From 2e7a4834e896ce9a736cee7795596e7e96dfa775 Mon Sep 17 00:00:00 2001 From: Mili Date: Sat, 17 Sep 2022 14:36:52 +0800 Subject: [PATCH] =?UTF-8?q?=E5=BC=95=E7=94=A8API=E6=96=B9=E6=B3=95?= =?UTF-8?q?=E5=90=8D=E6=94=B9=E5=8A=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- FunGameServer/Main.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/FunGameServer/Main.cs b/FunGameServer/Main.cs index dc12a02..d1dcd04 100644 --- a/FunGameServer/Main.cs +++ b/FunGameServer/Main.cs @@ -62,7 +62,7 @@ void StartServer() if (!Config.DefaultINIHelper.ExistINIFile()) { ServerHelper.WriteLine("未检测到配置文件,将自动创建配置文件 . . ."); - Config.DefaultINIHelper.Init(); + Config.DefaultINIHelper.InitServerConfigs(); ServerHelper.WriteLine("配置文件FunGame.ini创建成功,请修改该配置文件,然后重启服务器。"); ServerHelper.WriteLine("请输入 help 来获取帮助,输入 quit 关闭服务器。"); return; @@ -176,7 +176,7 @@ bool Read(Socket socket) bool Send(Socket socket) { // 发送消息给客户端 - string msg = " >> 已连接至服务器:" + Config.SERVER_NAME + "。\n\n********** 服务器公告 **********\n\n" + Config.SERVER_NOTICE + "\n\n"; + string msg = Config.SERVER_NAME + ";" + Config.SERVER_NOTICE; byte[] buffer = new byte[2048]; buffer = Config.DEFAULT_ENCODING.GetBytes(SocketHelper.MakeMessage((int)SocketMessageType.GetNotice, msg)); if (socket.Send(buffer) > 0)