mirror of
https://github.com/project-redbud/FunGame-Server.git
synced 2025-04-22 03:59:36 +08:00
138 lines
4.4 KiB
C#
138 lines
4.4 KiB
C#
using FunGameServer.Models.Config;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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using System.Data.SqlTypes;
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namespace FunGameServer.Sockets
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{
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public class ClientSocket
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{
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public bool Running { get; set; } = false;
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public Socket? Socket { get; set; } = null;
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public ClientSocket(Socket socket, bool running)
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{
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Socket = socket;
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Running = running;
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}
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private int FailedTimes = 0; // 超过一定次数断开连接
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private bool Read(Socket socket)
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{
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// 接收客户端消息
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try
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{
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byte[] buffer = new byte[2048];
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int length = socket.Receive(buffer);
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if (length > 0)
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{
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string msg = Encoding.GetEncoding(Config.DEFAULT_ENCODING).GetString(buffer, 0, length);
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int type = GetType(msg);
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msg = GetMessage(msg);
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Console.Write("收到来自:客户端(" + type + ") -> " + msg);
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buffer = new byte[2048];
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length = socket.Receive(buffer);
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switch (type)
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{
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case (int)SocketEnums.ReadType.Login:
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break;
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case (int)SocketEnums.ReadType.CheckLogin:
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break;
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case (int)SocketEnums.ReadType.Logout:
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break;
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case (int)SocketEnums.ReadType.HeartBeat:
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break;
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}
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if (Send(socket, type, msg))
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return true;
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throw new Exception();
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}
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throw new Exception();
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}
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catch (Exception e)
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{
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Console.WriteLine("ERROR:客户端没有回应。\n" + e.StackTrace);
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return false;
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}
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}
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private bool Send(Socket socket, int type, string msg, object[]? objs = null)
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{
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// 发送消息给客户端
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try
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{
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string send = MakeMessage(type, msg);
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byte[] buffer = new byte[2048];
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buffer = Encoding.GetEncoding(Config.DEFAULT_ENCODING).GetBytes(Convert.ToString(send));
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if (socket.Send(buffer) > 0)
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{
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Console.WriteLine("发送给:客户端(" + type + ") <- " + msg);
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return true;
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}
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throw new Exception();
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}
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catch (Exception e)
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{
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Console.WriteLine("ERROR:客户端没有回应。" + e.StackTrace);
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return false;
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}
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}
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private int GetType(string msg)
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{
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return Convert.ToInt32(msg[..(msg.IndexOf(';') - 1)]);
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}
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private string GetMessage(string msg)
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{
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return msg.Substring(msg.IndexOf(';') + 1, msg.Length - 1);
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}
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private string MakeMessage(int type, string msg)
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{
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return type + ";" + msg;
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}
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public void Start()
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{
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Task StreamReader = Task.Factory.StartNew(() =>
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{
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CreateStreamReader();
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});
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}
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private void CreateStreamReader()
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{
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Thread.Sleep(1000);
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Console.WriteLine("Creating: StreamReader...OK");
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while (Running)
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{
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if (Socket != null)
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if (!Read(Socket))
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{
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FailedTimes++;
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if (FailedTimes >= Config.MAX_CONNECTFAILED)
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{
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Console.WriteLine("ERROR: Too Many Faileds.");
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Console.WriteLine("DONE: StringStream is Closed.");
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break;
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}
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}
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else if (FailedTimes - 1 >= 0) FailedTimes--;
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else
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{
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Console.WriteLine("ERROR: Socket is Closed.");
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Console.WriteLine("DONE: StringStream is Closed.");
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break;
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}
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}
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}
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}
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}
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