diff --git a/Library/Constant/ConstantSet.cs b/Library/Constant/ConstantSet.cs
index a0a4c1f..8ba1a72 100644
--- a/Library/Constant/ConstantSet.cs
+++ b/Library/Constant/ConstantSet.cs
@@ -721,6 +721,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
EffectType.StrongDispelling => "持续性强驱散",
EffectType.Recovery => "恢复",
EffectType.Vulnerable => "易伤",
+ EffectType.Delay => "迟滞",
_ => "未知效果"
};
}
@@ -780,6 +781,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
EffectType.WeakDispelling => DispelledType.Weak,
EffectType.Recovery => DispelledType.Weak,
EffectType.Vulnerable => DispelledType.Weak,
+ EffectType.Delay => DispelledType.Weak,
_ => DispelledType.Weak
};
}
@@ -839,6 +841,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
EffectType.StrongDispelling => false,
EffectType.Recovery => false,
EffectType.Vulnerable => true,
+ EffectType.Delay => true,
_ => false
};
}
diff --git a/Library/Constant/TypeEnum.cs b/Library/Constant/TypeEnum.cs
index 89fb7ea..41720af 100644
--- a/Library/Constant/TypeEnum.cs
+++ b/Library/Constant/TypeEnum.cs
@@ -297,7 +297,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
Taunt,
///
- /// 减速,目标行动速度和攻击频率降低
+ /// 减速,目标行动速度或加速系数降低
///
Slow,
@@ -417,7 +417,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
Confusion,
///
- /// 石化,目标无法行动,并大幅增加受到的伤害
+ /// 石化,目标无法行动
///
Petrify,
@@ -489,7 +489,12 @@ namespace Milimoe.FunGame.Core.Library.Constant
///
/// 易伤
///
- Vulnerable
+ Vulnerable,
+
+ ///
+ /// 迟滞,硬直时间延长
+ ///
+ Delay
}
public enum ItemType