修改为static

This commit is contained in:
Mili 2023-03-07 23:24:46 +08:00
parent 33dea82b43
commit 36c15cb062

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@ -6,6 +6,8 @@ namespace Milimoe.FunGame.Core.Service
{
internal class SocketManager
{
#region
/// <summary>
/// 客户端专用Socket
/// </summary>
@ -19,52 +21,9 @@ namespace Milimoe.FunGame.Core.Service
private static Socket? _Socket = null;
private static Socket? _ServerSocket = null;
/// <summary>
/// 异步监听事件
/// </summary>
/// <typeparam name="T">结果类</typeparam>
/// <param name="type">通信类型</param>
/// <param name="objs">参数</param>
/// <returns>结果</returns>
internal delegate Task<T> SocketHandler<T>(SocketMessageType type, params object[] objs);
/// <summary>
/// 异步监听事件
/// </summary>
/// <param name="type">通信类型</param>
/// <param name="objs">参数</param>
/// <returns>线程</returns>
internal delegate Task SocketHandler(SocketMessageType type, params object[] objs);
#endregion
/// <summary>
/// 监听返回值为bool的事件
/// </summary>
internal event SocketHandler<bool>? SocketReceiveBoolAsync;
/// <summary>
/// 监听返回值为String的事件
/// </summary>
internal event SocketHandler<string>? SocketReceiveStringAsync;
/// <summary>
/// 监听返回值为object的事件
/// </summary>
internal event SocketHandler<object>? SocketReceiveObjectAsync;
/// <summary>
/// 监听返回值为int的事件
/// </summary>
internal event SocketHandler<int>? SocketReceiveIntAsync;
/// <summary>
/// 监听返回值为decimal的事件
/// </summary>
internal event SocketHandler<decimal>? SocketReceiveDecimalAsync;
/// <summary>
/// 监听没有返回值的事件
/// </summary>
internal event SocketHandler? SocketReceiveAsync;
#region
/// <summary>
/// 创建服务器监听Socket
@ -149,7 +108,7 @@ namespace Milimoe.FunGame.Core.Service
}
return null;
}
/// <summary>
/// 用于服务器端向客户端Socket发送信息
/// </summary>
@ -271,13 +230,64 @@ namespace Milimoe.FunGame.Core.Service
};
}
#endregion
#region
/// <summary>
/// 异步监听事件
/// </summary>
/// <typeparam name="T">结果类</typeparam>
/// <param name="type">通信类型</param>
/// <param name="objs">参数</param>
/// <returns>结果</returns>
internal delegate Task<T> SocketHandler<T>(SocketMessageType type, params object[] objs);
/// <summary>
/// 异步监听事件
/// </summary>
/// <param name="type">通信类型</param>
/// <param name="objs">参数</param>
/// <returns>线程</returns>
internal delegate Task SocketHandler(SocketMessageType type, params object[] objs);
/// <summary>
/// 监听返回值为bool的事件
/// </summary>
internal static event SocketHandler<bool>? SocketReceiveBoolAsync;
/// <summary>
/// 监听返回值为String的事件
/// </summary>
internal static event SocketHandler<string>? SocketReceiveStringAsync;
/// <summary>
/// 监听返回值为object的事件
/// </summary>
internal static event SocketHandler<object>? SocketReceiveObjectAsync;
/// <summary>
/// 监听返回值为int的事件
/// </summary>
internal static event SocketHandler<int>? SocketReceiveIntAsync;
/// <summary>
/// 监听返回值为decimal的事件
/// </summary>
internal static event SocketHandler<decimal>? SocketReceiveDecimalAsync;
/// <summary>
/// 监听没有返回值的事件
/// </summary>
internal static event SocketHandler? SocketReceiveAsync;
/// <summary>
/// 触发异步返回bool事件
/// </summary>
/// <param name="type">通信类型</param>
/// <param name="objs">参数</param>
/// <returns>bool结果</returns>
internal async Task<bool> OnSocketReceiveBoolAsync(SocketMessageType type, params object[] objs)
internal static async Task<bool> OnSocketReceiveBoolAsync(SocketMessageType type, params object[] objs)
{
if (SocketReceiveBoolAsync != null)
{
@ -292,7 +302,7 @@ namespace Milimoe.FunGame.Core.Service
/// <param name="type">通信类型</param>
/// <param name="objs">参数</param>
/// <returns>string结果</returns>
internal async Task<string> OnSocketReceiveStringAsync(SocketMessageType type, params object[] objs)
internal static async Task<string> OnSocketReceiveStringAsync(SocketMessageType type, params object[] objs)
{
if (SocketReceiveStringAsync != null)
{
@ -307,7 +317,7 @@ namespace Milimoe.FunGame.Core.Service
/// <param name="type">通信类型</param>
/// <param name="objs">参数</param>
/// <returns>object结果</returns>
internal async Task<object> OnSocketReceiveObjectAsync(SocketMessageType type, params object[] objs)
internal static async Task<object> OnSocketReceiveObjectAsync(SocketMessageType type, params object[] objs)
{
if (SocketReceiveObjectAsync != null)
{
@ -322,7 +332,7 @@ namespace Milimoe.FunGame.Core.Service
/// <param name="type">通信类型</param>
/// <param name="objs">参数</param>
/// <returns>int结果</returns>
internal async Task<int> OnSocketReceiveIntAsync(SocketMessageType type, params object[] objs)
internal static async Task<int> OnSocketReceiveIntAsync(SocketMessageType type, params object[] objs)
{
if (SocketReceiveIntAsync != null)
{
@ -337,7 +347,7 @@ namespace Milimoe.FunGame.Core.Service
/// <param name="type">通信类型</param>
/// <param name="objs">参数</param>
/// <returns>decimal结果</returns>
internal async Task<decimal> OnSocketReceiveDecimalAsync(SocketMessageType type, params object[] objs)
internal static async Task<decimal> OnSocketReceiveDecimalAsync(SocketMessageType type, params object[] objs)
{
if (SocketReceiveDecimalAsync != null)
{
@ -351,12 +361,14 @@ namespace Milimoe.FunGame.Core.Service
/// </summary>
/// <param name="type">通信类型</param>
/// <param name="objs">参数</param>
internal async Task OnSocketReceiveAsync(SocketMessageType type, params object[] objs)
internal static async Task OnSocketReceiveAsync(SocketMessageType type, params object[] objs)
{
if (SocketReceiveAsync != null)
{
await SocketReceiveAsync.Invoke(type, objs);
}
}
#endregion
}
}