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忽略某些SocketMsgType
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2e93b287ca
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@ -57,7 +57,9 @@ namespace Milimoe.FunGame.Server.Model
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string msg = "";
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// 如果不等于这些Type,就不会输出一行记录。这些Type有特定的输出。
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if (type != SocketMessageType.HeartBeat && type != SocketMessageType.Login)
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SocketMessageType[] IgnoreType = new SocketMessageType[] { SocketMessageType.HeartBeat, SocketMessageType.Login, SocketMessageType.IntoRoom,
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SocketMessageType.Chat};
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if (!IgnoreType.Contains(type))
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{
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if (msg.Trim() == "")
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ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + SocketHelper.MakeClientName(ClientName, User));
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@ -67,7 +67,7 @@ namespace Milimoe.FunGame.Server.Utility
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{
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// _IsOneTime = false需要手动调用此方法
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_Connection?.Close();
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ServerHelper.WriteLine($"{GetClientName()} 已释放MySQL连接");
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ServerHelper.WriteLine($"{GetClientName()}已释放MySQL连接");
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}
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/// <summary>
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@ -100,7 +100,7 @@ namespace Milimoe.FunGame.Server.Utility
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private string GetClientName()
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{
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if (ServerModel is null) return "";
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return SocketHelper.MakeClientName(ServerModel.ClientName, ServerModel.User);
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return SocketHelper.MakeClientName(ServerModel.ClientName, ServerModel.User) + " ";
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}
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}
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}
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