forked from Oshima-Studios/OshimaGameModule
24 lines
943 B
C#
24 lines
943 B
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
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namespace Oshima.FunGame.OshimaModules.Skills
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{
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public class 火山咆哮 : Skill
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{
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public override long Id => (long)MagicID.火山咆哮;
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public override string Name => "火山咆哮";
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public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
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public override double MPCost => Level > 0 ? 45 + (50 * (Level - 1)) : 45;
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public override double CD => 30;
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public override double CastTime => 8;
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public override double HardnessTime { get; set; } = 4;
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public override int CanSelectTargetCount => 3;
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public 火山咆哮(Character? character = null) : base(SkillType.Magic, character)
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{
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Effects.Add(new 基于核心属性的伤害(this, 35, 15, 0.2, 0.15));
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}
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}
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}
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