This commit is contained in:
milimoe 2026-01-26 23:33:03 +08:00
parent f1c6d62779
commit 38a938a5a5
Signed by: milimoe
GPG Key ID: 9554D37E4B8991D0
4 changed files with 10 additions and 10 deletions

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@ -1,4 +1,5 @@
using Oshima.FunGame.OshimaModules; using Oshima.FunGame.OshimaModules;
using Oshima.FunGame.OshimaModules.Models;
using Oshima.FunGame.OshimaServers.Service; using Oshima.FunGame.OshimaServers.Service;
using Application = System.Windows.Application; using Application = System.Windows.Application;
@ -14,7 +15,7 @@ namespace Milimoe.FunGame.Testing.Desktop
sm.Load(); sm.Load();
ItemModule im = new(); ItemModule im = new();
im.Load(); im.Load();
FunGameService.InitFunGame(); FunGameConstant.InitFunGame();
FunGameSimulation.InitFunGameSimulation(); FunGameSimulation.InitFunGameSimulation();
} }
} }

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@ -1,7 +1,6 @@
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Model; using Milimoe.FunGame.Core.Model;
using Oshima.FunGame.OshimaMaps; using Oshima.FunGame.OshimaMaps;
using Oshima.FunGame.OshimaModules; using Oshima.FunGame.OshimaModules;
@ -24,7 +23,7 @@ sm.Load();
ItemModule im = new(); ItemModule im = new();
im.Load(); im.Load();
FunGameService.InitFunGame(); FunGameConstant.InitFunGame();
FunGameSimulation.InitFunGameSimulation(); FunGameSimulation.InitFunGameSimulation();
FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory())); FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory()));
@ -124,7 +123,7 @@ while (true)
{ {
FunGameSimulation.IsDebug = true; FunGameSimulation.IsDebug = true;
DateTime start = DateTime.Now; DateTime start = DateTime.Now;
await FunGameSimulation.StartSimulationGame(true, false, true, false, useStore: false, hasMap: true); await FunGameSimulation.StartSimulationGame(true, false, true, false, useStore: false, hasMap: false);
DateTime end = DateTime.Now; DateTime end = DateTime.Now;
Console.WriteLine("模拟时长" + (end - start).TotalSeconds + "秒"); Console.WriteLine("模拟时长" + (end - start).TotalSeconds + "秒");
ConsoleKeyInfo key = Console.ReadKey(); ConsoleKeyInfo key = Console.ReadKey();
@ -134,7 +133,7 @@ while (true)
} }
await Task.Delay(1); await Task.Delay(1);
start = DateTime.Now; start = DateTime.Now;
await FunGameSimulation.StartSimulationGame(true, false, false, false, hasMap: true); await FunGameSimulation.StartSimulationGame(true, false, false, false, hasMap: false);
end = DateTime.Now; end = DateTime.Now;
Console.WriteLine("模拟时长" + (end - start).TotalSeconds + "秒"); Console.WriteLine("模拟时长" + (end - start).TotalSeconds + "秒");
key = Console.ReadKey(); key = Console.ReadKey();

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@ -15,7 +15,7 @@ namespace Milimoe.FunGame.Testing.Tests
while (userlist.Count != 10) while (userlist.Count != 10)
{ {
User user = Factory.GetUser(); User user = Factory.GetUser();
user.Username = FunGameService.GenerateRandomChineseUserName(); user.Username = FunGameConstant.GenerateRandomChineseUserName();
userlist.Add(user); userlist.Add(user);
} }
@ -38,7 +38,7 @@ namespace Milimoe.FunGame.Testing.Tests
u1.Add(x); u1.Add(x);
if (u1.Count == 1) if (u1.Count == 1)
{ {
userTeams[u1] = FunGameService.GenerateRandomChineseUserName(); userTeams[u1] = FunGameConstant.GenerateRandomChineseUserName();
} }
Console.WriteLine($"{x} 加入了 {userTeams[u1]}"); Console.WriteLine($"{x} 加入了 {userTeams[u1]}");
} }
@ -47,7 +47,7 @@ namespace Milimoe.FunGame.Testing.Tests
u2.Add(x); u2.Add(x);
if (u2.Count == 1) if (u2.Count == 1)
{ {
userTeams[u2] = FunGameService.GenerateRandomChineseUserName(); userTeams[u2] = FunGameConstant.GenerateRandomChineseUserName();
} }
Console.WriteLine($"{x} 加入了 {userTeams[u2]}"); Console.WriteLine($"{x} 加入了 {userTeams[u2]}");
} }

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@ -1,7 +1,7 @@
using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Entity;
using Oshima.FunGame.OshimaModules.Models;
using Oshima.FunGame.OshimaServers.Model; using Oshima.FunGame.OshimaServers.Model;
using Oshima.FunGame.OshimaServers.Service;
namespace Milimoe.FunGame.Testing.Tests namespace Milimoe.FunGame.Testing.Tests
{ {
@ -17,7 +17,7 @@ namespace Milimoe.FunGame.Testing.Tests
{ {
User user = Factory.GetUser(); User user = Factory.GetUser();
user.Id = i; user.Id = i;
user.Username = FunGameService.GenerateRandomChineseUserName(); user.Username = FunGameConstant.GenerateRandomChineseUserName();
room.UserAndIsReady.Add(user, true); room.UserAndIsReady.Add(user, true);
points[user] = 0; points[user] = 0;
if (i == 0) room.RoomMaster = user; if (i == 0) room.RoomMaster = user;