2022-10-19 23:27:08 +08:00

58 lines
1.5 KiB
C#

using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class LoginEvent : ILoginEvent
{
public event IEvent.BeforeEvent? BeforeLoginEvent;
public event IEvent.AfterEvent? AfterLoginEvent;
public event IEvent.SucceedEvent? SucceedLoginEvent;
public event IEvent.FailedEvent? FailedLoginEvent;
public virtual Enum.EventResult OnBeforeLoginEvent(GeneralEventArgs e)
{
if (BeforeLoginEvent != null)
{
return BeforeLoginEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterLoginEvent(GeneralEventArgs e)
{
if (AfterLoginEvent != null)
{
return AfterLoginEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedLoginEvent(GeneralEventArgs e)
{
if (SucceedLoginEvent != null)
{
return SucceedLoginEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedLoginEvent(GeneralEventArgs e)
{
if (FailedLoginEvent != null)
{
return FailedLoginEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}