2023-04-16 13:00:42 +08:00

16 lines
501 B
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Desktop.Library
{
public class Usercfg
{
/**
* 玩家设定内容
*/
public static User LoginUser { get; set; } = General.UnknownUserInstance; // 已登录的用户
public static string LoginUserName { get; set; } = ""; // 已登录用户名
public static Room InRoom { get; set; } = General.HallInstance; // 所处的房间
}
}