忽略某些SocketMsgType

This commit is contained in:
Mili 2023-03-03 00:38:42 +08:00
parent 2e93b287ca
commit 43b6251634
2 changed files with 5 additions and 3 deletions

View File

@ -57,7 +57,9 @@ namespace Milimoe.FunGame.Server.Model
string msg = ""; string msg = "";
// 如果不等于这些Type就不会输出一行记录。这些Type有特定的输出。 // 如果不等于这些Type就不会输出一行记录。这些Type有特定的输出。
if (type != SocketMessageType.HeartBeat && type != SocketMessageType.Login) SocketMessageType[] IgnoreType = new SocketMessageType[] { SocketMessageType.HeartBeat, SocketMessageType.Login, SocketMessageType.IntoRoom,
SocketMessageType.Chat};
if (!IgnoreType.Contains(type))
{ {
if (msg.Trim() == "") if (msg.Trim() == "")
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + SocketHelper.MakeClientName(ClientName, User)); ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + SocketHelper.MakeClientName(ClientName, User));

View File

@ -67,7 +67,7 @@ namespace Milimoe.FunGame.Server.Utility
{ {
// _IsOneTime = false需要手动调用此方法 // _IsOneTime = false需要手动调用此方法
_Connection?.Close(); _Connection?.Close();
ServerHelper.WriteLine($"{GetClientName()} 已释放MySQL连接"); ServerHelper.WriteLine($"{GetClientName()}已释放MySQL连接");
} }
/// <summary> /// <summary>
@ -100,7 +100,7 @@ namespace Milimoe.FunGame.Server.Utility
private string GetClientName() private string GetClientName()
{ {
if (ServerModel is null) return ""; if (ServerModel is null) return "";
return SocketHelper.MakeClientName(ServerModel.ClientName, ServerModel.User); return SocketHelper.MakeClientName(ServerModel.ClientName, ServerModel.User) + " ";
} }
} }
} }