FunGame-Core/FunGame.Core/Entity/Event/CreateRoomEvent.cs
2022-10-19 23:27:08 +08:00

58 lines
1.6 KiB
C#

using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class CreateRoomEvent : ICreateRoomEvent
{
public event IEvent.BeforeEvent? BeforeCreateRoomEvent;
public event IEvent.AfterEvent? AfterCreateRoomEvent;
public event IEvent.SucceedEvent? SucceedCreateRoomEvent;
public event IEvent.FailedEvent? FailedCreateRoomEvent;
public virtual Enum.EventResult OnBeforeCreateRoomEvent(GeneralEventArgs e)
{
if (BeforeCreateRoomEvent != null)
{
return BeforeCreateRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterCreateRoomEvent(GeneralEventArgs e)
{
if (AfterCreateRoomEvent != null)
{
return AfterCreateRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedCreateRoomEvent(GeneralEventArgs e)
{
if (SucceedCreateRoomEvent != null)
{
return SucceedCreateRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedCreateRoomEvent(GeneralEventArgs e)
{
if (FailedCreateRoomEvent != null)
{
return FailedCreateRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}