forked from Oshima-Studios/OshimaGameModule
30 lines
1.4 KiB
C#
30 lines
1.4 KiB
C#
using Milimoe.FunGame.Core.Library.Constant;
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namespace Oshima.FunGame.OshimaModules.Regions
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{
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public class 齿轮坟场 : OshimaRegion
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{
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public 齿轮坟场()
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{
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Id = 5;
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Name = "齿轮坟场";
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Description = "堆积上古机械文明的金属荒漠,沙粒为微缩齿轮。活体建筑群蔓延其中,齿轮血管输送液态魔力,造物车间不断改造闯入者。";
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Category = "机械";
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Weathers.Add("沙尘", 30);
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Weathers.Add("阴暗", -5);
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ChangeRandomWeather();
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Difficulty = RarityType.TwoStar;
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Characters.Add(new(10501, "报废的构装巨龙"));
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Characters.Add(new(10502, "回廊之心"));
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Units.Add(new(20501, "齿轮傀儡"));
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Units.Add(new(20502, "改造士兵"));
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Crops.Add(new(180501, "机械核心碎片", "锻造物品的材料。", "上古机械文明的能量核心,蕴含强大动力但可能触发自毁程序。"));
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Crops.Add(new(180502, "活体魔力血", "锻造物品的材料。", "具有自我修复能力的液态魔力,接触会导致身体不可预知的异变。"));
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NPCs.Add("\"噬罪者\"");
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NPCs.Add("7号改造体");
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Areas.Add("忏悔教堂");
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Areas.Add("造物车间");
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}
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}
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}
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