update with core

This commit is contained in:
Mili 2022-11-21 23:53:09 +08:00
parent eee6377dc4
commit c3d1909bc6
9 changed files with 72 additions and 62 deletions

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@ -12,6 +12,7 @@
<PackageOutputPath>C:\milimoe\FunGame\bin</PackageOutputPath>
<AssemblyVersion>1.0</AssemblyVersion>
<FileVersion>1.0</FileVersion>
<RootNamespace>Milimoe.$(MSBuildProjectName.Replace(" ", "_"))</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">

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@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FunGame.Server.Controller
{
internal class ServerController
{
}
}

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@ -15,6 +15,7 @@
<AssemblyVersion>1.0</AssemblyVersion>
<FileVersion>1.0</FileVersion>
<AssemblyName>FunGameServer</AssemblyName>
<RootNamespace>Milimoe.$(MSBuildProjectName.Replace(" ", "_"))</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
@ -51,8 +52,4 @@
</None>
</ItemGroup>
<ItemGroup>
<Folder Include="Controller\" />
</ItemGroup>
</Project>

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@ -4,14 +4,14 @@ using System.Text;
using System.Text.RegularExpressions;
using System;
using System.Net.WebSockets;
using Milimoe.FunGame.Server.Others;
using Milimoe.FunGame.Server.Utility;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Api.Utility;
using FunGame.Server.Model;
using Milimoe.FunGame.Server.Model;
using Milimoe.FunGame.Server.Others;
Console.Title = Config.SERVER_NAME;
Console.WriteLine(FunGameEnum.GetInfo(Config.FunGameType));
Console.WriteLine(FunGameEnum.GetInfo((FunGameEnum.FunGame)Config.FunGameType));
bool Running = true;
Socket? ServerSocket = null;
@ -65,7 +65,7 @@ void StartServer()
if (!INIHelper.ExistINIFile())
{
ServerHelper.WriteLine("未检测到配置文件,将自动创建配置文件 . . .");
INIHelper.Init(Config.FunGameType);
INIHelper.Init((FunGameEnum.FunGame)Config.FunGameType);
ServerHelper.WriteLine("配置文件FunGame.ini创建成功请修改该配置文件然后重启服务器。");
ServerHelper.WriteLine("请输入 help 来获取帮助,输入 quit 关闭服务器。");
return;
@ -114,7 +114,7 @@ void StartServer()
ServerHelper.WriteLine("客户端" + clientIPaddress + "连接 . . .");
if (Read(socket, clientIPaddress) && Send(socket, clientIPaddress))
{
ClientSocket cs = new(socket, Running);
ServerModel cs = new(socket, Running);
Task t = Task.Factory.StartNew(() =>
{
cs.Start();

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@ -12,12 +12,12 @@ using MySqlX.XDevAPI.Common;
using Milimoe.FunGame.Server.Utility;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Server.Others;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Server.Others;
namespace FunGame.Server.Model
namespace Milimoe.FunGame.Server.Model
{
public class ClientSocket
public class ServerModel
{
/**
* Public
@ -32,7 +32,7 @@ namespace FunGame.Server.Model
*/
private User? User = null;
public ClientSocket(Socket socket, bool running)
public ServerModel(Socket socket, bool running)
{
Socket = socket;
Running = running;

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@ -0,0 +1,48 @@
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Reflection.Metadata;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Api.Utility;
namespace Milimoe.FunGame.Server.Others
{
public static class Config
{
public static string SERVER_NAME { get; set; } = "FunGame Server"; // 服务器名称
public static int SERVER_PORT { get; set; } = 22222; // 默认端口
public static int SERVER_STATUS { get; set; } = 1; // 默认状态1可连接 0不可连接 -1不可用
public static string SERVER_NOTICE { get; set; } = ""; // 服务器的公告
public static string SERVER_PASSWORD { get; set; } = ""; // 服务器的密码
public static string SERVER_DESCRIBE { get; set; } = ""; // 服务器的描述
public static string SERVER_KEY { get; set; } = ""; // 注册社区服务器的Key
public static int MAX_PLAYERS { get; set; } = 20; // 最多接受连接的玩家数量
public static int MAX_CONNECTFAILED { get; set; } = 5; // 最大连接失败次数
public static int ONLINE_PLAYERS { get; set; } = 0; // 已连接的玩家数量
public static int CONNECTING_PLAYERS { get; set; } = 0; // 正在连接的玩家数量
public static Encoding DEFAULT_ENCODING { get; } = General.DEFAULT_ENCODING; // 默认传输字符集
public static int FunGameType { get; } = (int)FunGameEnum.FunGame.FunGame_Server;
public static Hashtable OrderList { get; } = new();
public static Hashtable OnlineClients { get; } = new Hashtable();
/// <summary>
/// string: 玩家标识ID
/// Task玩家线程
/// </summary>
public static ConcurrentDictionary<string, Task> OnlinePlayers { get; } = new ConcurrentDictionary<string, Task>();
/**
* string
* Task线
*/
public static ConcurrentDictionary<string, Task> PlayingPlayers { get; } = new ConcurrentDictionary<string, Task>();
}
}

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@ -1,48 +0,0 @@
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Reflection.Metadata;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Api.Utility;
namespace Milimoe.FunGame.Server.Others
{
public static class Config
{
public static string SERVER_NAME = "FunGame Server"; // 服务器名称
public static int SERVER_PORT = 22222; // 默认端口
public static int SERVER_STATUS = 1; // 默认状态1可连接 0不可连接 -1不可用
public static string SERVER_NOTICE = ""; // 服务器的公告
public static string SERVER_PASSWORD = ""; // 服务器的密码
public static string SERVER_DESCRIBE = ""; // 服务器的描述
public static string SERVER_KEY = ""; // 注册社区服务器的Key
public static int MAX_PLAYERS = 20; // 最多接受连接的玩家数量
public static int MAX_CONNECTFAILED = 5; // 最大连接失败次数
public static int ONLINE_PLAYERS = 0; // 已连接的玩家数量
public static int CONNECTING_PLAYERS = 0; // 正在连接的玩家数量
public static Encoding DEFAULT_ENCODING = Encoding.UTF8; // 默认传输字符集
public static FunGameEnum.FunGame FunGameType = FunGameEnum.FunGame.FunGame_Server;
public static Hashtable OrderList = new();
public static Hashtable OnlineClients = new Hashtable();
/// <summary>
/// string: 玩家标识ID
/// Task玩家线程
/// </summary>
public static ConcurrentDictionary<string, Task> OnlinePlayers = new ConcurrentDictionary<string, Task>();
/**
* string
* Task线
*/
public static ConcurrentDictionary<string, Task> PlayingPlayers= new ConcurrentDictionary<string, Task>();
}
}

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@ -7,8 +7,8 @@ using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Server.Others;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Server.Others;
namespace Milimoe.FunGame.Server.Utility
{