diff --git a/FunGame.Implement/FunGame.Implement.csproj b/FunGame.Implement/FunGame.Implement.csproj
index 8979406..7093e97 100644
--- a/FunGame.Implement/FunGame.Implement.csproj
+++ b/FunGame.Implement/FunGame.Implement.csproj
@@ -12,6 +12,7 @@
C:\milimoe\FunGame\bin
1.0
1.0
+ Milimoe.$(MSBuildProjectName.Replace(" ", "_"))
diff --git a/FunGame.Server/Controller/ServerController.cs b/FunGame.Server/Controller/ServerController.cs
new file mode 100644
index 0000000..6d814aa
--- /dev/null
+++ b/FunGame.Server/Controller/ServerController.cs
@@ -0,0 +1,12 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace FunGame.Server.Controller
+{
+ internal class ServerController
+ {
+ }
+}
diff --git a/FunGame.Server/FunGame.Server.csproj b/FunGame.Server/FunGame.Server.csproj
index c8ed7c9..c6c8fe7 100644
--- a/FunGame.Server/FunGame.Server.csproj
+++ b/FunGame.Server/FunGame.Server.csproj
@@ -15,6 +15,7 @@
1.0
1.0
FunGameServer
+ Milimoe.$(MSBuildProjectName.Replace(" ", "_"))
@@ -51,8 +52,4 @@
-
-
-
-
diff --git a/FunGame.Server/Main.cs b/FunGame.Server/Main.cs
index 325e6b7..5824e9d 100644
--- a/FunGame.Server/Main.cs
+++ b/FunGame.Server/Main.cs
@@ -4,14 +4,14 @@ using System.Text;
using System.Text.RegularExpressions;
using System;
using System.Net.WebSockets;
-using Milimoe.FunGame.Server.Others;
using Milimoe.FunGame.Server.Utility;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Api.Utility;
-using FunGame.Server.Model;
+using Milimoe.FunGame.Server.Model;
+using Milimoe.FunGame.Server.Others;
Console.Title = Config.SERVER_NAME;
-Console.WriteLine(FunGameEnum.GetInfo(Config.FunGameType));
+Console.WriteLine(FunGameEnum.GetInfo((FunGameEnum.FunGame)Config.FunGameType));
bool Running = true;
Socket? ServerSocket = null;
@@ -65,7 +65,7 @@ void StartServer()
if (!INIHelper.ExistINIFile())
{
ServerHelper.WriteLine("未检测到配置文件,将自动创建配置文件 . . .");
- INIHelper.Init(Config.FunGameType);
+ INIHelper.Init((FunGameEnum.FunGame)Config.FunGameType);
ServerHelper.WriteLine("配置文件FunGame.ini创建成功,请修改该配置文件,然后重启服务器。");
ServerHelper.WriteLine("请输入 help 来获取帮助,输入 quit 关闭服务器。");
return;
@@ -114,7 +114,7 @@ void StartServer()
ServerHelper.WriteLine("客户端" + clientIPaddress + "连接 . . .");
if (Read(socket, clientIPaddress) && Send(socket, clientIPaddress))
{
- ClientSocket cs = new(socket, Running);
+ ServerModel cs = new(socket, Running);
Task t = Task.Factory.StartNew(() =>
{
cs.Start();
diff --git a/FunGame.Server/Model/ClientSocket.cs b/FunGame.Server/Model/ServerModel.cs
similarity index 98%
rename from FunGame.Server/Model/ClientSocket.cs
rename to FunGame.Server/Model/ServerModel.cs
index 5ca90f9..c7896c8 100644
--- a/FunGame.Server/Model/ClientSocket.cs
+++ b/FunGame.Server/Model/ServerModel.cs
@@ -12,12 +12,12 @@ using MySqlX.XDevAPI.Common;
using Milimoe.FunGame.Server.Utility;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Api.Utility;
-using Milimoe.FunGame.Server.Others;
using Milimoe.FunGame.Core.Entity;
+using Milimoe.FunGame.Server.Others;
-namespace FunGame.Server.Model
+namespace Milimoe.FunGame.Server.Model
{
- public class ClientSocket
+ public class ServerModel
{
/**
* Public
@@ -32,7 +32,7 @@ namespace FunGame.Server.Model
*/
private User? User = null;
- public ClientSocket(Socket socket, bool running)
+ public ServerModel(Socket socket, bool running)
{
Socket = socket;
Running = running;
diff --git a/FunGame.Server/Others/Config.cs b/FunGame.Server/Others/Config.cs
new file mode 100644
index 0000000..11715bc
--- /dev/null
+++ b/FunGame.Server/Others/Config.cs
@@ -0,0 +1,48 @@
+using System;
+using System.Collections;
+using System.Collections.Concurrent;
+using System.Collections.Generic;
+using System.Linq;
+using System.Net.Sockets;
+using System.Reflection.Metadata;
+using System.Text;
+using System.Threading.Tasks;
+using Milimoe.FunGame.Core.Library.Constant;
+using Milimoe.FunGame.Core.Api.Utility;
+
+namespace Milimoe.FunGame.Server.Others
+{
+ public static class Config
+ {
+ public static string SERVER_NAME { get; set; } = "FunGame Server"; // 服务器名称
+ public static int SERVER_PORT { get; set; } = 22222; // 默认端口
+ public static int SERVER_STATUS { get; set; } = 1; // 默认状态:1可连接 0不可连接 -1不可用
+ public static string SERVER_NOTICE { get; set; } = ""; // 服务器的公告
+ public static string SERVER_PASSWORD { get; set; } = ""; // 服务器的密码
+ public static string SERVER_DESCRIBE { get; set; } = ""; // 服务器的描述
+ public static string SERVER_KEY { get; set; } = ""; // 注册社区服务器的Key
+ public static int MAX_PLAYERS { get; set; } = 20; // 最多接受连接的玩家数量
+ public static int MAX_CONNECTFAILED { get; set; } = 5; // 最大连接失败次数
+ public static int ONLINE_PLAYERS { get; set; } = 0; // 已连接的玩家数量
+ public static int CONNECTING_PLAYERS { get; set; } = 0; // 正在连接的玩家数量
+ public static Encoding DEFAULT_ENCODING { get; } = General.DEFAULT_ENCODING; // 默认传输字符集
+ public static int FunGameType { get; } = (int)FunGameEnum.FunGame.FunGame_Server;
+
+ public static Hashtable OrderList { get; } = new();
+
+ public static Hashtable OnlineClients { get; } = new Hashtable();
+
+ ///
+ /// string: 玩家标识ID
+ /// Task:玩家线程
+ ///
+ public static ConcurrentDictionary OnlinePlayers { get; } = new ConcurrentDictionary();
+
+ /**
+ * string:房间号
+ * Task:玩家线程
+ */
+ public static ConcurrentDictionary PlayingPlayers { get; } = new ConcurrentDictionary();
+
+ }
+}
diff --git a/FunGame.Server/Others/Config/Config.cs b/FunGame.Server/Others/Config/Config.cs
deleted file mode 100644
index 9ada4e6..0000000
--- a/FunGame.Server/Others/Config/Config.cs
+++ /dev/null
@@ -1,48 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Concurrent;
-using System.Collections.Generic;
-using System.Linq;
-using System.Net.Sockets;
-using System.Reflection.Metadata;
-using System.Text;
-using System.Threading.Tasks;
-using Milimoe.FunGame.Core.Library.Constant;
-using Milimoe.FunGame.Core.Api.Utility;
-
-namespace Milimoe.FunGame.Server.Others
-{
- public static class Config
- {
- public static string SERVER_NAME = "FunGame Server"; // 服务器名称
- public static int SERVER_PORT = 22222; // 默认端口
- public static int SERVER_STATUS = 1; // 默认状态:1可连接 0不可连接 -1不可用
- public static string SERVER_NOTICE = ""; // 服务器的公告
- public static string SERVER_PASSWORD = ""; // 服务器的密码
- public static string SERVER_DESCRIBE = ""; // 服务器的描述
- public static string SERVER_KEY = ""; // 注册社区服务器的Key
- public static int MAX_PLAYERS = 20; // 最多接受连接的玩家数量
- public static int MAX_CONNECTFAILED = 5; // 最大连接失败次数
- public static int ONLINE_PLAYERS = 0; // 已连接的玩家数量
- public static int CONNECTING_PLAYERS = 0; // 正在连接的玩家数量
- public static Encoding DEFAULT_ENCODING = Encoding.UTF8; // 默认传输字符集
- public static FunGameEnum.FunGame FunGameType = FunGameEnum.FunGame.FunGame_Server;
-
- public static Hashtable OrderList = new();
-
- public static Hashtable OnlineClients = new Hashtable();
-
- ///
- /// string: 玩家标识ID
- /// Task:玩家线程
- ///
- public static ConcurrentDictionary OnlinePlayers = new ConcurrentDictionary();
-
- /**
- * string:房间号
- * Task:玩家线程
- */
- public static ConcurrentDictionary PlayingPlayers= new ConcurrentDictionary();
-
- }
-}
diff --git a/FunGame.Server/Others/Config/OrderDictionary.cs b/FunGame.Server/Others/OrderDictionary.cs
similarity index 100%
rename from FunGame.Server/Others/Config/OrderDictionary.cs
rename to FunGame.Server/Others/OrderDictionary.cs
diff --git a/FunGame.Server/Utility/Utility.cs b/FunGame.Server/Utility/Utility.cs
index 9c90bbb..cff974f 100644
--- a/FunGame.Server/Utility/Utility.cs
+++ b/FunGame.Server/Utility/Utility.cs
@@ -7,8 +7,8 @@ using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Api.Utility;
-using Milimoe.FunGame.Server.Others;
using Milimoe.FunGame.Core.Entity;
+using Milimoe.FunGame.Server.Others;
namespace Milimoe.FunGame.Server.Utility
{