mirror of
https://github.com/project-redbud/FunGame-Desktop.git
synced 2025-04-20 20:19:34 +08:00
Update SocketHandler (#8)
This commit is contained in:
parent
8b435390bd
commit
5aa9439f2c
@ -14,6 +14,8 @@ namespace Milimoe.FunGame.Desktop.Controller
|
||||
private MainModel MainModel { get; }
|
||||
private Main Main { get; }
|
||||
|
||||
private readonly Core.Model.Session Usercfg = RunTime.Session;
|
||||
|
||||
public MainController(Main Main)
|
||||
{
|
||||
this.Main = Main;
|
||||
|
@ -7,9 +7,9 @@ using Milimoe.FunGame.Desktop.UI;
|
||||
|
||||
namespace Milimoe.FunGame.Desktop.Controller
|
||||
{
|
||||
public class RunTimeController
|
||||
public class RunTimeController : Core.Controller.RunTimeController
|
||||
{
|
||||
public bool Connected => RunTimeModel.Connected;
|
||||
public override bool Connected => RunTimeModel.Connected;
|
||||
|
||||
private RunTimeModel RunTimeModel { get; }
|
||||
private Main Main { get; }
|
||||
@ -20,7 +20,7 @@ namespace Milimoe.FunGame.Desktop.Controller
|
||||
RunTimeModel = new RunTimeModel(Main);
|
||||
}
|
||||
|
||||
public async Task<bool> GetServerConnection()
|
||||
public override async Task<bool> GetServerConnection()
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
@ -37,7 +37,7 @@ namespace Milimoe.FunGame.Desktop.Controller
|
||||
return result;
|
||||
}
|
||||
|
||||
public async Task<ConnectResult> Connect()
|
||||
public override async Task<ConnectResult> Connect()
|
||||
{
|
||||
ConnectResult result = ConnectResult.ConnectFailed;
|
||||
|
||||
@ -60,7 +60,7 @@ namespace Milimoe.FunGame.Desktop.Controller
|
||||
return result;
|
||||
}
|
||||
|
||||
public bool Disconnect()
|
||||
public override bool Disconnect()
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
@ -82,7 +82,7 @@ namespace Milimoe.FunGame.Desktop.Controller
|
||||
return result;
|
||||
}
|
||||
|
||||
public bool Close(Exception? e = null)
|
||||
public override bool Close(Exception? e = null)
|
||||
{
|
||||
bool result;
|
||||
|
||||
@ -98,12 +98,12 @@ namespace Milimoe.FunGame.Desktop.Controller
|
||||
return result;
|
||||
}
|
||||
|
||||
public bool Error(Exception e)
|
||||
public override bool Error(Exception e)
|
||||
{
|
||||
return Close(e);
|
||||
}
|
||||
|
||||
public async Task AutoLogin(string Username, string Password, string AutoKey)
|
||||
public override async Task AutoLogin(string Username, string Password, string AutoKey)
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -116,5 +116,10 @@ namespace Milimoe.FunGame.Desktop.Controller
|
||||
Main.GetMessage(e.GetErrorInfo(), TimeType.None);
|
||||
}
|
||||
}
|
||||
|
||||
public override void WritelnSystemInfo(string msg)
|
||||
{
|
||||
Main?.GetMessage(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,9 +2,6 @@
|
||||
{
|
||||
public class Config
|
||||
{
|
||||
/**
|
||||
* FunGame Desktop Configs
|
||||
*/
|
||||
public static bool FunGame_isAutoConnect { get; set; } = true; // 是否自动连接服务器
|
||||
public static bool FunGame_isAutoLogin { get; set; } = false; // 是否自动登录
|
||||
public static bool FunGame_isMatching { get; set; } = false; // 是否在匹配中
|
||||
@ -19,9 +16,5 @@
|
||||
public static string FunGame_AutoLoginUser { get; set; } = ""; // 自动登录的账号
|
||||
public static string FunGame_AutoLoginPassword { get; set; } = ""; // 自动登录的密码
|
||||
public static string FunGame_AutoLoginKey { get; set; } = ""; // 自动登录的秘钥
|
||||
|
||||
/*** GUID For Socket ***/
|
||||
public static Guid Guid_Socket { get; set; } = Guid.Empty;
|
||||
public static Guid Guid_LoginKey { get; set; } = Guid.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -6,8 +6,10 @@
|
||||
/// </summary>
|
||||
public class RunTime
|
||||
{
|
||||
public static Core.Model.RoomList RoomList { get; } = new();
|
||||
public static Core.Model.Session Session { get; } = new();
|
||||
public static Core.Library.Common.Network.Socket? Socket { get; set; } = null;
|
||||
public static Controller.RunTimeController? Connector { get; set; } = null;
|
||||
public static Controller.RunTimeController? Controller { get; set; } = null;
|
||||
public static UI.Main? Main { get; set; } = null;
|
||||
public static UI.Login? Login { get; set; } = null;
|
||||
public static UI.Register? Register { get; set; } = null;
|
||||
@ -18,7 +20,7 @@
|
||||
|
||||
public static void WritelnSystemInfo(string msg)
|
||||
{
|
||||
Main?.GetMessage(msg);
|
||||
Controller?.WritelnSystemInfo(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,15 +0,0 @@
|
||||
using Milimoe.FunGame.Core.Entity;
|
||||
using Milimoe.FunGame.Core.Library.Constant;
|
||||
|
||||
namespace Milimoe.FunGame.Desktop.Library
|
||||
{
|
||||
public class Usercfg
|
||||
{
|
||||
/**
|
||||
* 玩家设定内容
|
||||
*/
|
||||
public static User LoginUser { get; set; } = General.UnknownUserInstance; // 已登录的用户
|
||||
public static string LoginUserName { get; set; } = ""; // 已登录用户名
|
||||
public static Room InRoom { get; set; } = General.HallInstance; // 所处的房间
|
||||
}
|
||||
}
|
@ -99,7 +99,7 @@ namespace Milimoe.FunGame.Desktop.Model
|
||||
if (Work.Length > 1) msg = Work.GetParam<string>(1);
|
||||
if (key != Guid.Empty)
|
||||
{
|
||||
Config.Guid_LoginKey = key;
|
||||
RunTime.Session.LoginKey = key;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
|
@ -14,6 +14,7 @@ namespace Milimoe.FunGame.Desktop.Model
|
||||
public class MainModel : BaseModel
|
||||
{
|
||||
private readonly Main Main;
|
||||
private readonly Core.Model.Session Usercfg = RunTime.Session;
|
||||
|
||||
public MainModel(Main main) : base(RunTime.Socket)
|
||||
{
|
||||
@ -27,17 +28,17 @@ namespace Milimoe.FunGame.Desktop.Model
|
||||
try
|
||||
{
|
||||
// 需要当时登录给的Key发回去,确定是账号本人在操作才允许登出
|
||||
if (Config.Guid_LoginKey != Guid.Empty)
|
||||
if (Usercfg.LoginKey != Guid.Empty)
|
||||
{
|
||||
SetWorking();
|
||||
if (RunTime.Socket?.Send(SocketMessageType.Logout, Config.Guid_LoginKey) == SocketResult.Success)
|
||||
if (RunTime.Socket?.Send(SocketMessageType.Logout, Usercfg.LoginKey) == SocketResult.Success)
|
||||
{
|
||||
string msg = "";
|
||||
Guid key = Guid.Empty;
|
||||
(msg, key) = await Task.Factory.StartNew(SocketHandler_LogOut);
|
||||
if (key == Config.Guid_LoginKey)
|
||||
if (key == Usercfg.LoginKey)
|
||||
{
|
||||
Config.Guid_LoginKey = Guid.Empty;
|
||||
Usercfg.LoginKey = Guid.Empty;
|
||||
Main.UpdateUI(MainInvokeType.LogOut, msg ?? "");
|
||||
return true;
|
||||
}
|
||||
@ -202,9 +203,9 @@ namespace Milimoe.FunGame.Desktop.Model
|
||||
if (SocketObject.Length > 0) key = SocketObject.GetParam<Guid>(0);
|
||||
if (SocketObject.Length > 1) msg = SocketObject.GetParam<string>(1);
|
||||
msg ??= "";
|
||||
if (key == Config.Guid_LoginKey)
|
||||
if (key == Usercfg.LoginKey)
|
||||
{
|
||||
Config.Guid_LoginKey = Guid.Empty;
|
||||
Usercfg.LoginKey = Guid.Empty;
|
||||
Main.UpdateUI(MainInvokeType.LogOut, msg ?? "");
|
||||
}
|
||||
}
|
||||
@ -236,7 +237,7 @@ namespace Milimoe.FunGame.Desktop.Model
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
RunTime.Connector?.Error(e);
|
||||
RunTime.Controller?.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -12,72 +12,19 @@ namespace Milimoe.FunGame.Desktop.Model
|
||||
/// <summary>
|
||||
/// 与创建关闭Socket相关的方法,使用此类
|
||||
/// </summary>
|
||||
public class RunTimeModel
|
||||
public class RunTimeModel : Core.Model.RunTime
|
||||
{
|
||||
public bool Connected => Socket != null && Socket.Connected;
|
||||
public override Socket? Socket => _Socket;
|
||||
|
||||
private readonly Main Main;
|
||||
private Task? ReceivingTask;
|
||||
private Socket? Socket;
|
||||
private bool IsReceiving = false;
|
||||
private readonly Core.Model.Session Usercfg = RunTime.Session;
|
||||
|
||||
public RunTimeModel(Main main)
|
||||
{
|
||||
Main = main;
|
||||
}
|
||||
|
||||
#region 公开方法
|
||||
|
||||
public bool Disconnect()
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
try
|
||||
{
|
||||
result = Socket?.Send(SocketMessageType.Disconnect, "") == SocketResult.Success;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Main.GetMessage(e.GetErrorInfo());
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public void Disconnected()
|
||||
{
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
public void GetServerConnection()
|
||||
{
|
||||
try
|
||||
{
|
||||
// 获取服务器IP
|
||||
string? ipaddress = (string?)Implement.GetFunGameImplValue(InterfaceType.IClient, InterfaceMethod.RemoteServerIP);
|
||||
if (ipaddress != null)
|
||||
{
|
||||
string[] s = ipaddress.Split(':');
|
||||
if (s != null && s.Length > 1)
|
||||
{
|
||||
Constant.Server_IP = s[0];
|
||||
Constant.Server_Port = Convert.ToInt32(s[1]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowMessage.ErrorMessage("查找可用的服务器失败!");
|
||||
Config.FunGame_isRetrying = false;
|
||||
throw new FindServerFailedException();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Main.GetMessage(e.GetErrorInfo(), TimeType.None);
|
||||
}
|
||||
}
|
||||
|
||||
public async Task<ConnectResult> Connect()
|
||||
public override async Task<ConnectResult> Connect()
|
||||
{
|
||||
if (Constant.Server_IP == "" || Constant.Server_Port <= 0)
|
||||
{
|
||||
@ -105,7 +52,7 @@ namespace Milimoe.FunGame.Desktop.Model
|
||||
// 与服务器建立连接
|
||||
Socket?.Close();
|
||||
Config.FunGame_isRetrying = true;
|
||||
Socket = Socket.Connect(Constant.Server_IP, Constant.Server_Port);
|
||||
_Socket = Socket.Connect(Constant.Server_IP, Constant.Server_Port);
|
||||
if (Socket != null && Socket.Connected)
|
||||
{
|
||||
// 设置可复用Socket
|
||||
@ -123,7 +70,7 @@ namespace Milimoe.FunGame.Desktop.Model
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (IsReceiving)
|
||||
if (_IsReceiving)
|
||||
{
|
||||
break;
|
||||
}
|
||||
@ -155,31 +102,7 @@ namespace Milimoe.FunGame.Desktop.Model
|
||||
}
|
||||
}
|
||||
|
||||
public bool Close()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (Socket != null)
|
||||
{
|
||||
Socket.Close();
|
||||
Socket = null;
|
||||
}
|
||||
if (ReceivingTask != null && !ReceivingTask.IsCompleted)
|
||||
{
|
||||
ReceivingTask.Wait(1);
|
||||
ReceivingTask = null;
|
||||
IsReceiving = false;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Main.GetMessage(e.GetErrorInfo(), TimeType.None);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Error(Exception e)
|
||||
public override void Error(Exception e)
|
||||
{
|
||||
Main.GetMessage(e.GetErrorInfo(), TimeType.None);
|
||||
Main.UpdateUI(MainInvokeType.Disconnected);
|
||||
@ -187,76 +110,35 @@ namespace Milimoe.FunGame.Desktop.Model
|
||||
Close();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 私有方法
|
||||
|
||||
private void StartReceiving()
|
||||
public override void GetServerConnection()
|
||||
{
|
||||
ReceivingTask = Task.Factory.StartNew(() =>
|
||||
{
|
||||
Thread.Sleep(100);
|
||||
IsReceiving = true;
|
||||
while (Socket != null && Socket.Connected)
|
||||
{
|
||||
Receiving();
|
||||
}
|
||||
});
|
||||
Socket?.StartReceiving(ReceivingTask);
|
||||
}
|
||||
|
||||
private SocketObject GetServerMessage()
|
||||
{
|
||||
if (Socket != null && Socket.Connected)
|
||||
{
|
||||
return Socket.Receive();
|
||||
}
|
||||
return new SocketObject();
|
||||
}
|
||||
|
||||
private SocketMessageType Receiving()
|
||||
{
|
||||
if (Socket is null) return SocketMessageType.Unknown;
|
||||
SocketMessageType result = SocketMessageType.Unknown;
|
||||
try
|
||||
{
|
||||
SocketObject ServerMessage = GetServerMessage();
|
||||
SocketMessageType type = ServerMessage.SocketType;
|
||||
object[] objs = ServerMessage.Parameters;
|
||||
result = type;
|
||||
switch (type)
|
||||
// 获取服务器IP
|
||||
string? ipaddress = (string?)Implement.GetFunGameImplValue(InterfaceType.IClient, InterfaceMethod.RemoteServerIP);
|
||||
if (ipaddress != null)
|
||||
{
|
||||
case SocketMessageType.Connect:
|
||||
if (!SocketHandler_Connect(ServerMessage)) return SocketMessageType.Unknown;
|
||||
break;
|
||||
|
||||
case SocketMessageType.Disconnect:
|
||||
SocketHandler_Disconnect(ServerMessage);
|
||||
break;
|
||||
|
||||
case SocketMessageType.HeartBeat:
|
||||
if (Socket.Connected && Usercfg.LoginUser.Id != 0)
|
||||
Main.UpdateUI(MainInvokeType.SetGreenAndPing);
|
||||
break;
|
||||
|
||||
case SocketMessageType.Unknown:
|
||||
default:
|
||||
break;
|
||||
string[] s = ipaddress.Split(':');
|
||||
if (s != null && s.Length > 1)
|
||||
{
|
||||
Constant.Server_IP = s[0];
|
||||
Constant.Server_Port = Convert.ToInt32(s[1]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowMessage.ErrorMessage("查找可用的服务器失败!");
|
||||
Config.FunGame_isRetrying = false;
|
||||
throw new FindServerFailedException();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// 报错中断服务器连接
|
||||
Error(e);
|
||||
Main.GetMessage(e.GetErrorInfo(), TimeType.None);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region SocketHandler
|
||||
|
||||
private bool SocketHandler_Connect(SocketObject ServerMessage)
|
||||
protected override bool SocketHandler_Connect(SocketObject ServerMessage)
|
||||
{
|
||||
string msg = "";
|
||||
Guid token = Guid.Empty;
|
||||
@ -276,14 +158,14 @@ namespace Milimoe.FunGame.Desktop.Model
|
||||
Config.FunGame_Notice = ServerNotice;
|
||||
if (ServerMessage.Parameters.Length > 1) token = ServerMessage.GetParam<Guid>(1);
|
||||
Socket!.Token = token;
|
||||
Config.Guid_Socket = token;
|
||||
Usercfg.SocketToken = token;
|
||||
Main.GetMessage($"已连接服务器:{ServerName}。\n\n********** 服务器公告 **********\n\n{ServerNotice}\n\n");
|
||||
// 设置等待登录的黄灯
|
||||
Main.UpdateUI(MainInvokeType.WaitLoginAndSetYellow);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void SocketHandler_Disconnect(SocketObject ServerMessage)
|
||||
protected override void SocketHandler_Disconnect(SocketObject ServerMessage)
|
||||
{
|
||||
string msg = "";
|
||||
if (ServerMessage.Parameters.Length > 0) msg = ServerMessage.GetParam<string>(0)!;
|
||||
@ -294,6 +176,12 @@ namespace Milimoe.FunGame.Desktop.Model
|
||||
Main.OnAfterDisconnectEvent(new GeneralEventArgs());
|
||||
}
|
||||
|
||||
#endregion
|
||||
protected override void SocketHandler_HeartBeat(SocketObject ServerMessage)
|
||||
{
|
||||
if (Socket != null && Socket.Connected && Usercfg.LoginUser.Id != 0)
|
||||
{
|
||||
Main.UpdateUI(MainInvokeType.SetGreenAndPing);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
using System.Diagnostics;
|
||||
using Milimoe.FunGame.Core.Api.Utility;
|
||||
using Milimoe.FunGame.Core.Entity;
|
||||
using Milimoe.FunGame.Core.Library.Common.Architecture;
|
||||
using Milimoe.FunGame.Core.Library.Common.Event;
|
||||
using Milimoe.FunGame.Core.Library.Constant;
|
||||
using Milimoe.FunGame.Core.Library.Exception;
|
||||
@ -29,7 +28,8 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
*/
|
||||
private Task? MatchFunGame = null; // 匹配线程
|
||||
private MainController? MainController = null;
|
||||
private readonly RoomList Rooms = new();
|
||||
private readonly Core.Model.RoomList Rooms = RunTime.RoomList;
|
||||
private readonly Core.Model.Session Usercfg = RunTime.Session;
|
||||
|
||||
/**
|
||||
* 委托【即将删除】
|
||||
@ -53,7 +53,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
ShowFunGameInfo(); // 显示FunGame信息
|
||||
GetFunGameConfig(); // 获取FunGame配置
|
||||
// 创建RunTime
|
||||
RunTime.Connector = new RunTimeController(this);
|
||||
RunTime.Controller = new RunTimeController(this);
|
||||
// 窗口句柄创建后,进行委托
|
||||
await Task.Factory.StartNew(() =>
|
||||
{
|
||||
@ -64,7 +64,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (Config.FunGame_isAutoConnect) RunTime.Connector?.GetServerConnection();
|
||||
if (Config.FunGame_isAutoConnect) RunTime.Controller?.GetServerConnection();
|
||||
});
|
||||
}
|
||||
|
||||
@ -130,7 +130,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
if (MainController != null && Config.FunGame_isAutoConnect)
|
||||
{
|
||||
// 自动连接服务器
|
||||
RunTime.Connector?.Connect();
|
||||
RunTime.Controller?.Connect();
|
||||
}
|
||||
break;
|
||||
|
||||
@ -858,7 +858,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
if (ShowMessage.OKCancelMessage("你确定关闭游戏?", "退出") == (int)MessageResult.OK)
|
||||
{
|
||||
if (MainController != null) await MainController.LogOut();
|
||||
RunTime.Connector?.Close();
|
||||
RunTime.Controller?.Close();
|
||||
Environment.Exit(0);
|
||||
}
|
||||
}
|
||||
@ -1237,7 +1237,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
Task.Run(() =>
|
||||
{
|
||||
Thread.Sleep(5000);
|
||||
if (Config.FunGame_isConnected && Config.FunGame_isAutoRetry) RunTime.Connector?.Connect(); // 再次判断是否开启自动重连
|
||||
if (Config.FunGame_isConnected && Config.FunGame_isAutoRetry) RunTime.Controller?.Connect(); // 再次判断是否开启自动重连
|
||||
});
|
||||
GetMessage("连接服务器失败,5秒后自动尝试重连。");
|
||||
}
|
||||
@ -1258,7 +1258,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
if (MainController != null && Config.FunGame_isAutoLogin && Config.FunGame_AutoLoginUser != "" && Config.FunGame_AutoLoginPassword != "" && Config.FunGame_AutoLoginKey != "")
|
||||
{
|
||||
// 自动登录
|
||||
_ = RunTime.Connector?.AutoLogin(Config.FunGame_AutoLoginUser, Config.FunGame_AutoLoginPassword, Config.FunGame_AutoLoginKey);
|
||||
_ = RunTime.Controller?.AutoLogin(Config.FunGame_AutoLoginUser, Config.FunGame_AutoLoginPassword, Config.FunGame_AutoLoginKey);
|
||||
}
|
||||
return EventResult.Success;
|
||||
}
|
||||
@ -1337,7 +1337,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
{
|
||||
CurrentRetryTimes = -1;
|
||||
Config.FunGame_isAutoRetry = true;
|
||||
RunTime.Connector?.Connect();
|
||||
RunTime.Controller?.Connect();
|
||||
}
|
||||
else
|
||||
WritelnGameInfo(">> 你不能在连接服务器的同时重试连接!");
|
||||
@ -1347,20 +1347,20 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
{
|
||||
CurrentRetryTimes = -1;
|
||||
Config.FunGame_isAutoRetry = true;
|
||||
RunTime.Connector?.GetServerConnection();
|
||||
RunTime.Controller?.GetServerConnection();
|
||||
}
|
||||
break;
|
||||
case Constant.FunGame_Disconnect:
|
||||
if (Config.FunGame_isConnected && MainController != null)
|
||||
{
|
||||
// 先退出登录再断开连接
|
||||
if (MainController != null && await MainController.LogOut()) RunTime.Connector?.Disconnect();
|
||||
if (MainController != null && await MainController.LogOut()) RunTime.Controller?.Disconnect();
|
||||
}
|
||||
break;
|
||||
case Constant.FunGame_DisconnectWhenNotLogin:
|
||||
if (Config.FunGame_isConnected && MainController != null)
|
||||
{
|
||||
RunTime.Connector?.Disconnect();
|
||||
RunTime.Controller?.Disconnect();
|
||||
}
|
||||
break;
|
||||
case Constant.FunGame_ConnectTo:
|
||||
@ -1391,7 +1391,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
Constant.Server_Port = port;
|
||||
CurrentRetryTimes = -1;
|
||||
Config.FunGame_isAutoRetry = true;
|
||||
RunTime.Connector?.Connect();
|
||||
RunTime.Controller?.Connect();
|
||||
}
|
||||
else if (ErrorType == Core.Library.Constant.ErrorType.IsNotIP) ShowMessage.ErrorMessage("这不是一个IP地址!");
|
||||
else if (ErrorType == Core.Library.Constant.ErrorType.IsNotPort) ShowMessage.ErrorMessage("这不是一个端口号!\n正确范围:1~65535");
|
||||
|
Loading…
x
Reference in New Issue
Block a user