using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FunGameServer.Models.Config { public static class SocketEnums { public enum SendType { GetNotice = 1, Login = 2, CheckLogin = 3, Logout = 4, HeartBeat = 5 } public enum ReadType { GetNotice = 1, Login = 2, CheckLogin = 3, Logout = 4, HeartBeat = 5 } public static string SENDTYPE_GetNotice = "GetNotice"; public static string SENDTYPE_Login = "Login"; public static string SENDTYPE_CheckLogin = "CheckLogin"; public static string SENDTYPE_Logout = "Logout"; public static string SENDTYPE_HeartBeat = "HeartBeat"; } }