diff --git a/Desktop/App.xaml.cs b/Desktop/App.xaml.cs index 5f34680..3401239 100644 --- a/Desktop/App.xaml.cs +++ b/Desktop/App.xaml.cs @@ -1,4 +1,5 @@ using Oshima.FunGame.OshimaModules; +using Oshima.FunGame.OshimaModules.Models; using Oshima.FunGame.OshimaServers.Service; using Application = System.Windows.Application; @@ -14,7 +15,7 @@ namespace Milimoe.FunGame.Testing.Desktop sm.Load(); ItemModule im = new(); im.Load(); - FunGameService.InitFunGame(); + FunGameConstant.InitFunGame(); FunGameSimulation.InitFunGameSimulation(); } } diff --git a/Library/Main.cs b/Library/Main.cs index bea2f39..218e0f4 100644 --- a/Library/Main.cs +++ b/Library/Main.cs @@ -1,7 +1,6 @@ using Microsoft.Extensions.Logging; using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Entity; -using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Model; using Oshima.FunGame.OshimaMaps; using Oshima.FunGame.OshimaModules; @@ -24,7 +23,7 @@ sm.Load(); ItemModule im = new(); im.Load(); -FunGameService.InitFunGame(); +FunGameConstant.InitFunGame(); FunGameSimulation.InitFunGameSimulation(); FunGameController controller = new(new Logger(new LoggerFactory())); @@ -124,7 +123,7 @@ while (true) { FunGameSimulation.IsDebug = true; DateTime start = DateTime.Now; - await FunGameSimulation.StartSimulationGame(true, false, true, false, useStore: false, hasMap: true); + await FunGameSimulation.StartSimulationGame(true, false, true, false, useStore: false, hasMap: false); DateTime end = DateTime.Now; Console.WriteLine("模拟时长" + (end - start).TotalSeconds + "秒"); ConsoleKeyInfo key = Console.ReadKey(); @@ -134,7 +133,7 @@ while (true) } await Task.Delay(1); start = DateTime.Now; - await FunGameSimulation.StartSimulationGame(true, false, false, false, hasMap: true); + await FunGameSimulation.StartSimulationGame(true, false, false, false, hasMap: false); end = DateTime.Now; Console.WriteLine("模拟时长" + (end - start).TotalSeconds + "秒"); key = Console.ReadKey(); diff --git a/Library/Tests/FunGameBO5.cs b/Library/Tests/FunGameBO5.cs index 8ed151f..5549d49 100644 --- a/Library/Tests/FunGameBO5.cs +++ b/Library/Tests/FunGameBO5.cs @@ -15,7 +15,7 @@ namespace Milimoe.FunGame.Testing.Tests while (userlist.Count != 10) { User user = Factory.GetUser(); - user.Username = FunGameService.GenerateRandomChineseUserName(); + user.Username = FunGameConstant.GenerateRandomChineseUserName(); userlist.Add(user); } @@ -38,7 +38,7 @@ namespace Milimoe.FunGame.Testing.Tests u1.Add(x); if (u1.Count == 1) { - userTeams[u1] = FunGameService.GenerateRandomChineseUserName(); + userTeams[u1] = FunGameConstant.GenerateRandomChineseUserName(); } Console.WriteLine($"{x} 加入了 {userTeams[u1]}"); } @@ -47,7 +47,7 @@ namespace Milimoe.FunGame.Testing.Tests u2.Add(x); if (u2.Count == 1) { - userTeams[u2] = FunGameService.GenerateRandomChineseUserName(); + userTeams[u2] = FunGameConstant.GenerateRandomChineseUserName(); } Console.WriteLine($"{x} 加入了 {userTeams[u2]}"); } diff --git a/Library/Tests/HorseTest.cs b/Library/Tests/HorseTest.cs index cfce2f8..ab1f8fd 100644 --- a/Library/Tests/HorseTest.cs +++ b/Library/Tests/HorseTest.cs @@ -1,7 +1,7 @@ using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Entity; +using Oshima.FunGame.OshimaModules.Models; using Oshima.FunGame.OshimaServers.Model; -using Oshima.FunGame.OshimaServers.Service; namespace Milimoe.FunGame.Testing.Tests { @@ -17,7 +17,7 @@ namespace Milimoe.FunGame.Testing.Tests { User user = Factory.GetUser(); user.Id = i; - user.Username = FunGameService.GenerateRandomChineseUserName(); + user.Username = FunGameConstant.GenerateRandomChineseUserName(); room.UserAndIsReady.Add(user, true); points[user] = 0; if (i == 0) room.RoomMaster = user;