namespace Milimoe.FunGame.Core.Entity { public class CharacterStatistics { public double TotalDamage { get; set; } = 0; public double TotalPhysicalDamage { get; set; } = 0; public double TotalMagicDamage { get; set; } = 0; public double TotalRealDamage { get; set; } = 0; public double AvgDamage { get; set; } = 0; public double AvgPhysicalDamage { get; set; } = 0; public double AvgMagicDamage { get; set; } = 0; public double AvgRealDamage { get; set; } = 0; public int LiveRound { get; set; } = 0; public int AvgLiveRound { get; set; } = 0; public int ActionTurn { get; set; } = 0; public int AvgActionTurn { get; set; } = 0; public double LiveTime { get; set; } = 0; public double AvgLiveTime { get; set; } = 0; public double DamagePerRound { get; set; } = 0; public double DamagePerTurn { get; set; } = 0; public double DamagePerSecond { get; set; } = 0; public double TotalEarnedMoney { get; set; } = 0; public double AvgEarnedMoney { get; set; } = 0; public double Kills { get; set; } = 0; public double Deaths { get; set; } = 0; public double Assists { get; set; } = 0; public double Plays { get; set; } = 0; public double Wins { get; set; } = 0; public double Loses { get; set; } = 0; public double Winrates { get; set; } = 0; } }