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https://github.com/milimoe/FunGame-Testing.git
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测试
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@ -1,4 +1,5 @@
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using Oshima.FunGame.OshimaModules;
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using Oshima.FunGame.OshimaModules;
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using Oshima.FunGame.OshimaModules.Models;
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using Oshima.FunGame.OshimaServers.Service;
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using Oshima.FunGame.OshimaServers.Service;
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using Application = System.Windows.Application;
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using Application = System.Windows.Application;
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@ -14,7 +15,7 @@ namespace Milimoe.FunGame.Testing.Desktop
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sm.Load();
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sm.Load();
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ItemModule im = new();
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ItemModule im = new();
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im.Load();
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im.Load();
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FunGameService.InitFunGame();
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FunGameConstant.InitFunGame();
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FunGameSimulation.InitFunGameSimulation();
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FunGameSimulation.InitFunGameSimulation();
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}
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}
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}
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}
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@ -1,7 +1,6 @@
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Logging;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Model;
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using Milimoe.FunGame.Core.Model;
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using Oshima.FunGame.OshimaMaps;
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using Oshima.FunGame.OshimaMaps;
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using Oshima.FunGame.OshimaModules;
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using Oshima.FunGame.OshimaModules;
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@ -24,7 +23,7 @@ sm.Load();
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ItemModule im = new();
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ItemModule im = new();
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im.Load();
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im.Load();
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FunGameService.InitFunGame();
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FunGameConstant.InitFunGame();
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FunGameSimulation.InitFunGameSimulation();
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FunGameSimulation.InitFunGameSimulation();
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FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory()));
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FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory()));
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@ -124,7 +123,7 @@ while (true)
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{
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{
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FunGameSimulation.IsDebug = true;
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FunGameSimulation.IsDebug = true;
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DateTime start = DateTime.Now;
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DateTime start = DateTime.Now;
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await FunGameSimulation.StartSimulationGame(true, false, true, false, useStore: false, hasMap: true);
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await FunGameSimulation.StartSimulationGame(true, false, true, false, useStore: false, hasMap: false);
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DateTime end = DateTime.Now;
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DateTime end = DateTime.Now;
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Console.WriteLine("模拟时长" + (end - start).TotalSeconds + "秒");
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Console.WriteLine("模拟时长" + (end - start).TotalSeconds + "秒");
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ConsoleKeyInfo key = Console.ReadKey();
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ConsoleKeyInfo key = Console.ReadKey();
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@ -134,7 +133,7 @@ while (true)
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}
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}
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await Task.Delay(1);
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await Task.Delay(1);
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start = DateTime.Now;
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start = DateTime.Now;
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await FunGameSimulation.StartSimulationGame(true, false, false, false, hasMap: true);
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await FunGameSimulation.StartSimulationGame(true, false, false, false, hasMap: false);
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end = DateTime.Now;
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end = DateTime.Now;
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Console.WriteLine("模拟时长" + (end - start).TotalSeconds + "秒");
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Console.WriteLine("模拟时长" + (end - start).TotalSeconds + "秒");
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key = Console.ReadKey();
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key = Console.ReadKey();
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@ -15,7 +15,7 @@ namespace Milimoe.FunGame.Testing.Tests
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while (userlist.Count != 10)
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while (userlist.Count != 10)
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{
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{
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User user = Factory.GetUser();
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User user = Factory.GetUser();
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user.Username = FunGameService.GenerateRandomChineseUserName();
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user.Username = FunGameConstant.GenerateRandomChineseUserName();
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userlist.Add(user);
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userlist.Add(user);
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}
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}
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@ -38,7 +38,7 @@ namespace Milimoe.FunGame.Testing.Tests
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u1.Add(x);
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u1.Add(x);
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if (u1.Count == 1)
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if (u1.Count == 1)
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{
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{
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userTeams[u1] = FunGameService.GenerateRandomChineseUserName();
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userTeams[u1] = FunGameConstant.GenerateRandomChineseUserName();
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}
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}
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Console.WriteLine($"{x} 加入了 {userTeams[u1]}");
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Console.WriteLine($"{x} 加入了 {userTeams[u1]}");
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}
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}
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@ -47,7 +47,7 @@ namespace Milimoe.FunGame.Testing.Tests
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u2.Add(x);
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u2.Add(x);
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if (u2.Count == 1)
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if (u2.Count == 1)
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{
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{
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userTeams[u2] = FunGameService.GenerateRandomChineseUserName();
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userTeams[u2] = FunGameConstant.GenerateRandomChineseUserName();
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}
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}
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Console.WriteLine($"{x} 加入了 {userTeams[u2]}");
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Console.WriteLine($"{x} 加入了 {userTeams[u2]}");
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}
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}
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@ -1,7 +1,7 @@
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Entity;
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using Oshima.FunGame.OshimaModules.Models;
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using Oshima.FunGame.OshimaServers.Model;
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using Oshima.FunGame.OshimaServers.Model;
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using Oshima.FunGame.OshimaServers.Service;
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namespace Milimoe.FunGame.Testing.Tests
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namespace Milimoe.FunGame.Testing.Tests
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{
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{
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@ -17,7 +17,7 @@ namespace Milimoe.FunGame.Testing.Tests
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{
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{
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User user = Factory.GetUser();
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User user = Factory.GetUser();
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user.Id = i;
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user.Id = i;
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user.Username = FunGameService.GenerateRandomChineseUserName();
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user.Username = FunGameConstant.GenerateRandomChineseUserName();
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room.UserAndIsReady.Add(user, true);
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room.UserAndIsReady.Add(user, true);
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points[user] = 0;
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points[user] = 0;
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if (i == 0) room.RoomMaster = user;
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if (i == 0) room.RoomMaster = user;
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