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https://github.com/project-redbud/FunGame-Core.git
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58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using Milimoe.FunGame.Core.Interface;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Entity.Event
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{
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public class CreateRoomEvent : ICreateRoomEvent
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{
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public event IEvent.BeforeEvent? BeforeCreateRoomEvent;
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public event IEvent.AfterEvent? AfterCreateRoomEvent;
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public event IEvent.SucceedEvent? SucceedCreateRoomEvent;
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public event IEvent.FailedEvent? FailedCreateRoomEvent;
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public virtual Enum.EventResult OnBeforeCreateRoomEvent(GeneralEventArgs e)
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{
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if (BeforeCreateRoomEvent != null)
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{
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return BeforeCreateRoomEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnAfterCreateRoomEvent(GeneralEventArgs e)
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{
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if (AfterCreateRoomEvent != null)
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{
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return AfterCreateRoomEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnSucceedCreateRoomEvent(GeneralEventArgs e)
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{
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if (SucceedCreateRoomEvent != null)
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{
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return SucceedCreateRoomEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnFailedCreateRoomEvent(GeneralEventArgs e)
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{
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if (FailedCreateRoomEvent != null)
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{
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return FailedCreateRoomEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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}
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}
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