添加迟滞,区分减速

This commit is contained in:
milimoe 2025-07-04 01:40:14 +08:00
parent b59291be3f
commit 160c691780
Signed by: milimoe
GPG Key ID: 9554D37E4B8991D0
2 changed files with 11 additions and 3 deletions

View File

@ -721,6 +721,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
EffectType.StrongDispelling => "持续性强驱散",
EffectType.Recovery => "恢复",
EffectType.Vulnerable => "易伤",
EffectType.Delay => "迟滞",
_ => "未知效果"
};
}
@ -780,6 +781,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
EffectType.WeakDispelling => DispelledType.Weak,
EffectType.Recovery => DispelledType.Weak,
EffectType.Vulnerable => DispelledType.Weak,
EffectType.Delay => DispelledType.Weak,
_ => DispelledType.Weak
};
}
@ -839,6 +841,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
EffectType.StrongDispelling => false,
EffectType.Recovery => false,
EffectType.Vulnerable => true,
EffectType.Delay => true,
_ => false
};
}

View File

@ -297,7 +297,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
Taunt,
/// <summary>
/// 减速,目标行动速度和攻击频率降低
/// 减速,目标行动速度或加速系数降低
/// </summary>
Slow,
@ -417,7 +417,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
Confusion,
/// <summary>
/// 石化,目标无法行动,并大幅增加受到的伤害
/// 石化,目标无法行动
/// </summary>
Petrify,
@ -489,7 +489,12 @@ namespace Milimoe.FunGame.Core.Library.Constant
/// <summary>
/// 易伤
/// </summary>
Vulnerable
Vulnerable,
/// <summary>
/// 迟滞,硬直时间延长
/// </summary>
Delay
}
public enum ItemType