using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 火山咆哮 : Skill { public override long Id => (long)MagicID.火山咆哮; public override string Name => "火山咆哮"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public override double MPCost => Level > 0 ? 45 + (50 * (Level - 1)) : 45; public override double CD => 30; public override double CastTime => 8; public override double HardnessTime { get; set; } = 4; public override int CanSelectTargetCount => 3; public 火山咆哮(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 基于核心属性的伤害(this, 35, 15, 0.2, 0.15)); } } }