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添加迟滞,区分减速
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@ -721,6 +721,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
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EffectType.StrongDispelling => "持续性强驱散",
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EffectType.StrongDispelling => "持续性强驱散",
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EffectType.Recovery => "恢复",
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EffectType.Recovery => "恢复",
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EffectType.Vulnerable => "易伤",
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EffectType.Vulnerable => "易伤",
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EffectType.Delay => "迟滞",
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_ => "未知效果"
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_ => "未知效果"
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};
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};
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}
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}
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@ -780,6 +781,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
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EffectType.WeakDispelling => DispelledType.Weak,
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EffectType.WeakDispelling => DispelledType.Weak,
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EffectType.Recovery => DispelledType.Weak,
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EffectType.Recovery => DispelledType.Weak,
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EffectType.Vulnerable => DispelledType.Weak,
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EffectType.Vulnerable => DispelledType.Weak,
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EffectType.Delay => DispelledType.Weak,
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_ => DispelledType.Weak
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_ => DispelledType.Weak
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};
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};
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}
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}
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@ -839,6 +841,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
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EffectType.StrongDispelling => false,
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EffectType.StrongDispelling => false,
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EffectType.Recovery => false,
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EffectType.Recovery => false,
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EffectType.Vulnerable => true,
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EffectType.Vulnerable => true,
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EffectType.Delay => true,
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_ => false
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_ => false
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};
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};
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}
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}
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@ -297,7 +297,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
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Taunt,
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Taunt,
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/// <summary>
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/// <summary>
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/// 减速,目标行动速度和攻击频率降低
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/// 减速,目标行动速度或加速系数降低
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/// </summary>
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/// </summary>
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Slow,
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Slow,
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@ -417,7 +417,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
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Confusion,
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Confusion,
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/// <summary>
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/// <summary>
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/// 石化,目标无法行动,并大幅增加受到的伤害
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/// 石化,目标无法行动
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/// </summary>
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/// </summary>
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Petrify,
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Petrify,
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@ -489,7 +489,12 @@ namespace Milimoe.FunGame.Core.Library.Constant
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/// <summary>
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/// <summary>
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/// 易伤
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/// 易伤
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/// </summary>
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/// </summary>
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Vulnerable
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Vulnerable,
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/// <summary>
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/// 迟滞,硬直时间延长
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/// </summary>
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Delay
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}
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}
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public enum ItemType
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public enum ItemType
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