diff --git a/Controller/RunTimeController.cs b/Controller/RunTimeController.cs
index e51d998..268b392 100644
--- a/Controller/RunTimeController.cs
+++ b/Controller/RunTimeController.cs
@@ -285,7 +285,7 @@ namespace Milimoe.FunGame.Core.Controller
}
throw new ConnectFailedException();
}
-
+
///
/// 基于本地已连接的Socket创建新的数据请求
/// 加载项专用( / )
diff --git a/Entity/Item/Item.cs b/Entity/Item/Item.cs
index d0bd868..1d07b8c 100644
--- a/Entity/Item/Item.cs
+++ b/Entity/Item/Item.cs
@@ -1,5 +1,4 @@
-using System;
-using Milimoe.FunGame.Core.Interface.Entity;
+using Milimoe.FunGame.Core.Interface.Entity;
namespace Milimoe.FunGame.Core.Entity
{
diff --git a/Library/Common/Addon/GameMap.cs b/Library/Common/Addon/GameMap.cs
index 8a8c754..52aa9ca 100644
--- a/Library/Common/Addon/GameMap.cs
+++ b/Library/Common/Addon/GameMap.cs
@@ -28,7 +28,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
/// 长度
///
public abstract float Length { get; }
-
+
///
/// 宽度
///
@@ -57,7 +57,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
///
///
public Grid this[float x, float y, float z = 0] => Grids.Values.Where(g => g.X == x && g.Y == y && g.Z == z).FirstOrDefault();
-
+
///
/// 使用坐标获取格子,从0号开始
///
@@ -89,7 +89,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
// 生成格子
for (float x = 0; x < Length; x++)
{
- for (float y = 0; y< Width; y++)
+ for (float y = 0; y < Width; y++)
{
for (float z = 0; z < Height; z++)
{
diff --git a/Library/Common/Addon/Grid.cs b/Library/Common/Addon/Grid.cs
index ccaa4db..81d5c7d 100644
--- a/Library/Common/Addon/Grid.cs
+++ b/Library/Common/Addon/Grid.cs
@@ -19,7 +19,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
/// 格子在地图中的y坐标
///
public float Y { get; } = y;
-
+
///
/// 格子在地图中的z坐标
///
@@ -29,7 +29,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
/// 是谁站在这格子上?
///
public Dictionary Characters { get; set; } = [];
-
+
///
/// 此格子目前受到了什么影响?或者它有什么技能…
///
diff --git a/Service/MailManager.cs b/Service/MailManager.cs
index c6c46c9..370b73d 100644
--- a/Service/MailManager.cs
+++ b/Service/MailManager.cs
@@ -14,13 +14,13 @@ namespace Milimoe.FunGame.Core.Service
/// 用于保存Smtp客户端
/// 一个邮件服务对应一个Smtp客户端
///
- internal static Dictionary SmtpClients { get; } = new();
+ internal static Dictionary SmtpClients { get; } = [];
///
/// 用于保存邮件服务
/// 允许服务器同时存在多个服务
///
- internal static Dictionary MailSenders { get; } = new();
+ internal static Dictionary MailSenders { get; } = [];
///
/// 获取某个已经保存过的邮件服务
diff --git a/Service/ModelManager.cs b/Service/ModelManager.cs
index ef69cc5..eab3a35 100644
--- a/Service/ModelManager.cs
+++ b/Service/ModelManager.cs
@@ -1,6 +1,5 @@
using System.Collections;
using System.Collections.Concurrent;
-using Milimoe.FunGame.Core.Entity;
namespace Milimoe.FunGame.Core.Service
{