_Click(object sender, EventArgs e)
{
OpenForm.SingleForm(FormType.Register, OpenFormType.Dialog);
}
private void FastLogin_Click(object sender, EventArgs e)
{
ShowMessage.TipMessage("与No.16对话即可获得快速登录秘钥,快去试试吧!");
}
private async void GoToLogin_Click(object sender, EventArgs e)
{
GoToLogin.Enabled = false;
if (await Login_Handler() == false) GoToLogin.Enabled = true;
else Dispose();
}
private void ForgetPassword_Click(object sender, EventArgs e)
{
ShowMessage.TipMessage("暂不支持找回密码~");
}
public EventResult FailedLoginEvent(object sender, LoginEventArgs e)
{
if (InvokeRequired) GoToLogin.Invoke(() => GoToLogin.Enabled = true);
else GoToLogin.Enabled = true;
RunTime.Main?.OnFailedLoginEvent(e);
return EventResult.Success;
}
private EventResult SucceedLoginEvent(object sender, LoginEventArgs e)
{
RunTime.Main?.OnSucceedLoginEvent(e);
return EventResult.Success;
}
private EventResult BeforeLoginEvent(object sender, LoginEventArgs e)
{
if (RunTime.Main?.OnBeforeLoginEvent(e) == EventResult.Fail) return EventResult.Fail;
return EventResult.Success;
}
private EventResult AfterLoginEvent(object sender, LoginEventArgs e)
{
RunTime.Main?.OnAfterLoginEvent(e);
return EventResult.Success;
}
}
}

402
UI/Login/Login.resx Normal file
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@ -0,0 +1,402 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="ExitButton.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="ExitButton.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
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</value>
</data>
<metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="TransparentRect.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="MinButton.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<data name="MinButton.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
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</value>
</data>
<metadata name="FastLogin.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="UsernameText.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="ForgetPassword.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="Username.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="GoToLogin.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="Password.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="RegButton.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="PasswordText.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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</data>
</root>

618
UI/Main/Main.Designer.cs generated Normal file
View File

@ -0,0 +1,618 @@
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Desktop.Library.Component;
namespace Milimoe.FunGame.Desktop.UI
{
partial class Main
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Main));
this.Exit = new FunGame.Desktop.Library.Component.ExitButton(this.components);
this.MinForm = new Library.Component.MinButton();
this.Connection = new System.Windows.Forms.Label();
this.Light = new System.Windows.Forms.Label();
this.SendTalkText = new System.Windows.Forms.Button();
this.TalkText = new System.Windows.Forms.TextBox();
this.StartMatch = new System.Windows.Forms.Button();
this.CheckMix = new System.Windows.Forms.CheckBox();
this.CheckTeam = new System.Windows.Forms.CheckBox();
this.RoomSetting = new System.Windows.Forms.Button();
this.Login = new System.Windows.Forms.Button();
this.NowAccount = new System.Windows.Forms.Label();
this.AccountSetting = new System.Windows.Forms.Button();
this.About = new System.Windows.Forms.Button();
this.Room = new System.Windows.Forms.Label();
this.RoomText = new System.Windows.Forms.TextBox();
this.PresetText = new System.Windows.Forms.ComboBox();
this.RoomBox = new System.Windows.Forms.GroupBox();
this.QueryRoom = new System.Windows.Forms.Button();
this.RoomList = new System.Windows.Forms.ListBox();
this.Notice = new System.Windows.Forms.GroupBox();
this.NoticeText = new FunGame.Desktop.Library.Component.TextArea();
this.InfoBox = new System.Windows.Forms.GroupBox();
this.TransparentRectControl = new FunGame.Desktop.Library.Component.TransparentRect();
this.GameInfo = new FunGame.Desktop.Library.Component.TextArea();
this.QuitRoom = new System.Windows.Forms.Button();
this.CreateRoom = new System.Windows.Forms.Button();
this.Logout = new System.Windows.Forms.Button();
this.CheckHasPass = new System.Windows.Forms.CheckBox();
this.Stock = new System.Windows.Forms.Button();
this.Store = new System.Windows.Forms.Button();
this.Copyright = new System.Windows.Forms.LinkLabel();
this.StopMatch = new System.Windows.Forms.Button();
this.RoomBox.SuspendLayout();
this.Notice.SuspendLayout();
this.InfoBox.SuspendLayout();
this.TransparentRectControl.SuspendLayout();
this.SuspendLayout();
//
// Exit
//
this.Exit.Anchor = System.Windows.Forms.AnchorStyles.None;
this.Exit.BackColor = System.Drawing.Color.White;
this.Exit.BackgroundImage = global::Milimoe.FunGame.Desktop.Properties.Resources.exit;
this.Exit.FlatAppearance.BorderColor = System.Drawing.Color.White;
this.Exit.FlatAppearance.BorderSize = 0;
this.Exit.FlatAppearance.MouseDownBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(128)))), ((int)(((byte)(128)))));
this.Exit.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(192)))), ((int)(((byte)(192)))));
this.Exit.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.Exit.Font = new System.Drawing.Font("LanaPixel", 36F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
this.Exit.ForeColor = System.Drawing.Color.Red;
this.Exit.Location = new System.Drawing.Point(750, 3);
this.Exit.Name = "Exit";
this.Exit.Size = new System.Drawing.Size(47, 47);
this.Exit.TabIndex = 15;
this.Exit.TextAlign = System.Drawing.ContentAlignment.TopLeft;
this.Exit.UseVisualStyleBackColor = false;
this.Exit.Click += new System.EventHandler(this.Exit_Click);
//
// Title
//
this.Title.BackColor = System.Drawing.Color.Transparent;
this.Title.Font = new System.Drawing.Font("LanaPixel", 26.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
this.Title.Location = new System.Drawing.Point(3, 3);
this.Title.Name = "Title";
this.Title.Size = new System.Drawing.Size(689, 47);
this.Title.TabIndex = 96;
this.Title.Text = "FunGame By Mili.cyou";
this.Title.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// MinForm
//
this.MinForm.Anchor = System.Windows.Forms.AnchorStyles.None;
this.MinForm.BackColor = System.Drawing.Color.White;
this.MinForm.BackgroundImage = global::Milimoe.FunGame.Desktop.Properties.Resources.min;
this.MinForm.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center;
this.MinForm.FlatAppearance.BorderColor = System.Drawing.Color.LightGray;
this.MinForm.FlatAppearance.BorderSize = 0;
this.MinForm.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Gray;
this.MinForm.FlatAppearance.MouseOverBackColor = System.Drawing.Color.DarkGray;
this.MinForm.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.MinForm.Font = new System.Drawing.Font("LanaPixel", 36F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
this.MinForm.ForeColor = System.Drawing.Color.Red;
this.MinForm.Location = new System.Drawing.Point(698, 3);
this.MinForm.Name = "MinForm";
this.MinForm.Size = new System.Drawing.Size(47, 47);
this.MinForm.TabIndex = 14;
this.MinForm.TextAlign = System.Drawing.ContentAlignment.TopLeft;
this.MinForm.UseVisualStyleBackColor = false;
this.MinForm.RelativeForm = this;
//
// Connection
//
this.Connection.BackColor = System.Drawing.Color.Transparent;
this.Connection.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.Connection.Location = new System.Drawing.Point(649, 424);
this.Connection.Margin = new System.Windows.Forms.Padding(3);
this.Connection.Name = "Connection";
this.Connection.Size = new System.Drawing.Size(130, 23);
this.Connection.TabIndex = 92;
this.Connection.Text = "等待连接服务器";
this.Connection.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
// Light
//
this.Light.BackColor = System.Drawing.Color.Transparent;
this.Light.Image = global::Milimoe.FunGame.Desktop.Properties.Resources.yellow;
this.Light.Location = new System.Drawing.Point(777, 426);
this.Light.Name = "Light";
this.Light.Size = new System.Drawing.Size(18, 18);
this.Light.TabIndex = 93;
//
// SendTalkText
//
this.SendTalkText.Anchor = System.Windows.Forms.AnchorStyles.None;
this.SendTalkText.BackColor = System.Drawing.Color.Transparent;
this.SendTalkText.BackgroundImage = global::Milimoe.FunGame.Desktop.Properties.Resources.send;
this.SendTalkText.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center;
this.SendTalkText.FlatAppearance.BorderSize = 0;
this.SendTalkText.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Teal;
this.SendTalkText.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(192)))), ((int)(((byte)(192)))));
this.SendTalkText.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.SendTalkText.Font = new System.Drawing.Font("LanaPixel", 11.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.SendTalkText.Location = new System.Drawing.Point(608, 421);
this.SendTalkText.Name = "SendTalkText";
this.SendTalkText.Size = new System.Drawing.Size(51, 27);
this.SendTalkText.TabIndex = 3;
this.SendTalkText.TextAlign = System.Drawing.ContentAlignment.TopLeft;
this.SendTalkText.UseVisualStyleBackColor = false;
this.SendTalkText.Click += new System.EventHandler(this.SendTalkText_Click);
//
// TalkText
//
this.TalkText.AllowDrop = true;
this.TalkText.Font = new System.Drawing.Font("LanaPixel", 12.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.TalkText.ForeColor = System.Drawing.Color.DarkGray;
this.TalkText.Location = new System.Drawing.Point(317, 422);
this.TalkText.Name = "TalkText";
this.TalkText.Size = new System.Drawing.Size(289, 26);
this.TalkText.TabIndex = 2;
this.TalkText.Text = "向消息队列发送消息...";
this.TalkText.WordWrap = false;
this.TalkText.Click += new System.EventHandler(this.TalkText_ClickAndFocused);
this.TalkText.GotFocus += new System.EventHandler(this.TalkText_ClickAndFocused);
this.TalkText.KeyUp += new System.Windows.Forms.KeyEventHandler(this.TalkText_KeyUp);
this.TalkText.Leave += new System.EventHandler(this.TalkText_Leave);
//
// StartMatch
//
this.StartMatch.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.StartMatch.Location = new System.Drawing.Point(665, 184);
this.StartMatch.Name = "StartMatch";
this.StartMatch.Size = new System.Drawing.Size(132, 35);
this.StartMatch.TabIndex = 9;
this.StartMatch.Text = "开始匹配";
this.StartMatch.UseVisualStyleBackColor = true;
this.StartMatch.Click += new System.EventHandler(this.StartMatch_Click);
//
// CheckMix
//
this.CheckMix.BackColor = System.Drawing.Color.Transparent;
this.CheckMix.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.CheckMix.Location = new System.Drawing.Point(675, 94);
this.CheckMix.Name = "CheckMix";
this.CheckMix.Size = new System.Drawing.Size(123, 24);
this.CheckMix.TabIndex = 6;
this.CheckMix.Text = "混战模式房间";
this.CheckMix.TextAlign = System.Drawing.ContentAlignment.BottomLeft;
this.CheckMix.UseVisualStyleBackColor = false;
this.CheckMix.CheckedChanged += new System.EventHandler(this.CheckMix_CheckedChanged);
//
// CheckTeam
//
this.CheckTeam.BackColor = System.Drawing.Color.Transparent;
this.CheckTeam.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.CheckTeam.Location = new System.Drawing.Point(675, 124);
this.CheckTeam.Name = "CheckTeam";
this.CheckTeam.Size = new System.Drawing.Size(123, 24);
this.CheckTeam.TabIndex = 7;
this.CheckTeam.Text = "团队模式房间";
this.CheckTeam.TextAlign = System.Drawing.ContentAlignment.BottomLeft;
this.CheckTeam.UseVisualStyleBackColor = false;
this.CheckTeam.CheckedChanged += new System.EventHandler(this.CheckTeam_CheckedChanged);
//
// RoomSetting
//
this.RoomSetting.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.RoomSetting.Location = new System.Drawing.Point(665, 225);
this.RoomSetting.Name = "RoomSetting";
this.RoomSetting.Size = new System.Drawing.Size(132, 35);
this.RoomSetting.TabIndex = 10;
this.RoomSetting.Text = "房间设置";
this.RoomSetting.UseVisualStyleBackColor = true;
this.RoomSetting.Visible = false;
this.RoomSetting.Click += new System.EventHandler(this.RoomSetting_Click);
//
// Login
//
this.Login.Font = new System.Drawing.Font("LanaPixel", 15.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.Login.Location = new System.Drawing.Point(665, 380);
this.Login.Name = "Login";
this.Login.Size = new System.Drawing.Size(132, 39);
this.Login.TabIndex = 13;
this.Login.Text = "登录账号";
this.Login.UseVisualStyleBackColor = true;
this.Login.Click += new System.EventHandler(this.Login_Click);
//
// NowAccount
//
this.NowAccount.BackColor = System.Drawing.Color.Transparent;
this.NowAccount.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.NowAccount.Location = new System.Drawing.Point(659, 352);
this.NowAccount.Name = "NowAccount";
this.NowAccount.Size = new System.Drawing.Size(141, 25);
this.NowAccount.TabIndex = 91;
this.NowAccount.Text = "请登录账号";
this.NowAccount.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// AccountSetting
//
this.AccountSetting.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.AccountSetting.Location = new System.Drawing.Point(665, 317);
this.AccountSetting.Name = "AccountSetting";
this.AccountSetting.Size = new System.Drawing.Size(65, 32);
this.AccountSetting.TabIndex = 11;
this.AccountSetting.Text = "设置";
this.AccountSetting.UseVisualStyleBackColor = true;
//
// About
//
this.About.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.About.Location = new System.Drawing.Point(732, 317);
this.About.Name = "About";
this.About.Size = new System.Drawing.Size(65, 32);
this.About.TabIndex = 12;
this.About.Text = "关于";
this.About.UseVisualStyleBackColor = true;
//
// Room
//
this.Room.BackColor = System.Drawing.Color.Transparent;
this.Room.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.Room.Location = new System.Drawing.Point(665, 263);
this.Room.Name = "Room";
this.Room.Size = new System.Drawing.Size(132, 45);
this.Room.TabIndex = 90;
this.Room.Text = "房间号114514";
this.Room.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// RoomText
//
this.RoomText.AllowDrop = true;
this.RoomText.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.RoomText.ForeColor = System.Drawing.Color.DarkGray;
this.RoomText.Location = new System.Drawing.Point(6, 226);
this.RoomText.Name = "RoomText";
this.RoomText.Size = new System.Drawing.Size(114, 25);
this.RoomText.TabIndex = 1;
this.RoomText.Text = "键入房间代号...";
this.RoomText.WordWrap = false;
this.RoomText.Click += new System.EventHandler(this.RoomText_ClickAndFocused);
this.RoomText.GotFocus += new System.EventHandler(this.RoomText_ClickAndFocused);
this.RoomText.KeyUp += new System.Windows.Forms.KeyEventHandler(this.RoomText_KeyUp);
this.RoomText.Leave += new System.EventHandler(this.RoomText_Leave);
//
// PresetText
//
this.PresetText.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.PresetText.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.PresetText.Font = new System.Drawing.Font("LanaPixel", 11.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.PresetText.FormattingEnabled = true;
this.PresetText.Items.AddRange(new object[] { "- 快捷消息 -" });
this.PresetText.Location = new System.Drawing.Point(195, 422);
this.PresetText.Name = "PresetText";
this.PresetText.Size = new System.Drawing.Size(121, 26);
this.PresetText.TabIndex = 1;
this.PresetText.SelectedIndexChanged += new System.EventHandler(this.PresetText_SelectedIndexChanged);
//
// RoomBox
//
this.RoomBox.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.RoomBox.BackColor = System.Drawing.Color.Transparent;
this.RoomBox.Controls.Add(this.QueryRoom);
this.RoomBox.Controls.Add(this.RoomList);
this.RoomBox.Controls.Add(this.RoomText);
this.RoomBox.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.RoomBox.Location = new System.Drawing.Point(3, 56);
this.RoomBox.Name = "RoomBox";
this.RoomBox.Size = new System.Drawing.Size(186, 258);
this.RoomBox.TabIndex = 0;
this.RoomBox.TabStop = false;
this.RoomBox.Text = "房间列表";
//
// QueryRoom
//
this.QueryRoom.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.QueryRoom.Location = new System.Drawing.Point(126, 225);
this.QueryRoom.Name = "QueryRoom";
this.QueryRoom.Size = new System.Drawing.Size(51, 27);
this.QueryRoom.TabIndex = 2;
this.QueryRoom.Text = "加入";
this.QueryRoom.UseVisualStyleBackColor = true;
this.QueryRoom.Click += new System.EventHandler(this.QueryRoom_Click);
//
// RoomList
//
this.RoomList.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.RoomList.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.RoomList.FormattingEnabled = true;
this.RoomList.ItemHeight = 19;
this.RoomList.Location = new System.Drawing.Point(0, 26);
this.RoomList.Name = "RoomList";
this.RoomList.Size = new System.Drawing.Size(186, 192);
this.RoomList.TabIndex = 0;
this.RoomList.MouseDoubleClick += new System.Windows.Forms.MouseEventHandler(this.RoomList_MouseDoubleClick);
//
// Notice
//
this.Notice.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.Notice.BackColor = System.Drawing.Color.Transparent;
this.Notice.Controls.Add(this.NoticeText);
this.Notice.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.Notice.Location = new System.Drawing.Point(3, 317);
this.Notice.Name = "Notice";
this.Notice.Size = new System.Drawing.Size(186, 110);
this.Notice.TabIndex = 94;
this.Notice.TabStop = false;
this.Notice.Text = "通知公告";
//
// NoticeText
//
this.NoticeText.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.NoticeText.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.NoticeText.EmptyTextTip = null;
this.NoticeText.Location = new System.Drawing.Point(6, 24);
this.NoticeText.Name = "NoticeText";
this.NoticeText.ReadOnly = true;
this.NoticeText.Size = new System.Drawing.Size(174, 86);
this.NoticeText.TabIndex = 0;
this.NoticeText.Text = "";
//
// InfoBox
//
this.InfoBox.BackColor = System.Drawing.Color.Transparent;
this.InfoBox.Controls.Add(this.TransparentRectControl);
this.InfoBox.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.InfoBox.Location = new System.Drawing.Point(195, 56);
this.InfoBox.Name = "InfoBox";
this.InfoBox.Size = new System.Drawing.Size(464, 363);
this.InfoBox.TabIndex = 95;
this.InfoBox.TabStop = false;
this.InfoBox.Text = "消息队列";
//
// TransparentRectControl
//
this.TransparentRectControl.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.TransparentRectControl.BackColor = System.Drawing.Color.Transparent;
this.TransparentRectControl.BorderColor = System.Drawing.Color.Transparent;
this.TransparentRectControl.Controls.Add(this.GameInfo);
this.TransparentRectControl.Location = new System.Drawing.Point(0, 20);
this.TransparentRectControl.Name = "TransparentRectControl";
this.TransparentRectControl.Opacity = 125;
this.TransparentRectControl.Radius = 20;
this.TransparentRectControl.ShapeBorderStyle = Milimoe.FunGame.Desktop.Library.Component.TransparentRect.ShapeBorderStyles.ShapeBSNone;
this.TransparentRectControl.Size = new System.Drawing.Size(464, 343);
this.TransparentRectControl.TabIndex = 2;
this.TransparentRectControl.TabStop = false;
//
// GameInfo
//
this.GameInfo.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.GameInfo.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.GameInfo.EmptyTextTip = null;
this.GameInfo.EmptyTextTipColor = System.Drawing.Color.Transparent;
this.GameInfo.Location = new System.Drawing.Point(6, 6);
this.GameInfo.Name = "GameInfo";
this.GameInfo.ReadOnly = true;
this.GameInfo.ScrollBars = System.Windows.Forms.RichTextBoxScrollBars.Vertical;
this.GameInfo.Size = new System.Drawing.Size(452, 331);
this.GameInfo.TabIndex = 1;
this.GameInfo.Text = "";
//
// QuitRoom
//
this.QuitRoom.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.QuitRoom.Location = new System.Drawing.Point(665, 184);
this.QuitRoom.Name = "QuitRoom";
this.QuitRoom.Size = new System.Drawing.Size(132, 35);
this.QuitRoom.TabIndex = 9;
this.QuitRoom.Text = "退出房间";
this.QuitRoom.UseVisualStyleBackColor = true;
this.QuitRoom.Visible = false;
this.QuitRoom.Click += new System.EventHandler(this.QuitRoom_Click);
//
// CreateRoom
//
this.CreateRoom.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.CreateRoom.Location = new System.Drawing.Point(665, 225);
this.CreateRoom.Name = "CreateRoom";
this.CreateRoom.Size = new System.Drawing.Size(132, 35);
this.CreateRoom.TabIndex = 10;
this.CreateRoom.Text = "创建房间";
this.CreateRoom.UseVisualStyleBackColor = true;
this.CreateRoom.Click += new System.EventHandler(this.CreateRoom_Click);
//
// Logout
//
this.Logout.Font = new System.Drawing.Font("LanaPixel", 15.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.Logout.Location = new System.Drawing.Point(665, 380);
this.Logout.Name = "Logout";
this.Logout.Size = new System.Drawing.Size(132, 39);
this.Logout.TabIndex = 13;
this.Logout.Text = "退出登录";
this.Logout.UseVisualStyleBackColor = true;
this.Logout.Visible = false;
this.Logout.Click += new System.EventHandler(this.Logout_Click);
//
// CheckHasPass
//
this.CheckHasPass.BackColor = System.Drawing.Color.Transparent;
this.CheckHasPass.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.CheckHasPass.Location = new System.Drawing.Point(675, 154);
this.CheckHasPass.Name = "CheckHasPass";
this.CheckHasPass.Size = new System.Drawing.Size(123, 24);
this.CheckHasPass.TabIndex = 8;
this.CheckHasPass.Text = "带密码的房间";
this.CheckHasPass.TextAlign = System.Drawing.ContentAlignment.BottomLeft;
this.CheckHasPass.UseVisualStyleBackColor = false;
this.CheckHasPass.CheckedChanged += new System.EventHandler(this.CheckHasPass_CheckedChanged);
//
// Stock
//
this.Stock.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.Stock.Location = new System.Drawing.Point(661, 56);
this.Stock.Name = "Stock";
this.Stock.Size = new System.Drawing.Size(65, 32);
this.Stock.TabIndex = 4;
this.Stock.Text = "库存";
this.Stock.UseVisualStyleBackColor = true;
//
// Store
//
this.Store.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.Store.Location = new System.Drawing.Point(732, 56);
this.Store.Name = "Store";
this.Store.Size = new System.Drawing.Size(65, 32);
this.Store.TabIndex = 5;
this.Store.Text = "商店";
this.Store.UseVisualStyleBackColor = true;
//
// Copyright
//
this.Copyright.ActiveLinkColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
this.Copyright.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.Copyright.BackColor = System.Drawing.Color.Transparent;
this.Copyright.Font = new System.Drawing.Font("LanaPixel", 10.5F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.Copyright.LinkArea = new System.Windows.Forms.LinkArea(6, 10);
this.Copyright.LinkBehavior = System.Windows.Forms.LinkBehavior.AlwaysUnderline;
this.Copyright.LinkColor = System.Drawing.Color.Teal;
this.Copyright.Location = new System.Drawing.Point(3, 430);
this.Copyright.Name = "Copyright";
this.Copyright.Size = new System.Drawing.Size(186, 23);
this.Copyright.TabIndex = 97;
this.Copyright.TabStop = true;
this.Copyright.Text = FunGameInfo.FunGame_CopyRight;
this.Copyright.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
this.Copyright.UseCompatibleTextRendering = true;
this.Copyright.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.Copyright_LinkClicked);
//
// StopMatch
//
this.StopMatch.Font = new System.Drawing.Font("LanaPixel", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.StopMatch.Location = new System.Drawing.Point(665, 184);
this.StopMatch.Name = "StopMatch";
this.StopMatch.Size = new System.Drawing.Size(132, 35);
this.StopMatch.TabIndex = 9;
this.StopMatch.Text = "停止匹配";
this.StopMatch.UseVisualStyleBackColor = true;
this.StopMatch.Visible = false;
this.StopMatch.Click += new System.EventHandler(this.StopMatch_Click);
//
// Main
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 17F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackgroundImage = global::Milimoe.FunGame.Desktop.Properties.Resources.back;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.StopMatch);
this.Controls.Add(this.Copyright);
this.Controls.Add(this.Store);
this.Controls.Add(this.Stock);
this.Controls.Add(this.Logout);
this.Controls.Add(this.RoomSetting);
this.Controls.Add(this.QuitRoom);
this.Controls.Add(this.InfoBox);
this.Controls.Add(this.CreateRoom);
this.Controls.Add(this.Notice);
this.Controls.Add(this.RoomBox);
this.Controls.Add(this.PresetText);
this.Controls.Add(this.SendTalkText);
this.Controls.Add(this.TalkText);
this.Controls.Add(this.Room);
this.Controls.Add(this.About);
this.Controls.Add(this.AccountSetting);
this.Controls.Add(this.NowAccount);
this.Controls.Add(this.Login);
this.Controls.Add(this.CheckHasPass);
this.Controls.Add(this.CheckTeam);
this.Controls.Add(this.CheckMix);
this.Controls.Add(this.StartMatch);
this.Controls.Add(this.Light);
this.Controls.Add(this.Connection);
this.Controls.Add(this.MinForm);
this.Controls.Add(this.Title);
this.Controls.Add(this.Exit);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Name = "Main";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "FunGame";
this.RoomBox.ResumeLayout(false);
this.RoomBox.PerformLayout();
this.Notice.ResumeLayout(false);
this.InfoBox.ResumeLayout(false);
this.TransparentRectControl.ResumeLayout(false);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private ExitButton Exit;
private MinButton MinForm;
private Label Connection;
private Label Light;
private Button StartMatch;
private CheckBox CheckMix;
private CheckBox CheckTeam;
private Button RoomSetting;
private Button Login;
private Label NowAccount;
private Button AccountSetting;
private Button About;
private Label Room;
private Button SendTalkText;
private TextBox TalkText;
private TextBox RoomText;
private ComboBox PresetText;
private GroupBox RoomBox;
private ListBox RoomList;
private GroupBox Notice;
private GroupBox InfoBox;
private Button QuitRoom;
private Button CreateRoom;
private Button QueryRoom;
private Button Logout;
private CheckBox CheckHasPass;
private Button Stock;
private Button Store;
private LinkLabel Copyright;
private Button StopMatch;
private Library.Component.TextArea GameInfo;
private Library.Component.TextArea NoticeText;
private Library.Component.TransparentRect TransparentRectControl;
}
}

1375
UI/Main/Main.cs Normal file

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453
UI/Main/Main.resx Normal file
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@ -0,0 +1,453 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="Exit.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="Title.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="MinForm.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="Connection.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="Light.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="SendTalkText.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="TalkText.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="StartMatch.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="CheckMix.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="CheckTeam.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="RoomSetting.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="Login.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="NowAccount.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="AccountSetting.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="About.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="Room.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="RoomText.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="PresetText.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="RoomBox.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="QueryRoom.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="RoomList.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="Notice.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="NoticeText.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="InfoBox.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="TransparentRectControl.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="GameInfo.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="QuitRoom.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="CreateRoom.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="Logout.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="CheckHasPass.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="Stock.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="Store.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="Copyright.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="StopMatch.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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</value>
</data>
</root>

268
UI/Register/Register.Designer.cs generated Normal file
View File

@ -0,0 +1,268 @@
namespace Milimoe.FunGame.Desktop.UI
{
partial class Register
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Register));
this.ExitButton = new Milimoe.FunGame.Desktop.Library.Component.ExitButton(this.components);
this.MinButton = new Milimoe.FunGame.Desktop.Library.Component.MinButton(this.components);
this.Username = new System.Windows.Forms.Label();
this.Password = new System.Windows.Forms.Label();
this.CheckPassword = new System.Windows.Forms.Label();
this.UsernameText = new System.Windows.Forms.TextBox();
this.PasswordText = new System.Windows.Forms.TextBox();
this.CheckPasswordText = new System.Windows.Forms.TextBox();
this.RegButton = new System.Windows.Forms.Button();
this.GoToLogin = new System.Windows.Forms.Button();
this.EmailText = new System.Windows.Forms.TextBox();
this.Email = new System.Windows.Forms.Label();
this.TransparentRect = new Milimoe.FunGame.Desktop.Library.Component.TransparentRect();
this.TransparentRect.SuspendLayout();
this.SuspendLayout();
//
// Title
//
this.Title.Font = new System.Drawing.Font("LanaPixel", 26.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
this.Title.Location = new System.Drawing.Point(4, 4);
this.Title.Size = new System.Drawing.Size(391, 47);
this.Title.TabIndex = 8;
this.Title.Text = "FunGame Register";
this.Title.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// ExitButton
//
this.ExitButton.Anchor = System.Windows.Forms.AnchorStyles.None;
this.ExitButton.BackColor = System.Drawing.Color.White;
this.ExitButton.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("ExitButton.BackgroundImage")));
this.ExitButton.FlatAppearance.BorderColor = System.Drawing.Color.White;
this.ExitButton.FlatAppearance.BorderSize = 0;
this.ExitButton.FlatAppearance.MouseDownBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(128)))), ((int)(((byte)(128)))));
this.ExitButton.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(192)))), ((int)(((byte)(192)))));
this.ExitButton.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.ExitButton.Font = new System.Drawing.Font("LanaPixel", 36F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
this.ExitButton.ForeColor = System.Drawing.Color.Red;
this.ExitButton.Location = new System.Drawing.Point(453, 4);
this.ExitButton.Name = "ExitButton";
this.ExitButton.RelativeForm = null;
this.ExitButton.Size = new System.Drawing.Size(47, 47);
this.ExitButton.TabIndex = 7;
this.ExitButton.TextAlign = System.Drawing.ContentAlignment.TopLeft;
this.ExitButton.UseVisualStyleBackColor = false;
this.ExitButton.Click += new System.EventHandler(this.ExitButton_Click);
//
// MinButton
//
this.MinButton.Anchor = System.Windows.Forms.AnchorStyles.None;
this.MinButton.BackColor = System.Drawing.Color.White;
this.MinButton.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("MinButton.BackgroundImage")));
this.MinButton.FlatAppearance.BorderColor = System.Drawing.Color.White;
this.MinButton.FlatAppearance.BorderSize = 0;
this.MinButton.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Gray;
this.MinButton.FlatAppearance.MouseOverBackColor = System.Drawing.Color.DarkGray;
this.MinButton.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.MinButton.Font = new System.Drawing.Font("LanaPixel", 36F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
this.MinButton.ForeColor = System.Drawing.Color.Black;
this.MinButton.Location = new System.Drawing.Point(401, 4);
this.MinButton.Name = "MinButton";
this.MinButton.RelativeForm = null;
this.MinButton.Size = new System.Drawing.Size(47, 47);
this.MinButton.TabIndex = 6;
this.MinButton.TextAlign = System.Drawing.ContentAlignment.TopLeft;
this.MinButton.UseVisualStyleBackColor = false;
//
// Username
//
this.Username.Font = new System.Drawing.Font("LanaPixel", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.Username.Location = new System.Drawing.Point(96, 83);
this.Username.Name = "Username";
this.Username.Size = new System.Drawing.Size(92, 33);
this.Username.TabIndex = 9;
this.Username.Text = "账号";
this.Username.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// Password
//
this.Password.Font = new System.Drawing.Font("LanaPixel", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.Password.Location = new System.Drawing.Point(96, 116);
this.Password.Name = "Password";
this.Password.Size = new System.Drawing.Size(92, 33);
this.Password.TabIndex = 10;
this.Password.Text = "密码";
this.Password.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// CheckPassword
//
this.CheckPassword.Font = new System.Drawing.Font("LanaPixel", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.CheckPassword.Location = new System.Drawing.Point(96, 149);
this.CheckPassword.Name = "CheckPassword";
this.CheckPassword.Size = new System.Drawing.Size(92, 33);
this.CheckPassword.TabIndex = 11;
this.CheckPassword.Text = "确认密码";
this.CheckPassword.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// UsernameText
//
this.UsernameText.Font = new System.Drawing.Font("LanaPixel", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.UsernameText.Location = new System.Drawing.Point(194, 83);
this.UsernameText.Name = "UsernameText";
this.UsernameText.Size = new System.Drawing.Size(216, 29);
this.UsernameText.TabIndex = 0;
//
// PasswordText
//
this.PasswordText.Font = new System.Drawing.Font("LanaPixel", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.PasswordText.Location = new System.Drawing.Point(194, 117);
this.PasswordText.Name = "PasswordText";
this.PasswordText.PasswordChar = '*';
this.PasswordText.Size = new System.Drawing.Size(216, 29);
this.PasswordText.TabIndex = 1;
//
// CheckPasswordText
//
this.CheckPasswordText.Font = new System.Drawing.Font("LanaPixel", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.CheckPasswordText.Location = new System.Drawing.Point(194, 151);
this.CheckPasswordText.Name = "CheckPasswordText";
this.CheckPasswordText.PasswordChar = '*';
this.CheckPasswordText.Size = new System.Drawing.Size(216, 29);
this.CheckPasswordText.TabIndex = 2;
//
// RegButton
//
this.RegButton.Font = new System.Drawing.Font("LanaPixel", 18F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.RegButton.Location = new System.Drawing.Point(273, 245);
this.RegButton.Name = "RegButton";
this.RegButton.Size = new System.Drawing.Size(108, 42);
this.RegButton.TabIndex = 4;
this.RegButton.Text = "注册";
this.RegButton.UseVisualStyleBackColor = true;
this.RegButton.Click += new System.EventHandler(this.RegButton_Click);
//
// GoToLogin
//
this.GoToLogin.Font = new System.Drawing.Font("LanaPixel", 18F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.GoToLogin.Location = new System.Drawing.Point(130, 245);
this.GoToLogin.Name = "GoToLogin";
this.GoToLogin.Size = new System.Drawing.Size(108, 42);
this.GoToLogin.TabIndex = 5;
this.GoToLogin.Text = "登录";
this.GoToLogin.UseVisualStyleBackColor = true;
this.GoToLogin.Click += new System.EventHandler(this.GoToLogin_Click);
//
// EmailText
//
this.EmailText.Font = new System.Drawing.Font("LanaPixel", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.EmailText.Location = new System.Drawing.Point(194, 186);
this.EmailText.Name = "EmailText";
this.EmailText.Size = new System.Drawing.Size(216, 29);
this.EmailText.TabIndex = 3;
//
// Email
//
this.Email.Font = new System.Drawing.Font("LanaPixel", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.Email.Location = new System.Drawing.Point(96, 184);
this.Email.Name = "Email";
this.Email.Size = new System.Drawing.Size(92, 33);
this.Email.TabIndex = 12;
this.Email.Text = "邮箱";
this.Email.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// TransparentRect
//
this.TransparentRect.BackColor = System.Drawing.Color.WhiteSmoke;
this.TransparentRect.BorderColor = System.Drawing.Color.WhiteSmoke;
this.TransparentRect.Controls.Add(this.MinButton);
this.TransparentRect.Controls.Add(this.EmailText);
this.TransparentRect.Controls.Add(this.ExitButton);
this.TransparentRect.Controls.Add(this.Email);
this.TransparentRect.Controls.Add(this.Title);
this.TransparentRect.Controls.Add(this.GoToLogin);
this.TransparentRect.Controls.Add(this.RegButton);
this.TransparentRect.Controls.Add(this.Username);
this.TransparentRect.Controls.Add(this.CheckPasswordText);
this.TransparentRect.Controls.Add(this.Password);
this.TransparentRect.Controls.Add(this.PasswordText);
this.TransparentRect.Controls.Add(this.CheckPassword);
this.TransparentRect.Controls.Add(this.UsernameText);
this.TransparentRect.Location = new System.Drawing.Point(0, 0);
this.TransparentRect.Name = "TransparentRect";
this.TransparentRect.Opacity = 125;
this.TransparentRect.Radius = 20;
this.TransparentRect.ShapeBorderStyle = Milimoe.FunGame.Desktop.Library.Component.TransparentRect.ShapeBorderStyles.ShapeBSNone;
this.TransparentRect.Size = new System.Drawing.Size(503, 319);
this.TransparentRect.TabIndex = 13;
this.TransparentRect.TabStop = false;
this.TransparentRect.Controls.SetChildIndex(this.UsernameText, 0);
this.TransparentRect.Controls.SetChildIndex(this.CheckPassword, 0);
this.TransparentRect.Controls.SetChildIndex(this.PasswordText, 0);
this.TransparentRect.Controls.SetChildIndex(this.Password, 0);
this.TransparentRect.Controls.SetChildIndex(this.CheckPasswordText, 0);
this.TransparentRect.Controls.SetChildIndex(this.Username, 0);
this.TransparentRect.Controls.SetChildIndex(this.RegButton, 0);
this.TransparentRect.Controls.SetChildIndex(this.GoToLogin, 0);
this.TransparentRect.Controls.SetChildIndex(this.Title, 0);
this.TransparentRect.Controls.SetChildIndex(this.Email, 0);
this.TransparentRect.Controls.SetChildIndex(this.ExitButton, 0);
this.TransparentRect.Controls.SetChildIndex(this.EmailText, 0);
this.TransparentRect.Controls.SetChildIndex(this.MinButton, 0);
//
// Register
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 17F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.WhiteSmoke;
this.ClientSize = new System.Drawing.Size(503, 319);
this.Controls.Add(this.TransparentRect);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Name = "Register";
this.Opacity = 0.9D;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "FunGame Register";
this.TransparentRect.ResumeLayout(false);
this.TransparentRect.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private Library.Component.ExitButton ExitButton;
private Library.Component.MinButton MinButton;
private Label Username;
private Label Password;
private Label CheckPassword;
private TextBox UsernameText;
private TextBox PasswordText;
private TextBox CheckPasswordText;
private Button RegButton;
private Button GoToLogin;
private TextBox EmailText;
private Label Email;
private Library.Component.TransparentRect TransparentRect;
}
}

140
UI/Register/Register.cs Normal file
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@ -0,0 +1,140 @@
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Desktop.Controller;
using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Library.Base;
using Milimoe.FunGame.Desktop.Library.Component;
namespace Milimoe.FunGame.Desktop.UI
{
public partial class Register : BaseReg
{
public bool CheckReg { get; set; } = false;
private readonly RegisterController RegController;
public Register()
{
InitializeComponent();
RegController = new RegisterController(this);
}
protected override void BindEvent()
{
base.BindEvent();
Disposed += Register_Disposed;
SucceedReg += SucceedRegEvent;
}
private void Register_Disposed(object? sender, EventArgs e)
{
RegController.Dispose();
}
private async Task<bool> Reg_Handler()
{
try
{
string username = UsernameText.Text.Trim();
string password = PasswordText.Text.Trim();
string checkpassword = CheckPasswordText.Text.Trim();
string email = EmailText.Text.Trim();
if (username != "")
{
if (NetworkUtility.IsUserName(username))
{
int length = NetworkUtility.GetUserNameLength(username);
if (length >= 3 && length <= 12) // 字节范围 3~12
{
if (password != checkpassword)
{
ShowMessage.ErrorMessage("两个密码不相同,请重新输入!");
CheckPasswordText.Focus();
return false;
}
}
else
{
ShowMessage.ErrorMessage("账号名长度不符合要求最多6个中文字符或12个英文字符");
UsernameText.Focus();
return false;
}
}
else
{
ShowMessage.ErrorMessage("账号名不符合要求:不能包含特殊字符");
UsernameText.Focus();
return false;
}
}
if (password != "")
{
int length = password.Length;
if (length < 6 || length > 15) // 字节范围 3~12
{
ShowMessage.ErrorMessage("密码长度不符合要求6~15个字符数");
PasswordText.Focus();
return false;
}
}
if (username == "" || password == "" || checkpassword == "")
{
ShowMessage.ErrorMessage("请将账号和密码填写完整!");
UsernameText.Focus();
return false;
}
if (email == "")
{
ShowMessage.ErrorMessage("邮箱不能为空!");
EmailText.Focus();
return false;
}
if (!NetworkUtility.IsEmail(email))
{
ShowMessage.ErrorMessage("这不是一个邮箱地址!");
EmailText.Focus();
return false;
}
return await RegController.Reg(username, password, email);
}
catch (Exception e)
{
RunTime.WritelnSystemInfo(e.GetErrorInfo());
return false;
}
}
/// <summary>
/// 关闭窗口
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ExitButton_Click(object sender, EventArgs e)
{
Dispose();
}
private EventResult SucceedRegEvent(object sender, GeneralEventArgs e)
{
string username = ((RegisterEventArgs)e).Username;
string password = ((RegisterEventArgs)e).Password;
_ = LoginController.LoginAccount(username, password);
RunTime.Login?.Close();
return EventResult.Success;
}
private async void RegButton_Click(object sender, EventArgs e)
{
RegButton.Enabled = false;
if (!await Reg_Handler()) RegButton.Enabled = true;
else Dispose();
}
private void GoToLogin_Click(object sender, EventArgs e)
{
Dispose();
}
}
}

366
UI/Register/Register.resx Normal file
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@ -0,0 +1,366 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<value>
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</value>
</data>
<data name="MinButton.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
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</value>
</data>
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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</root>

39
UI/RoomSetting/RoomSetting.Designer.cs generated Normal file
View File

@ -0,0 +1,39 @@
namespace Milimoe.FunGame.Desktop.UI
{
partial class RoomSetting
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "RoomSetting";
}
#endregion
}
}

View File

@ -0,0 +1,10 @@
namespace Milimoe.FunGame.Desktop.UI
{
public partial class RoomSetting : Form
{
public RoomSetting()
{
InitializeComponent();
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

15
UI/Start.cs Normal file
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namespace Milimoe.FunGame.Desktop.UI
{
internal static class Start
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
ApplicationConfiguration.Initialize();
Application.Run(new Main());
}
}
}

39
UI/Store/Store.Designer.cs generated Normal file
View File

@ -0,0 +1,39 @@
namespace Milimoe.FunGame.Desktop.UI
{
partial class StoreUI
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Store";
}
#endregion
}
}

10
UI/Store/Store.cs Normal file
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@ -0,0 +1,10 @@
namespace Milimoe.FunGame.Desktop.UI
{
public partial class StoreUI : Form
{
public StoreUI()
{
InitializeComponent();
}
}
}

120
UI/Store/Store.resx Normal file
View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

39
UI/UserCenter/UserCenter.Designer.cs generated Normal file
View File

@ -0,0 +1,39 @@
namespace Milimoe.FunGame.Desktop.UI
{
partial class UserCenter
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "UserCenter";
}
#endregion
}
}

View File

@ -0,0 +1,10 @@
namespace Milimoe.FunGame.Desktop.UI
{
public partial class UserCenter : Form
{
public UserCenter()
{
InitializeComponent();
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

96
Utility/OpenForm.cs Normal file
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@ -0,0 +1,96 @@
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.UI;
namespace Milimoe.FunGame.Desktop.Utility
{
public class OpenForm
{
/// <summary>
///
/// </summary>
/// <param name="type">窗体类型</param>
/// <param name="opentype">打开类型</param>
/// <param name="objs">构造参数</param>
/// <exception cref="FormHasBeenOpenedException">目标窗口可能已处于打开状态</exception>
public static void SingleForm(FormType type, OpenFormType opentype = OpenFormType.General, params object[]? objs)
{
try
{
Form form = new();
bool IsExist = false;
switch (type)
{
case FormType.Register:
form = new Register();
IsExist = RunTime.Register != null;
RunTime.Register = (Register)form;
break;
case FormType.Login:
form = new Login();
IsExist = RunTime.Login != null;
RunTime.Login = (Login)form;
break;
case FormType.Inventory:
form = new InventoryUI();
IsExist = RunTime.Inventory != null;
RunTime.Inventory = (InventoryUI)form;
break;
case FormType.RoomSetting:
form = new RoomSetting();
IsExist = RunTime.RoomSetting != null;
RunTime.RoomSetting = (RoomSetting)form;
break;
case FormType.Store:
form = new StoreUI();
IsExist = RunTime.Store != null;
RunTime.Store = (StoreUI)form;
break;
case FormType.UserCenter:
form = new UserCenter();
IsExist = RunTime.UserCenter != null;
RunTime.UserCenter = (UserCenter)form;
break;
case FormType.Main:
form = new Main();
IsExist = RunTime.Main != null;
RunTime.Main = (Main)form;
break;
default:
break;
}
if (Singleton.IsExist(form) || IsExist)
{
throw new FormHasBeenOpenedException();
}
else
{
NewSingleForm(form, opentype);
}
}
catch (Exception e)
{
RunTime.WritelnSystemInfo(e.GetErrorInfo());
}
}
private static void NewSingleForm(Form form, OpenFormType opentype)
{
try
{
if (Singleton.Add(form))
{
if (opentype == OpenFormType.Dialog) form.ShowDialog();
else form.Show();
}
else throw new FormCanNotOpenException();
}
catch (Exception e)
{
RunTime.WritelnSystemInfo(e.GetErrorInfo());
}
}
}
}