diff --git a/FunGame.Server/Model/ServerModel.cs b/FunGame.Server/Model/ServerModel.cs index 11ef458..6a1db65 100644 --- a/FunGame.Server/Model/ServerModel.cs +++ b/FunGame.Server/Model/ServerModel.cs @@ -57,7 +57,9 @@ namespace Milimoe.FunGame.Server.Model string msg = ""; // 如果不等于这些Type,就不会输出一行记录。这些Type有特定的输出。 - if (type != SocketMessageType.HeartBeat && type != SocketMessageType.Login) + SocketMessageType[] IgnoreType = new SocketMessageType[] { SocketMessageType.HeartBeat, SocketMessageType.Login, SocketMessageType.IntoRoom, + SocketMessageType.Chat}; + if (!IgnoreType.Contains(type)) { if (msg.Trim() == "") ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + SocketHelper.MakeClientName(ClientName, User)); diff --git a/FunGame.Server/Utility/DataUtility/MySQLHelper.cs b/FunGame.Server/Utility/DataUtility/MySQLHelper.cs index ec2098b..a85f10c 100644 --- a/FunGame.Server/Utility/DataUtility/MySQLHelper.cs +++ b/FunGame.Server/Utility/DataUtility/MySQLHelper.cs @@ -67,7 +67,7 @@ namespace Milimoe.FunGame.Server.Utility { // _IsOneTime = false需要手动调用此方法 _Connection?.Close(); - ServerHelper.WriteLine($"{GetClientName()} 已释放MySQL连接"); + ServerHelper.WriteLine($"{GetClientName()}已释放MySQL连接"); } /// @@ -100,7 +100,7 @@ namespace Milimoe.FunGame.Server.Utility private string GetClientName() { if (ServerModel is null) return ""; - return SocketHelper.MakeClientName(ServerModel.ClientName, ServerModel.User); + return SocketHelper.MakeClientName(ServerModel.ClientName, ServerModel.User) + " "; } } }