FunGame-Server/Models/Config/SocketEnums.cs
2022-08-27 00:36:12 +08:00

36 lines
869 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FunGameServer.Models.Config
{
public static class SocketEnums
{
public enum SendType
{
GetNotice = 1,
Login = 2,
CheckLogin = 3,
Logout = 4,
HeartBeat = 5
}
public enum ReadType
{
GetNotice = 1,
Login = 2,
CheckLogin = 3,
Logout = 4,
HeartBeat = 5
}
public static string SENDTYPE_GetNotice = "GetNotice";
public static string SENDTYPE_Login = "Login";
public static string SENDTYPE_CheckLogin = "CheckLogin";
public static string SENDTYPE_Logout = "Logout";
public static string SENDTYPE_HeartBeat = "HeartBeat";
}
}