forked from project-redbud/FunGame-Core
33 lines
1.4 KiB
C#
33 lines
1.4 KiB
C#
namespace Milimoe.FunGame.Core.Entity
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{
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public class CharacterStatistics
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{
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public double TotalDamage { get; set; } = 0;
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public double TotalPhysicalDamage { get; set; } = 0;
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public double TotalMagicDamage { get; set; } = 0;
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public double TotalRealDamage { get; set; } = 0;
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public double AvgDamage { get; set; } = 0;
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public double AvgPhysicalDamage { get; set; } = 0;
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public double AvgMagicDamage { get; set; } = 0;
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public double AvgRealDamage { get; set; } = 0;
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public int LiveRound { get; set; } = 0;
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public int AvgLiveRound { get; set; } = 0;
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public int ActionTurn { get; set; } = 0;
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public int AvgActionTurn { get; set; } = 0;
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public double LiveTime { get; set; } = 0;
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public double AvgLiveTime { get; set; } = 0;
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public double DamagePerRound { get; set; } = 0;
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public double DamagePerTurn { get; set; } = 0;
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public double DamagePerSecond { get; set; } = 0;
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public double TotalEarnedMoney { get; set; } = 0;
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public double AvgEarnedMoney { get; set; } = 0;
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public double Kills { get; set; } = 0;
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public double Deaths { get; set; } = 0;
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public double Assists { get; set; } = 0;
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public double Plays { get; set; } = 0;
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public double Wins { get; set; } = 0;
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public double Loses { get; set; } = 0;
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public double Winrates { get; set; } = 0;
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}
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}
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