diff --git a/FunGame.Core/Service/SocketManager.cs b/FunGame.Core/Service/SocketManager.cs
index 39d5e84..1f01b6d 100644
--- a/FunGame.Core/Service/SocketManager.cs
+++ b/FunGame.Core/Service/SocketManager.cs
@@ -6,6 +6,8 @@ namespace Milimoe.FunGame.Core.Service
{
internal class SocketManager
{
+ #region 属性
+
///
/// 客户端专用Socket
///
@@ -19,52 +21,9 @@ namespace Milimoe.FunGame.Core.Service
private static Socket? _Socket = null;
private static Socket? _ServerSocket = null;
- ///
- /// 异步监听事件
- ///
- /// 结果类
- /// 通信类型
- /// 参数
- /// 结果
- internal delegate Task SocketHandler(SocketMessageType type, params object[] objs);
-
- ///
- /// 异步监听事件
- ///
- /// 通信类型
- /// 参数
- /// 线程
- internal delegate Task SocketHandler(SocketMessageType type, params object[] objs);
+ #endregion
- ///
- /// 监听返回值为bool的事件
- ///
- internal event SocketHandler? SocketReceiveBoolAsync;
-
- ///
- /// 监听返回值为String的事件
- ///
- internal event SocketHandler? SocketReceiveStringAsync;
-
- ///
- /// 监听返回值为object的事件
- ///
- internal event SocketHandler