forked from project-redbud/FunGame-Core
CheckReg
This commit is contained in:
parent
a9306d2495
commit
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@ -73,10 +73,10 @@ namespace Milimoe.FunGame.Core.Interface
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public event SucceedEventHandler? SucceedReg;
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public event SucceedEventHandler? SucceedReg;
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public event FailedEventHandler? FailedReg;
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public event FailedEventHandler? FailedReg;
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public EventResult OnBeforeRegEvent(GeneralEventArgs e);
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public EventResult OnBeforeRegEvent(RegisterEventArgs e);
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public EventResult OnAfterRegEvent(GeneralEventArgs e);
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public EventResult OnAfterRegEvent(RegisterEventArgs e);
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public EventResult OnSucceedRegEvent(GeneralEventArgs e);
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public EventResult OnSucceedRegEvent(RegisterEventArgs e);
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public EventResult OnFailedRegEvent(GeneralEventArgs e);
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public EventResult OnFailedRegEvent(RegisterEventArgs e);
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}
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}
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public interface IIntoRoomEventHandler : IEventHandler
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public interface IIntoRoomEventHandler : IEventHandler
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@ -40,10 +40,10 @@ namespace Milimoe.FunGame.Core.Interface
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public interface IRegEvent
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public interface IRegEvent
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{
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{
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public EventResult BeforeRegEvent(object sender, GeneralEventArgs e);
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public EventResult BeforeRegEvent(object sender, RegisterEventArgs e);
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public EventResult AfterRegEvent(object sender, GeneralEventArgs e);
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public EventResult AfterRegEvent(object sender, RegisterEventArgs e);
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public EventResult SucceedRegEvent(object sender, GeneralEventArgs e);
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public EventResult SucceedRegEvent(object sender, RegisterEventArgs e);
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public EventResult FailedRegEvent(object sender, GeneralEventArgs e);
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public EventResult FailedRegEvent(object sender, RegisterEventArgs e);
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}
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}
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public interface IIntoRoomEvent
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public interface IIntoRoomEvent
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16
FunGame.Core/Library/Common/Event/RegisterEventArgs.cs
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16
FunGame.Core/Library/Common/Event/RegisterEventArgs.cs
Normal file
@ -0,0 +1,16 @@
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namespace Milimoe.FunGame.Core.Library.Common.Event
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{
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public class RegisterEventArgs : GeneralEventArgs
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{
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public string Username;
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public string Password;
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public string Email;
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public RegisterEventArgs(string username = "", string password = "", string email = "")
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{
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Username = username;
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Password = password;
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Email = email;
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}
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}
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}
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@ -33,8 +33,10 @@
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public const string Disconnect = "Disconnect";
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public const string Disconnect = "Disconnect";
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public const string HeartBeat = "HeartBeat";
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public const string HeartBeat = "HeartBeat";
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public const string IntoRoom = "IntoRoom";
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public const string IntoRoom = "IntoRoom";
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public const string Chat = "Chat";
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public const string QuitRoom = "QuitRoom";
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public const string QuitRoom = "QuitRoom";
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public const string Chat = "Chat";
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public const string Reg = "Reg";
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public const string CheckReg = "CheckReg";
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}
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}
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public class ReflectionSet
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public class ReflectionSet
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@ -58,6 +58,7 @@
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Disconnect,
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Disconnect,
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HeartBeat,
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HeartBeat,
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IntoRoom,
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IntoRoom,
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QuitRoom,
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Chat,
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Chat,
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Reg,
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Reg,
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CheckReg
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CheckReg
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@ -52,5 +52,10 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Common
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{
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{
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return $"{Constant.Command_Select} {Constant.Command_All} {Constant.Command_From} {TableName} {Constant.Command_Where} {Column_Username} = '{Username}' and {Column_Email} = '{Email}' and {Column_RegVerifyCode} = '{RegVerifyCode}'";
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return $"{Constant.Command_Select} {Constant.Command_All} {Constant.Command_From} {TableName} {Constant.Command_Where} {Column_Username} = '{Username}' and {Column_Email} = '{Email}' and {Column_RegVerifyCode} = '{RegVerifyCode}'";
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}
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}
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public static string Delete_RegVerifyCode(string Username, string Email)
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{
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return $"{Constant.Command_Delete} {Constant.Command_From} {TableName} {Constant.Command_Where} {Column_Username} = '{Username}' and {Column_Email} = '{Email}'";
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}
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}
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}
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}
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}
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@ -2,7 +2,7 @@
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{
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{
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public class UserQuery
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public class UserQuery
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{
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{
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public const string TableName= "User";
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public const string TableName= "Users";
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public const string Column_UID = "UID";
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public const string Column_UID = "UID";
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public const string Column_Username = "Username";
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public const string Column_Username = "Username";
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public const string Column_Password = "Password";
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public const string Column_Password = "Password";
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@ -18,6 +18,7 @@
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public const string Column_Credits = "Credits";
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public const string Column_Credits = "Credits";
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public const string Column_Materials = "Materials";
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public const string Column_Materials = "Materials";
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public const string Column_GameTime = "GameTime";
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public const string Column_GameTime = "GameTime";
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public const string Column_AutoKey = "AutoKey";
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public const string Select_Users = $"{Constant.Command_Select} {Constant.Command_All} {Constant.Command_From} {TableName}";
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public const string Select_Users = $"{Constant.Command_Select} {Constant.Command_All} {Constant.Command_From} {TableName}";
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public static string Select_Users_LoginQuery(string Username, string Password)
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public static string Select_Users_LoginQuery(string Username, string Password)
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@ -30,16 +31,21 @@
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return $"{Select_Users} {Constant.Command_Where} {Where}'";
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return $"{Select_Users} {Constant.Command_Where} {Where}'";
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}
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}
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public static string CheckLogin(string Username, string IP)
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public static string Update_CheckLogin(string Username, string IP)
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{
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{
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return @$"{Constant.Command_Update} {TableName} {Constant.Command_Set} {Column_LastTime} = '{DateTime.Now}', {Column_LastIP} = '{IP}'
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return @$"{Constant.Command_Update} {TableName} {Constant.Command_Set} {Column_LastTime} = '{DateTime.Now}', {Column_LastIP} = '{IP}'
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{Constant.Command_Where} {Column_Username} = '{Username}'";
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{Constant.Command_Where} {Column_Username} = '{Username}'";
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}
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}
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public static string Register(string UserName, string Password, string Email)
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public static string Insert_Register(string Username, string Password, string Email)
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{
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{
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return @$"{Constant.Command_Insert} {Constant.Command_Into} {TableName} ({Column_Username}, {Column_Password}, {Column_Email}, {Column_RegTime})
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return @$"{Constant.Command_Insert} {Constant.Command_Into} {TableName} ({Column_Username}, {Column_Password}, {Column_Email}, {Column_RegTime})
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{Constant.Command_Values} ('{UserName}', '{Password}', {Email}, '{DateTime.Now}')";
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{Constant.Command_Values} ('{Username}', '{Password}', '{Email}', '{DateTime.Now}')";
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}
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public static string Select_CheckAutoKey(string Username, string AutoKey)
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{
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return $"{Select_Users} {Constant.Command_Where} {Column_Username} = '{Username}' and {Column_AutoKey} = '{AutoKey}'";
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}
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}
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}
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}
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}
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}
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@ -216,7 +216,10 @@ namespace Milimoe.FunGame.Core.Service
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SocketMessageType.Disconnect => SocketSet.Disconnect,
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SocketMessageType.Disconnect => SocketSet.Disconnect,
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SocketMessageType.HeartBeat => SocketSet.HeartBeat,
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SocketMessageType.HeartBeat => SocketSet.HeartBeat,
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SocketMessageType.IntoRoom => SocketSet.IntoRoom,
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SocketMessageType.IntoRoom => SocketSet.IntoRoom,
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SocketMessageType.QuitRoom => SocketSet.QuitRoom,
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SocketMessageType.Chat => SocketSet.Chat,
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SocketMessageType.Chat => SocketSet.Chat,
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SocketMessageType.Reg => SocketSet.Reg,
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SocketMessageType.CheckReg => SocketSet.CheckReg,
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_ => SocketSet.Unknown,
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_ => SocketSet.Unknown,
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};
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};
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}
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}
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@ -9,12 +9,24 @@ namespace Milimoe.FunGame.Desktop.Controller
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{
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{
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public static bool Reg(params object[]? objs)
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public static bool Reg(params object[]? objs)
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{
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{
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RunTime.Register?.OnBeforeRegEvent(new GeneralEventArgs());
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if (RunTime.Register != null) RunTime.Register.OnBeforeRegEvent(RunTime.Register.EventArgs);
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bool result = RegisterModel.Reg(objs);
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bool result = RegisterModel.Reg(objs);
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if (!result)
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if (!result)
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{
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{
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ShowMessage.ErrorMessage("注册失败!!", "注册失败", 5);
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ShowMessage.ErrorMessage("注册失败!!", "注册失败", 5);
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RunTime.Register?.OnFailedRegEvent(new GeneralEventArgs());
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if (RunTime.Register != null) RunTime.Register.OnFailedRegEvent(RunTime.Register.EventArgs);
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}
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return result;
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}
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public static bool CheckReg(params object[]? objs)
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{
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bool result = RegisterModel.CheckReg(objs);
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if (!result)
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{
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ShowMessage.ErrorMessage("注册失败!!", "注册失败", 5);
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if (RunTime.Register != null) RunTime.Register.OnFailedRegEvent(RunTime.Register.EventArgs);
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}
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}
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return result;
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return result;
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}
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}
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@ -7,12 +7,17 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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{
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{
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public class BaseReg : GeneralForm, IRegEventHandler
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public class BaseReg : GeneralForm, IRegEventHandler
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{
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{
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public delegate EventResult BeforeEventHandler(object sender, RegisterEventArgs e);
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public delegate EventResult AfterEventHandler(object sender, RegisterEventArgs e);
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public delegate EventResult SucceedEventHandler(object sender, RegisterEventArgs e);
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public delegate EventResult FailedEventHandler(object sender, RegisterEventArgs e);
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public event IEventHandler.BeforeEventHandler? BeforeReg;
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public event IEventHandler.BeforeEventHandler? BeforeReg;
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public event IEventHandler.AfterEventHandler? AfterReg;
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public event IEventHandler.AfterEventHandler? AfterReg;
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public event IEventHandler.SucceedEventHandler? SucceedReg;
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public event IEventHandler.SucceedEventHandler? SucceedReg;
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public event IEventHandler.FailedEventHandler? FailedReg;
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public event IEventHandler.FailedEventHandler? FailedReg;
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public EventResult OnAfterRegEvent(GeneralEventArgs e)
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public EventResult OnAfterRegEvent(RegisterEventArgs e)
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{
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{
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if (AfterReg != null)
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if (AfterReg != null)
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{
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{
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@ -21,7 +26,7 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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else return EventResult.NoEventImplement;
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else return EventResult.NoEventImplement;
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}
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}
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public EventResult OnBeforeRegEvent(GeneralEventArgs e)
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public EventResult OnBeforeRegEvent(RegisterEventArgs e)
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{
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{
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if (BeforeReg != null)
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if (BeforeReg != null)
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{
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{
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@ -30,7 +35,7 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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else return EventResult.NoEventImplement;
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else return EventResult.NoEventImplement;
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}
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}
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public EventResult OnFailedRegEvent(GeneralEventArgs e)
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public EventResult OnFailedRegEvent(RegisterEventArgs e)
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{
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{
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if (FailedReg != null)
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if (FailedReg != null)
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{
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{
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@ -39,7 +44,7 @@ namespace Milimoe.FunGame.Desktop.Library.Base
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else return EventResult.NoEventImplement;
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else return EventResult.NoEventImplement;
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}
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}
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public EventResult OnSucceedRegEvent(GeneralEventArgs e)
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public EventResult OnSucceedRegEvent(RegisterEventArgs e)
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{
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{
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if (SucceedReg != null)
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if (SucceedReg != null)
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{
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{
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@ -207,6 +207,15 @@ namespace Milimoe.FunGame.Desktop.Library.Component
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return result;
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return result;
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}
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}
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public static string InputMessageCancel(string msg, string title, out MessageResult cancel)
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{
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object[] objs = { title, msg, 0, MessageButtonType.Input, BUTTON_CANCEL, BUTTON_RETRY, BUTTON_CANCEL };
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ShowMessage window = new ShowMessage(objs);
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string result = window.InputResult;
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cancel = window.MessageResult;
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return result;
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}
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private void ChangeSecond(string msg, int s)
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private void ChangeSecond(string msg, int s)
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{
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{
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MsgText.Text = msg + "\n[ " + s + " 秒后自动关闭 ]";
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MsgText.Text = msg + "\n[ " + s + " 秒后自动关闭 ]";
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@ -229,6 +238,7 @@ namespace Milimoe.FunGame.Desktop.Library.Component
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private void InputButton_Click()
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private void InputButton_Click()
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{
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{
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MessageResult = MessageResult.OK;
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if (InputText.Text != null && !InputText.Text.Equals(""))
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if (InputText.Text != null && !InputText.Text.Equals(""))
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{
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{
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InputResult = InputText.Text;
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InputResult = InputText.Text;
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@ -8,6 +8,8 @@ using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Library.Component;
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using Milimoe.FunGame.Desktop.Library.Component;
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using Milimoe.FunGame.Desktop.Library.Interface;
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using Milimoe.FunGame.Desktop.Library.Interface;
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using Milimoe.FunGame.Desktop.UI;
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using Milimoe.FunGame.Desktop.UI;
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using static System.Windows.Forms.VisualStyles.VisualStyleElement.ListView;
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using static System.Windows.Forms.VisualStyles.VisualStyleElement.StartPanel;
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namespace Milimoe.FunGame.Desktop.Model
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namespace Milimoe.FunGame.Desktop.Model
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{
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{
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@ -349,10 +351,20 @@ namespace Milimoe.FunGame.Desktop.Model
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SocketHandler_IntoRoom(objs);
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SocketHandler_IntoRoom(objs);
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break;
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break;
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case SocketMessageType.QuitRoom:
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break;
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case SocketMessageType.Chat:
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case SocketMessageType.Chat:
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SocketHandler_Chat(objs);
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SocketHandler_Chat(objs);
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break;
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break;
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case SocketMessageType.Reg:
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break;
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case SocketMessageType.CheckReg:
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SocketHandler_CheckReg(objs);
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break;
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case SocketMessageType.Unknown:
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case SocketMessageType.Unknown:
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default:
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default:
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break;
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break;
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@ -506,6 +518,32 @@ namespace Milimoe.FunGame.Desktop.Model
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Main.OnAfterSendTalkEvent(new GeneralEventArgs());
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Main.OnAfterSendTalkEvent(new GeneralEventArgs());
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}
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}
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private void SocketHandler_CheckReg(object[] objs)
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{
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if (objs != null && objs.Length > 1)
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{
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bool successful = NetworkUtility.ConvertJsonObject<bool>(objs[0])!;
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string msg = NetworkUtility.ConvertJsonObject<string>(objs[1])!;
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ShowMessage.Message(msg, "注册结果");
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if (successful)
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{
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Main.GetMessage(msg, TimeType.None);
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if (RunTime.Register != null)
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{
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RunTime.Register.CheckReg = true;
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RunTime.Register.OnSucceedRegEvent(RunTime.Register.EventArgs);
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RunTime.Register.OnAfterRegEvent(RunTime.Register.EventArgs);
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}
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return;
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}
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}
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if (RunTime.Register != null)
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{
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RunTime.Register.OnFailedRegEvent(RunTime.Register.EventArgs);
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RunTime.Register.OnAfterRegEvent(RunTime.Register.EventArgs);
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}
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}
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#endregion
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#endregion
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Exception;
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using Milimoe.FunGame.Core.Library.Exception;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Library;
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@ -29,5 +30,34 @@ namespace Milimoe.FunGame.Desktop.Model
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}
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}
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return false;
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return false;
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}
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}
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public static bool CheckReg(params object[]? objs)
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{
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try
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{
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Core.Library.Common.Network.Socket? Socket = RunTime.Socket;
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if (Socket != null && objs != null)
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{
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string username = "";
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string password = "";
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string email = "";
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string verifycode = "";
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if (objs.Length > 0) username = (string)objs[0];
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if (objs.Length > 1) password = (string)objs[1];
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password = password.Encrypt(username);
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if (objs.Length > 2) email = (string)objs[2];
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if (objs.Length > 3) verifycode = (string)objs[3];
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if (Socket.Send(SocketMessageType.CheckReg, username, password, email, verifycode) == SocketResult.Success)
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{
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return true;
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}
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}
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}
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catch (Exception e)
|
||||||
|
{
|
||||||
|
e.GetErrorInfo();
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -86,6 +86,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
|
|
||||||
private EventResult SucceedLoginEvent(object sender, GeneralEventArgs e)
|
private EventResult SucceedLoginEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
|
Dispose();
|
||||||
RunTime.Main?.OnSucceedLoginEvent(e);
|
RunTime.Main?.OnSucceedLoginEvent(e);
|
||||||
return EventResult.Success;
|
return EventResult.Success;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -5,11 +5,15 @@ using Milimoe.FunGame.Desktop.Controller;
|
|||||||
using Milimoe.FunGame.Desktop.Library;
|
using Milimoe.FunGame.Desktop.Library;
|
||||||
using Milimoe.FunGame.Desktop.Library.Base;
|
using Milimoe.FunGame.Desktop.Library.Base;
|
||||||
using Milimoe.FunGame.Desktop.Library.Component;
|
using Milimoe.FunGame.Desktop.Library.Component;
|
||||||
|
using static System.Windows.Forms.VisualStyles.VisualStyleElement.StartPanel;
|
||||||
|
|
||||||
namespace Milimoe.FunGame.Desktop.UI
|
namespace Milimoe.FunGame.Desktop.UI
|
||||||
{
|
{
|
||||||
public partial class Register : BaseReg
|
public partial class Register : BaseReg
|
||||||
{
|
{
|
||||||
|
public bool CheckReg { get; set; } = false;
|
||||||
|
public RegisterEventArgs EventArgs { get; set; } = new RegisterEventArgs();
|
||||||
|
|
||||||
public Register()
|
public Register()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
@ -19,6 +23,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
{
|
{
|
||||||
base.BindEvent();
|
base.BindEvent();
|
||||||
SucceedReg += SucceedRegEvent;
|
SucceedReg += SucceedRegEvent;
|
||||||
|
FailedReg += FailedRegEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool Reg_Handler()
|
private bool Reg_Handler()
|
||||||
@ -47,11 +52,18 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
UsernameText.Focus();
|
UsernameText.Focus();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
EventArgs = new RegisterEventArgs(username, password, email);
|
||||||
if (!RegisterController.Reg(username, email))
|
if (!RegisterController.Reg(username, email))
|
||||||
{
|
{
|
||||||
ShowMessage.Message("注册失败!!", "注册失败");
|
ShowMessage.Message("注册失败!!", "注册失败");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
CheckReg = false;
|
||||||
|
// 成功发送注册请求后
|
||||||
|
CheckReg_Handler(username, password, email);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
@ -61,6 +73,20 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void CheckReg_Handler(string username, string password, string email)
|
||||||
|
{
|
||||||
|
if (!CheckReg)
|
||||||
|
{
|
||||||
|
string verifycode = ShowMessage.InputMessageCancel("请输入注册邮件中的6位数字验证码", "注册验证码", out MessageResult cancel);
|
||||||
|
if (cancel == MessageResult.Cancel)
|
||||||
|
{
|
||||||
|
CheckReg = true;
|
||||||
|
RegButton.Enabled = true;
|
||||||
|
}
|
||||||
|
RegisterController.CheckReg(username, password, email, verifycode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 关闭窗口
|
/// 关闭窗口
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -73,12 +99,26 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
|
|
||||||
private EventResult SucceedRegEvent(object sender, GeneralEventArgs e)
|
private EventResult SucceedRegEvent(object sender, GeneralEventArgs e)
|
||||||
{
|
{
|
||||||
|
string username = ((RegisterEventArgs)e).Username;
|
||||||
|
string password = ((RegisterEventArgs)e).Password;
|
||||||
|
if (LoginController.LoginAccount(username, password))
|
||||||
|
Dispose();
|
||||||
|
return EventResult.Success;
|
||||||
|
}
|
||||||
|
|
||||||
|
private EventResult FailedRegEvent(object sender, GeneralEventArgs e)
|
||||||
|
{
|
||||||
|
string username = ((RegisterEventArgs)e).Username;
|
||||||
|
string password = ((RegisterEventArgs)e).Password;
|
||||||
|
string email = ((RegisterEventArgs)e).Email;
|
||||||
|
CheckReg_Handler(username, password, email);
|
||||||
return EventResult.Success;
|
return EventResult.Success;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RegButton_Click(object sender, EventArgs e)
|
private void RegButton_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
Reg_Handler();
|
RegButton.Enabled = false;
|
||||||
|
if (!Reg_Handler()) RegButton.Enabled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GoToLogin_Click(object sender, EventArgs e)
|
private void GoToLogin_Click(object sender, EventArgs e)
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user