mirror of
https://github.com/project-redbud/FunGame-Desktop.git
synced 2025-04-22 13:09:35 +08:00
189 lines
7.1 KiB
C#
189 lines
7.1 KiB
C#
using Milimoe.FunGame.Core.Api.Transmittal;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Common.Event;
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using Milimoe.FunGame.Core.Library.Common.Network;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Exception;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Model;
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using Milimoe.FunGame.Desktop.UI;
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namespace Milimoe.FunGame.Desktop.Controller
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{
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public class RunTimeController : Core.Controller.RunTimeController
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{
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private readonly Main Main;
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private readonly Core.Model.Session Usercfg = RunTime.Session;
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private readonly LoginController LoginController;
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public RunTimeController(Main main)
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{
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Main = main;
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LoginController = new(Main);
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}
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public void LoadPlugins()
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{
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try
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{
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RunTime.PluginLoader = PluginLoader.LoadPlugins(
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new Action<string>(WritelnSystemInfo),
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new Func<DataRequestType, DataRequest>(NewDataRequest),
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new Func<DataRequestType, DataRequest>(NewLongRunningDataRequest),
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RunTime.Session, RunTime.Config);
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foreach (string name in RunTime.PluginLoader.Plugins.Keys)
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{
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Main.GetMessage("[ PluginLoader ] Load: " + name);
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}
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}
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catch (Exception e)
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{
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Main.GetMessage(e.GetErrorInfo(), TimeType.None);
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}
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}
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public override void WritelnSystemInfo(string msg)
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{
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Main.GetMessage(msg);
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}
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public override void Error(Exception e)
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{
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Main.GetMessage(e.GetErrorInfo(), TimeType.None);
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Main.UpdateUI(MainInvokeType.Disconnected);
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ConnectEventArgs args = new(RunTime.Session.Server_IP, RunTime.Session.Server_Port, ConnectResult.ConnectFailed);
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Main.OnFailedConnectEvent(Main, args);
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Close();
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}
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public override bool BeforeConnect(ref string ip, ref int port)
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{
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if (Config.FunGame_isRetrying)
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{
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Main.GetMessage("正在连接服务器,请耐心等待。");
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return false;
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}
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if (!Config.FunGame_isConnected)
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{
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Main.CurrentRetryTimes++;
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if (Main.CurrentRetryTimes == 0) Main.GetMessage("开始连接服务器...", TimeType.General);
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else Main.GetMessage("第" + Main.CurrentRetryTimes + "次重试连接服务器...");
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// 超过重连次数上限
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if (Main.CurrentRetryTimes + 1 > Main.MaxRetryTimes)
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{
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throw new CanNotConnectException();
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}
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Config.FunGame_isRetrying = true;
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// 如果服务器地址为空需要获取一次地址
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if (ip == "" || port <= 0)
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{
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(ip, port) = GetServerAddress();
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RunTime.Session.Server_IP = ip;
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RunTime.Session.Server_Port = port;
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}
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return true;
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}
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else
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{
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Main.GetMessage("已连接至服务器,请勿重复连接。");
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return false;
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}
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}
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public override void AfterConnect(object[] ConnectArgs)
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{
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Config.FunGame_isRetrying = false;
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ConnectResult result = (ConnectResult)ConnectArgs[0];
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string msg = (string)ConnectArgs[1];
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string servername = (string)ConnectArgs[2];
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string notice = (string)ConnectArgs[3];
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if (msg != "")
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{
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Main.GetMessage(msg);
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if (result != ConnectResult.Success) Main.ShowMessage(ShowMessageType.Error, msg);
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}
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if (result == ConnectResult.Success)
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{
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// 设置可复用Socket
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RunTime.Socket = Socket;
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Config.FunGame_ServerName = servername;
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Config.FunGame_Notice = notice;
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Usercfg.SocketToken = Socket?.Token ?? Guid.Empty;
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Main.GetMessage($"已连接服务器:{servername}。\n\n********** 服务器公告 **********\n\n{notice}\n\n");
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// 设置等待登录的黄灯
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Main.UpdateUI(MainInvokeType.WaitLoginAndSetYellow);
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Main.GetMessage("连接服务器成功,请登录账号以体验FunGame。");
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Main.UpdateUI(MainInvokeType.Connected);
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}
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else
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{
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Main.UpdateUI(MainInvokeType.SetRed);
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}
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}
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public override void AutoLogin(string Username, string Password, string AutoKey)
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{
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try
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{
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Core.Api.Utility.TaskUtility.NewTask(async () => await LoginController.LoginAccountAsync(Username, Password, AutoKey));
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}
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catch (Exception e)
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{
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Main.GetMessage(e.GetErrorInfo(), TimeType.None);
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}
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}
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protected override void SocketHandler_Disconnect(SocketObject ServerMessage)
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{
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// 断开与服务器的连接
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string msg = "";
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if (ServerMessage.Parameters.Length > 0) msg = ServerMessage.GetParam<string>(0) ?? "";
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Main.GetMessage(msg);
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Main.UpdateUI(MainInvokeType.Disconnect);
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Close();
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}
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protected override void SocketHandler_HeartBeat(SocketObject ServerMessage)
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{
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// 收到心跳包时更新与服务器的连接延迟
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if (Socket != null && Socket.Connected && Usercfg.LoginUser.Id != 0)
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{
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Main.UpdateUI(MainInvokeType.SetGreenAndPing);
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}
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}
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protected override void SocketHandler_ForceLogout(SocketObject ServerMessage)
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{
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// 服务器强制下线登录
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string msg = "";
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if (ServerMessage.Length > 0) msg = ServerMessage.GetParam<string>(0) ?? "";
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Usercfg.LoginKey = Guid.Empty;
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Main.UpdateUI(MainInvokeType.LogOut, msg ?? "");
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}
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protected override void SocketHandler_Chat(SocketObject ServerMessage)
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{
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// 收到房间聊天信息
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string user = "", msg = "";
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if (ServerMessage.Length > 0) user = ServerMessage.GetParam<string>(0) ?? "";
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if (ServerMessage.Length > 1) msg = ServerMessage.GetParam<string>(1) ?? "";
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if (user != Usercfg.LoginUserName)
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{
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Main.GetMessage(msg, TimeType.None);
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}
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}
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protected override void SocketHandler_UpdateRoomMaster(SocketObject ServerMessage)
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{
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// 收到房间更换房主的信息
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Room room = General.HallInstance;
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if (ServerMessage.Length > 0) room = ServerMessage.GetParam<Room>(0) ?? General.HallInstance;
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if (room.Roomid != "-1" && room.Roomid == Usercfg.InRoom.Roomid) Main.UpdateUI(MainInvokeType.UpdateRoomMaster, room);
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}
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}
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}
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