forked from project-redbud/FunGame-Core
执行代码清理
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@ -285,7 +285,7 @@ namespace Milimoe.FunGame.Core.Controller
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}
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}
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throw new ConnectFailedException();
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throw new ConnectFailedException();
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}
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}
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/// <summary>
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/// <summary>
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/// 基于本地已连接的Socket创建新的数据请求<para/>
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/// 基于本地已连接的Socket创建新的数据请求<para/>
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/// 加载项专用(<see cref="Library.Common.Addon.Plugin"/> / <see cref="Library.Common.Addon.GameModule"/>)
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/// 加载项专用(<see cref="Library.Common.Addon.Plugin"/> / <see cref="Library.Common.Addon.GameModule"/>)
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@ -1,5 +1,4 @@
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using System;
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using Milimoe.FunGame.Core.Interface.Entity;
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using Milimoe.FunGame.Core.Interface.Entity;
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namespace Milimoe.FunGame.Core.Entity
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namespace Milimoe.FunGame.Core.Entity
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{
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{
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@ -28,7 +28,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
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/// 长度
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/// 长度
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/// </summary>
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/// </summary>
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public abstract float Length { get; }
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public abstract float Length { get; }
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/// <summary>
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/// <summary>
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/// 宽度
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/// 宽度
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/// </summary>
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/// </summary>
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@ -57,7 +57,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
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/// <param name="z"></param>
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/// <param name="z"></param>
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/// <returns></returns>
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/// <returns></returns>
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public Grid this[float x, float y, float z = 0] => Grids.Values.Where(g => g.X == x && g.Y == y && g.Z == z).FirstOrDefault();
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public Grid this[float x, float y, float z = 0] => Grids.Values.Where(g => g.X == x && g.Y == y && g.Z == z).FirstOrDefault();
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/// <summary>
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/// <summary>
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/// 使用坐标获取格子,从0号开始
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/// 使用坐标获取格子,从0号开始
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/// </summary>
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/// </summary>
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@ -89,7 +89,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
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// 生成格子
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// 生成格子
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for (float x = 0; x < Length; x++)
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for (float x = 0; x < Length; x++)
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{
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{
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for (float y = 0; y< Width; y++)
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for (float y = 0; y < Width; y++)
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{
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{
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for (float z = 0; z < Height; z++)
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for (float z = 0; z < Height; z++)
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{
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{
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@ -19,7 +19,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
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/// 格子在地图中的y坐标
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/// 格子在地图中的y坐标
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/// </summary>
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/// </summary>
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public float Y { get; } = y;
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public float Y { get; } = y;
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/// <summary>
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/// <summary>
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/// 格子在地图中的z坐标
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/// 格子在地图中的z坐标
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/// </summary>
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/// </summary>
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@ -29,7 +29,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
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/// 是谁站在这格子上?
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/// 是谁站在这格子上?
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/// </summary>
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/// </summary>
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public Dictionary<string, Character> Characters { get; set; } = [];
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public Dictionary<string, Character> Characters { get; set; } = [];
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/// <summary>
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/// <summary>
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/// 此格子目前受到了什么影响?或者它有什么技能…
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/// 此格子目前受到了什么影响?或者它有什么技能…
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/// </summary>
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/// </summary>
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@ -14,13 +14,13 @@ namespace Milimoe.FunGame.Core.Service
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/// 用于保存Smtp客户端
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/// 用于保存Smtp客户端
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/// 一个邮件服务对应一个Smtp客户端
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/// 一个邮件服务对应一个Smtp客户端
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/// </summary>
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/// </summary>
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internal static Dictionary<Guid, SmtpClient> SmtpClients { get; } = new();
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internal static Dictionary<Guid, SmtpClient> SmtpClients { get; } = [];
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/// <summary>
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/// <summary>
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/// 用于保存邮件服务
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/// 用于保存邮件服务
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/// 允许服务器同时存在多个服务
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/// 允许服务器同时存在多个服务
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/// </summary>
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/// </summary>
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internal static Dictionary<Guid, MailSender> MailSenders { get; } = new();
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internal static Dictionary<Guid, MailSender> MailSenders { get; } = [];
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/// <summary>
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/// <summary>
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/// 获取某个已经保存过的邮件服务
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/// 获取某个已经保存过的邮件服务
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@ -1,6 +1,5 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Concurrent;
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using Milimoe.FunGame.Core.Entity;
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namespace Milimoe.FunGame.Core.Service
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namespace Milimoe.FunGame.Core.Service
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{
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{
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