diff --git a/Library/Constant/ConstantSet.cs b/Library/Constant/ConstantSet.cs index a0a4c1f..8ba1a72 100644 --- a/Library/Constant/ConstantSet.cs +++ b/Library/Constant/ConstantSet.cs @@ -721,6 +721,7 @@ namespace Milimoe.FunGame.Core.Library.Constant EffectType.StrongDispelling => "持续性强驱散", EffectType.Recovery => "恢复", EffectType.Vulnerable => "易伤", + EffectType.Delay => "迟滞", _ => "未知效果" }; } @@ -780,6 +781,7 @@ namespace Milimoe.FunGame.Core.Library.Constant EffectType.WeakDispelling => DispelledType.Weak, EffectType.Recovery => DispelledType.Weak, EffectType.Vulnerable => DispelledType.Weak, + EffectType.Delay => DispelledType.Weak, _ => DispelledType.Weak }; } @@ -839,6 +841,7 @@ namespace Milimoe.FunGame.Core.Library.Constant EffectType.StrongDispelling => false, EffectType.Recovery => false, EffectType.Vulnerable => true, + EffectType.Delay => true, _ => false }; } diff --git a/Library/Constant/TypeEnum.cs b/Library/Constant/TypeEnum.cs index 89fb7ea..41720af 100644 --- a/Library/Constant/TypeEnum.cs +++ b/Library/Constant/TypeEnum.cs @@ -297,7 +297,7 @@ namespace Milimoe.FunGame.Core.Library.Constant Taunt, /// - /// 减速,目标行动速度和攻击频率降低 + /// 减速,目标行动速度或加速系数降低 /// Slow, @@ -417,7 +417,7 @@ namespace Milimoe.FunGame.Core.Library.Constant Confusion, /// - /// 石化,目标无法行动,并大幅增加受到的伤害 + /// 石化,目标无法行动 /// Petrify, @@ -489,7 +489,12 @@ namespace Milimoe.FunGame.Core.Library.Constant /// /// 易伤 /// - Vulnerable + Vulnerable, + + /// + /// 迟滞,硬直时间延长 + /// + Delay } public enum ItemType