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https://github.com/project-redbud/FunGame-Core.git
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58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using Milimoe.FunGame.Core.Interface;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Entity.Event
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{
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public class LoginEvent : ILoginEvent
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{
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public event IEvent.BeforeEvent? BeforeLoginEvent;
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public event IEvent.AfterEvent? AfterLoginEvent;
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public event IEvent.SucceedEvent? SucceedLoginEvent;
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public event IEvent.FailedEvent? FailedLoginEvent;
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public virtual Enum.EventResult OnBeforeLoginEvent(GeneralEventArgs e)
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{
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if (BeforeLoginEvent != null)
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{
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return BeforeLoginEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnAfterLoginEvent(GeneralEventArgs e)
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{
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if (AfterLoginEvent != null)
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{
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return AfterLoginEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnSucceedLoginEvent(GeneralEventArgs e)
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{
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if (SucceedLoginEvent != null)
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{
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return SucceedLoginEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnFailedLoginEvent(GeneralEventArgs e)
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{
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if (FailedLoginEvent != null)
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{
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return FailedLoginEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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}
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}
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