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修复问题和添加测试
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@ -723,7 +723,10 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
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SyncAwaiter.Wait(Controller.UpdateCharacterPositionsOnMap());
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InquiryResponse? response = SyncAwaiter.WaitResult(Controller.RequestInquiryResponseSelection(options));
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SyncAwaiter.Wait(Controller.ResolveInquiryResponseSelection(response));
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return response ?? new(options);
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return response ?? new(options)
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{
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Cancel = true
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};
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}
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return new(options);
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}
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@ -1485,7 +1485,7 @@ namespace Milimoe.FunGame.Testing.Desktop.GameMapTesting
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InquiryResponseSelectionItemsControl.ItemsSource = responses;
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SetRichTextBoxText(InquiryResponseDetailsRichTextBox, "将鼠标悬停在选项上以查看详情。");
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InquiryResponseSelectionOverlay.Visibility = Visibility.Visible;
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InquiryResponseCancel.Visibility = Visibility.Hidden;
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InquiryResponseCancel.Visibility = options.CanCancel ? Visibility.Visible : Visibility.Hidden;
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break;
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}
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}
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@ -56,15 +56,23 @@ queue.LoadGameMap(new FastAutoMap());
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// Console.WriteLine(i.ToString(true, false));
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//}
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//foreach (Skill s in FunGameConstant.Skills)
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//{
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// s.GamingQueue = queue;
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// s.Level = 6;
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// Console.WriteLine(s.GetInfo());
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//}
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foreach (Skill s in FunGameConstant.Skills)
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{
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s.GamingQueue = queue;
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s.Level = 1;
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Console.WriteLine(s.GetInfo());
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s.Level = 2;
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Console.WriteLine(s.GetInfo());
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s.Level = 6;
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Console.WriteLine(s.GetInfo());
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}
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foreach (Skill m in FunGameConstant.Magics)
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{
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m.GamingQueue = queue;
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m.Level = 1;
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Console.WriteLine(m.GetInfo());
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m.Level = 2;
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Console.WriteLine(m.GetInfo());
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m.Level = 8;
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Console.WriteLine(m.GetInfo());
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}
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@ -436,8 +436,8 @@ namespace Milimoe.FunGame.Testing.Tests
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Task.Run(() =>
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{
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Console.WriteLine($"你的角色编号:{character.GetIdName()}");
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Console.WriteLine("【敌对角色列表】" + "\r\n" + string.Join("\r\n", enemys.Select(c => $"{c.GetIdName()}:{c.GetSimpleInBattleInfo(queue.HardnessTime[c])}")));
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Console.WriteLine("【友方角色列表】" + "\r\n" + string.Join("\r\n", teammates.Select(c => $"{c.GetIdName()}:{c.GetSimpleInBattleInfo(queue.HardnessTime[c])}")));
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Console.WriteLine("【敌对角色列表】" + "\r\n" + string.Join("\r\n", enemys.Select(c => $"{c.GetIdName()}:{c.GetInBattleInfo(queue.HardnessTime[c], true)}")));
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Console.WriteLine("【友方角色列表】" + "\r\n" + string.Join("\r\n", teammates.Select(c => $"{c.GetIdName()}:{c.GetInBattleInfo(queue.HardnessTime[c], true)}")));
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while (true)
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{
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if (characters.Count > attack.CanSelectTargetCount)
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@ -538,8 +538,8 @@ namespace Milimoe.FunGame.Testing.Tests
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Task.Run(() =>
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{
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Console.WriteLine($"你的角色编号:{caster.GetIdName()}");
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Console.WriteLine("【敌对角色列表】" + "\r\n" + string.Join("\r\n", enemys.Select(c => $"{c.GetIdName()}:{c.GetSimpleInBattleInfo(queue.HardnessTime[c])}")));
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Console.WriteLine("【友方角色列表】" + "\r\n" + string.Join("\r\n", teammates.Select(c => $"{c.GetIdName()}:{c.GetSimpleInBattleInfo(queue.HardnessTime[c])}")));
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Console.WriteLine("【敌对角色列表】" + "\r\n" + string.Join("\r\n", enemys.Select(c => $"{c.GetIdName()}:{c.GetInBattleInfo(queue.HardnessTime[c], true)}")));
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Console.WriteLine("【友方角色列表】" + "\r\n" + string.Join("\r\n", teammates.Select(c => $"{c.GetIdName()}:{c.GetInBattleInfo(queue.HardnessTime[c], true)}")));
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while (true)
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{
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if (characters.Count > skill.CanSelectTargetCount)
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