添加事件

This commit is contained in:
Mili 2022-10-19 23:27:08 +08:00
parent 626a17b1e8
commit 77fc7042e4
24 changed files with 1093 additions and 9 deletions

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@ -7,7 +7,7 @@ using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Api.Factory namespace Milimoe.FunGame.Core.Api.Factory
{ {
public class StockFactory public class InventoryFactory
{ {
} }

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@ -0,0 +1,57 @@
using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class BuyItemEvent : IBuyItemEvent
{
public event IEvent.BeforeEvent? BeforeBuyItemEvent;
public event IEvent.AfterEvent? AfterBuyItemEvent;
public event IEvent.SucceedEvent? SucceedBuyItemEvent;
public event IEvent.FailedEvent? FailedBuyItemEvent;
public virtual Enum.EventResult OnBeforeBuyItemEvent(GeneralEventArgs e)
{
if (BeforeBuyItemEvent != null)
{
return BeforeBuyItemEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterBuyItemEvent(GeneralEventArgs e)
{
if (AfterBuyItemEvent != null)
{
return AfterBuyItemEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedBuyItemEvent(GeneralEventArgs e)
{
if (SucceedBuyItemEvent != null)
{
return SucceedBuyItemEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedBuyItemEvent(GeneralEventArgs e)
{
if (FailedBuyItemEvent != null)
{
return FailedBuyItemEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}

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@ -0,0 +1,57 @@
using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class ChangeAccountSettingEvent : IChangeAccountSettingEvent
{
public event IEvent.BeforeEvent? BeforeChangeAccountSettingEvent;
public event IEvent.AfterEvent? AfterChangeAccountSettingEvent;
public event IEvent.SucceedEvent? SucceedChangeAccountSettingEvent;
public event IEvent.FailedEvent? FailedChangeAccountSettingEvent;
public virtual Enum.EventResult OnBeforeChangeAccountSettingEvent(GeneralEventArgs e)
{
if (BeforeChangeAccountSettingEvent != null)
{
return BeforeChangeAccountSettingEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterChangeAccountSettingEvent(GeneralEventArgs e)
{
if (AfterChangeAccountSettingEvent != null)
{
return AfterChangeAccountSettingEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedChangeAccountSettingEvent(GeneralEventArgs e)
{
if (SucceedChangeAccountSettingEvent != null)
{
return SucceedChangeAccountSettingEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedChangeAccountSettingEvent(GeneralEventArgs e)
{
if (FailedChangeAccountSettingEvent != null)
{
return FailedChangeAccountSettingEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}

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@ -0,0 +1,57 @@
using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class ChangeProfileEvent : IChangeProfileEvent
{
public event IEvent.BeforeEvent? BeforeChangeProfileEvent;
public event IEvent.AfterEvent? AfterChangeProfileEvent;
public event IEvent.SucceedEvent? SucceedChangeProfileEvent;
public event IEvent.FailedEvent? FailedChangeProfileEvent;
public virtual Enum.EventResult OnBeforeChangeProfileEvent(GeneralEventArgs e)
{
if (BeforeChangeProfileEvent != null)
{
return BeforeChangeProfileEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterChangeProfileEvent(GeneralEventArgs e)
{
if (AfterChangeProfileEvent != null)
{
return AfterChangeProfileEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedChangeProfileEvent(GeneralEventArgs e)
{
if (SucceedChangeProfileEvent != null)
{
return SucceedChangeProfileEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedChangeProfileEvent(GeneralEventArgs e)
{
if (FailedChangeProfileEvent != null)
{
return FailedChangeProfileEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}

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@ -0,0 +1,57 @@
using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class ChangeRoomSettingEvent : IChangeRoomSettingEvent
{
public event IEvent.BeforeEvent? BeforeChangeRoomSettingEvent;
public event IEvent.AfterEvent? AfterChangeRoomSettingEvent;
public event IEvent.SucceedEvent? SucceedChangeRoomSettingEvent;
public event IEvent.FailedEvent? FailedChangeRoomSettingEvent;
public virtual Enum.EventResult OnBeforeChangeRoomSettingEvent(GeneralEventArgs e)
{
if (BeforeChangeRoomSettingEvent != null)
{
return BeforeChangeRoomSettingEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterChangeRoomSettingEvent(GeneralEventArgs e)
{
if (AfterChangeRoomSettingEvent != null)
{
return AfterChangeRoomSettingEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedChangeRoomSettingEvent(GeneralEventArgs e)
{
if (SucceedChangeRoomSettingEvent != null)
{
return SucceedChangeRoomSettingEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedChangeRoomSettingEvent(GeneralEventArgs e)
{
if (FailedChangeRoomSettingEvent != null)
{
return FailedChangeRoomSettingEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}

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@ -0,0 +1,57 @@
using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class CreateRoomEvent : ICreateRoomEvent
{
public event IEvent.BeforeEvent? BeforeCreateRoomEvent;
public event IEvent.AfterEvent? AfterCreateRoomEvent;
public event IEvent.SucceedEvent? SucceedCreateRoomEvent;
public event IEvent.FailedEvent? FailedCreateRoomEvent;
public virtual Enum.EventResult OnBeforeCreateRoomEvent(GeneralEventArgs e)
{
if (BeforeCreateRoomEvent != null)
{
return BeforeCreateRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterCreateRoomEvent(GeneralEventArgs e)
{
if (AfterCreateRoomEvent != null)
{
return AfterCreateRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedCreateRoomEvent(GeneralEventArgs e)
{
if (SucceedCreateRoomEvent != null)
{
return SucceedCreateRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedCreateRoomEvent(GeneralEventArgs e)
{
if (FailedCreateRoomEvent != null)
{
return FailedCreateRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}

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@ -0,0 +1,57 @@
using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class EndGameEvent : IEndGameEvent
{
public event IEvent.BeforeEvent? BeforeEndGameEvent;
public event IEvent.AfterEvent? AfterEndGameEvent;
public event IEvent.SucceedEvent? SucceedEndGameEvent;
public event IEvent.FailedEvent? FailedEndGameEvent;
public virtual Enum.EventResult OnBeforeEndGameEvent(GeneralEventArgs e)
{
if (BeforeEndGameEvent != null)
{
return BeforeEndGameEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterEndGameEvent(GeneralEventArgs e)
{
if (AfterEndGameEvent != null)
{
return AfterEndGameEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedEndGameEvent(GeneralEventArgs e)
{
if (SucceedEndGameEvent != null)
{
return SucceedEndGameEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedEndGameEvent(GeneralEventArgs e)
{
if (FailedEndGameEvent != null)
{
return FailedEndGameEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}

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@ -0,0 +1,57 @@
using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class IntoRoomEvent : IIntoRoomEvent
{
public event IEvent.BeforeEvent? BeforeIntoRoomEvent;
public event IEvent.AfterEvent? AfterIntoRoomEvent;
public event IEvent.SucceedEvent? SucceedIntoRoomEvent;
public event IEvent.FailedEvent? FailedIntoRoomEvent;
public virtual Enum.EventResult OnBeforeIntoRoomEvent(GeneralEventArgs e)
{
if (BeforeIntoRoomEvent != null)
{
return BeforeIntoRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterIntoRoomEvent(GeneralEventArgs e)
{
if (AfterIntoRoomEvent != null)
{
return AfterIntoRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedIntoRoomEvent(GeneralEventArgs e)
{
if (SucceedIntoRoomEvent != null)
{
return SucceedIntoRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedIntoRoomEvent(GeneralEventArgs e)
{
if (FailedIntoRoomEvent != null)
{
return FailedIntoRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}

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@ -0,0 +1,57 @@
using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class LoginEvent : ILoginEvent
{
public event IEvent.BeforeEvent? BeforeLoginEvent;
public event IEvent.AfterEvent? AfterLoginEvent;
public event IEvent.SucceedEvent? SucceedLoginEvent;
public event IEvent.FailedEvent? FailedLoginEvent;
public virtual Enum.EventResult OnBeforeLoginEvent(GeneralEventArgs e)
{
if (BeforeLoginEvent != null)
{
return BeforeLoginEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterLoginEvent(GeneralEventArgs e)
{
if (AfterLoginEvent != null)
{
return AfterLoginEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedLoginEvent(GeneralEventArgs e)
{
if (SucceedLoginEvent != null)
{
return SucceedLoginEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedLoginEvent(GeneralEventArgs e)
{
if (FailedLoginEvent != null)
{
return FailedLoginEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}

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@ -0,0 +1,57 @@
using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class LogoutEvent : ILogoutEvent
{
public event IEvent.BeforeEvent? BeforeLogoutEvent;
public event IEvent.AfterEvent? AfterLogoutEvent;
public event IEvent.SucceedEvent? SucceedLogoutEvent;
public event IEvent.FailedEvent? FailedLogoutEvent;
public virtual Enum.EventResult OnBeforeLogoutEvent(GeneralEventArgs e)
{
if (BeforeLogoutEvent != null)
{
return BeforeLogoutEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterLogoutEvent(GeneralEventArgs e)
{
if (AfterLogoutEvent != null)
{
return AfterLogoutEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedLogoutEvent(GeneralEventArgs e)
{
if (SucceedLogoutEvent != null)
{
return SucceedLogoutEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedLogoutEvent(GeneralEventArgs e)
{
if (FailedLogoutEvent != null)
{
return FailedLogoutEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}

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@ -0,0 +1,57 @@
using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class OpenInventoryEvent : IOpenInventoryEvent
{
public event IEvent.BeforeEvent? BeforeOpenInventoryEvent;
public event IEvent.AfterEvent? AfterOpenInventoryEvent;
public event IEvent.SucceedEvent? SucceedOpenInventoryEvent;
public event IEvent.FailedEvent? FailedOpenInventoryEvent;
public virtual Enum.EventResult OnBeforeOpenInventoryEvent(GeneralEventArgs e)
{
if (BeforeOpenInventoryEvent != null)
{
return BeforeOpenInventoryEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterOpenInventoryEvent(GeneralEventArgs e)
{
if (AfterOpenInventoryEvent != null)
{
return AfterOpenInventoryEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedOpenInventoryEvent(GeneralEventArgs e)
{
if (SucceedOpenInventoryEvent != null)
{
return SucceedOpenInventoryEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedOpenInventoryEvent(GeneralEventArgs e)
{
if (FailedOpenInventoryEvent != null)
{
return FailedOpenInventoryEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}

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using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class OpenStoreEvent : IOpenStoreEvent
{
public event IEvent.BeforeEvent? BeforeOpenStoreEvent;
public event IEvent.AfterEvent? AfterOpenStoreEvent;
public event IEvent.SucceedEvent? SucceedOpenStoreEvent;
public event IEvent.FailedEvent? FailedOpenStoreEvent;
public virtual Enum.EventResult OnBeforeOpenStoreEvent(GeneralEventArgs e)
{
if (BeforeOpenStoreEvent != null)
{
return BeforeOpenStoreEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterOpenStoreEvent(GeneralEventArgs e)
{
if (AfterOpenStoreEvent != null)
{
return AfterOpenStoreEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedOpenStoreEvent(GeneralEventArgs e)
{
if (SucceedOpenStoreEvent != null)
{
return SucceedOpenStoreEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedOpenStoreEvent(GeneralEventArgs e)
{
if (FailedOpenStoreEvent != null)
{
return FailedOpenStoreEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}

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using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class QuitRoomEvent : IQuitRoomEvent
{
public event IEvent.BeforeEvent? BeforeQuitRoomEvent;
public event IEvent.AfterEvent? AfterQuitRoomEvent;
public event IEvent.SucceedEvent? SucceedQuitRoomEvent;
public event IEvent.FailedEvent? FailedQuitRoomEvent;
public virtual Enum.EventResult OnBeforeQuitRoomEvent(GeneralEventArgs e)
{
if (BeforeQuitRoomEvent != null)
{
return BeforeQuitRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterQuitRoomEvent(GeneralEventArgs e)
{
if (AfterQuitRoomEvent != null)
{
return AfterQuitRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedQuitRoomEvent(GeneralEventArgs e)
{
if (SucceedQuitRoomEvent != null)
{
return SucceedQuitRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedQuitRoomEvent(GeneralEventArgs e)
{
if (FailedQuitRoomEvent != null)
{
return FailedQuitRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}

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using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class RegEvent : IRegEvent
{
public event IEvent.BeforeEvent? BeforeRegEvent;
public event IEvent.AfterEvent? AfterRegEvent;
public event IEvent.SucceedEvent? SucceedRegEvent;
public event IEvent.FailedEvent? FailedRegEvent;
public virtual Enum.EventResult OnBeforeRegEvent(GeneralEventArgs e)
{
if (BeforeRegEvent != null)
{
return BeforeRegEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterRegEvent(GeneralEventArgs e)
{
if (AfterRegEvent != null)
{
return AfterRegEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedRegEvent(GeneralEventArgs e)
{
if (SucceedRegEvent != null)
{
return SucceedRegEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedRegEvent(GeneralEventArgs e)
{
if (FailedRegEvent != null)
{
return FailedRegEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}

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using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class SendTalkEvent : ISendTalkEvent
{
public event IEvent.BeforeEvent? BeforeSendTalkEvent;
public event IEvent.AfterEvent? AfterSendTalkEvent;
public event IEvent.SucceedEvent? SucceedSendTalkEvent;
public event IEvent.FailedEvent? FailedSendTalkEvent;
public virtual Enum.EventResult OnBeforeSendTalkEvent(GeneralEventArgs e)
{
if (BeforeSendTalkEvent != null)
{
return BeforeSendTalkEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterSendTalkEvent(GeneralEventArgs e)
{
if (AfterSendTalkEvent != null)
{
return AfterSendTalkEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedSendTalkEvent(GeneralEventArgs e)
{
if (SucceedSendTalkEvent != null)
{
return SucceedSendTalkEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedSendTalkEvent(GeneralEventArgs e)
{
if (FailedSendTalkEvent != null)
{
return FailedSendTalkEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}

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using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class ShowRankingEvent : IShowRankingEvent
{
public event IEvent.BeforeEvent? BeforeShowRankingEvent;
public event IEvent.AfterEvent? AfterShowRankingEvent;
public event IEvent.SucceedEvent? SucceedShowRankingEvent;
public event IEvent.FailedEvent? FailedShowRankingEvent;
public virtual Enum.EventResult OnBeforeShowRankingEvent(GeneralEventArgs e)
{
if (BeforeShowRankingEvent != null)
{
return BeforeShowRankingEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterShowRankingEvent(GeneralEventArgs e)
{
if (AfterShowRankingEvent != null)
{
return AfterShowRankingEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedShowRankingEvent(GeneralEventArgs e)
{
if (SucceedShowRankingEvent != null)
{
return SucceedShowRankingEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedShowRankingEvent(GeneralEventArgs e)
{
if (FailedShowRankingEvent != null)
{
return FailedShowRankingEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}

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using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class SignInEvent : ISignInEvent
{
public event IEvent.BeforeEvent? BeforeSignInEvent;
public event IEvent.AfterEvent? AfterSignInEvent;
public event IEvent.SucceedEvent? SucceedSignInEvent;
public event IEvent.FailedEvent? FailedSignInEvent;
public virtual Enum.EventResult OnBeforeSignInEvent(GeneralEventArgs e)
{
if (BeforeSignInEvent != null)
{
return BeforeSignInEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterSignInEvent(GeneralEventArgs e)
{
if (AfterSignInEvent != null)
{
return AfterSignInEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedSignInEvent(GeneralEventArgs e)
{
if (SucceedSignInEvent != null)
{
return SucceedSignInEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedSignInEvent(GeneralEventArgs e)
{
if (FailedSignInEvent != null)
{
return FailedSignInEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}

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using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class StartGameEvent : IStartGameEvent
{
public event IEvent.BeforeEvent? BeforeStartGameEvent;
public event IEvent.AfterEvent? AfterStartGameEvent;
public event IEvent.SucceedEvent? SucceedStartGameEvent;
public event IEvent.FailedEvent? FailedStartGameEvent;
public virtual Enum.EventResult OnBeforeStartGameEvent(GeneralEventArgs e)
{
if (BeforeStartGameEvent != null)
{
return BeforeStartGameEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterStartGameEvent(GeneralEventArgs e)
{
if (AfterStartGameEvent != null)
{
return AfterStartGameEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedStartGameEvent(GeneralEventArgs e)
{
if (SucceedStartGameEvent != null)
{
return SucceedStartGameEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedStartGameEvent(GeneralEventArgs e)
{
if (FailedStartGameEvent != null)
{
return FailedStartGameEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}

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using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class StartMatchEvent : IStartMatchEvent
{
public event IEvent.BeforeEvent? BeforeStartMatchEvent;
public event IEvent.AfterEvent? AfterStartMatchEvent;
public event IEvent.SucceedEvent? SucceedStartMatchEvent;
public event IEvent.FailedEvent? FailedStartMatchEvent;
public virtual Enum.EventResult OnBeforeStartMatchEvent(GeneralEventArgs e)
{
if (BeforeStartMatchEvent != null)
{
return BeforeStartMatchEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterStartMatchEvent(GeneralEventArgs e)
{
if (AfterStartMatchEvent != null)
{
return AfterStartMatchEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedStartMatchEvent(GeneralEventArgs e)
{
if (SucceedStartMatchEvent != null)
{
return SucceedStartMatchEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedStartMatchEvent(GeneralEventArgs e)
{
if (FailedStartMatchEvent != null)
{
return FailedStartMatchEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}

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using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class UseItemEvent : IUseItemEvent
{
public event IEvent.BeforeEvent? BeforeUseItemEvent;
public event IEvent.AfterEvent? AfterUseItemEvent;
public event IEvent.SucceedEvent? SucceedUseItemEvent;
public event IEvent.FailedEvent? FailedUseItemEvent;
public virtual Enum.EventResult OnBeforeUseItemEvent(GeneralEventArgs e)
{
if (BeforeUseItemEvent != null)
{
return BeforeUseItemEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterUseItemEvent(GeneralEventArgs e)
{
if (AfterUseItemEvent != null)
{
return AfterUseItemEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedUseItemEvent(GeneralEventArgs e)
{
if (SucceedUseItemEvent != null)
{
return SucceedUseItemEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedUseItemEvent(GeneralEventArgs e)
{
if (FailedUseItemEvent != null)
{
return FailedUseItemEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}

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@ -7,7 +7,7 @@ using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.General namespace Milimoe.FunGame.Core.Entity.General
{ {
public class Stock public class Inventory
{ {
public int Id { get; set; } public int Id { get; set; }
public string Name { get; set; } = ""; public string Name { get; set; } = "";

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@ -24,7 +24,7 @@ namespace Milimoe.FunGame.Core.Entity.General
public decimal Materials { get; set; } = 0; public decimal Materials { get; set; } = 0;
public decimal GameTime { get; set; } = 0; public decimal GameTime { get; set; } = 0;
public UserStatistics? Statistics { get; set; } = null; public UserStatistics? Statistics { get; set; } = null;
public Stock? Stock { get; set; } = null; public Inventory? Stock { get; set; } = null;
internal User() internal User()
{ {

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@ -127,12 +127,12 @@ namespace Milimoe.FunGame.Core.Interface
public event FailedEvent FailedChangeAccountSettingEvent; public event FailedEvent FailedChangeAccountSettingEvent;
} }
public interface IOpenStockEvent : IEvent public interface IOpenInventoryEvent : IEvent
{ {
public event BeforeEvent BeforeOpenStockEvent; public event BeforeEvent BeforeOpenInventoryEvent;
public event AfterEvent AfterOpenStockEvent; public event AfterEvent AfterOpenInventoryEvent;
public event SucceedEvent SucceedOpenStockEvent; public event SucceedEvent SucceedOpenInventoryEvent;
public event FailedEvent FailedOpenStockEvent; public event FailedEvent FailedOpenInventoryEvent;
} }
public interface ISignInEvent : IEvent public interface ISignInEvent : IEvent

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@ -13,6 +13,7 @@ using Milimoe.FunGame.Core.Entity.Enum;
using Milimoe.FunGame.Desktop.Others; using Milimoe.FunGame.Desktop.Others;
using Milimoe.FunGame.Desktop.UI; using Milimoe.FunGame.Desktop.UI;
using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Api.Factory;
namespace Milimoe.FunGame.Desktop.Utils namespace Milimoe.FunGame.Desktop.Utils
{ {
@ -51,7 +52,7 @@ namespace Milimoe.FunGame.Desktop.Utils
case (int)SocketHelperMethod.Login: case (int)SocketHelperMethod.Login:
if (client != null) if (client != null)
{ {
Send((int)SocketMessageType.CheckLogin, new object[] { Main, client, new User("Mili") }); Send((int)SocketMessageType.CheckLogin, new object[] { Main, client, UserFactory.GetInstance("Mili") });
return true; return true;
} }
return false; return false;