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https://github.com/project-redbud/FunGame-Server.git
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引用API方法名改动
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53c6eab3e4
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@ -62,7 +62,7 @@ void StartServer()
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if (!Config.DefaultINIHelper.ExistINIFile())
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{
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ServerHelper.WriteLine("未检测到配置文件,将自动创建配置文件 . . .");
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Config.DefaultINIHelper.Init();
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Config.DefaultINIHelper.InitServerConfigs();
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ServerHelper.WriteLine("配置文件FunGame.ini创建成功,请修改该配置文件,然后重启服务器。");
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ServerHelper.WriteLine("请输入 help 来获取帮助,输入 quit 关闭服务器。");
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return;
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@ -176,7 +176,7 @@ bool Read(Socket socket)
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bool Send(Socket socket)
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{
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// 发送消息给客户端
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string msg = " >> 已连接至服务器:" + Config.SERVER_NAME + "。\n\n********** 服务器公告 **********\n\n" + Config.SERVER_NOTICE + "\n\n";
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string msg = Config.SERVER_NAME + ";" + Config.SERVER_NOTICE;
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byte[] buffer = new byte[2048];
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buffer = Config.DEFAULT_ENCODING.GetBytes(SocketHelper.MakeMessage((int)SocketMessageType.GetNotice, msg));
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if (socket.Send(buffer) > 0)
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