2023-09-30 12:29:17 +08:00

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using Milimoe.FunGame.Core.Api.Transmittal;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Model;
using Milimoe.FunGame.Desktop.UI;
namespace Milimoe.FunGame.Desktop.Controller
{
public class RunTimeController : Core.Controller.RunTimeController
{
private readonly Main Main;
private readonly Core.Model.Session Usercfg = RunTime.Session;
private readonly LoginController LoginController;
public RunTimeController(Main main)
{
Main = main;
LoginController = new(Main);
}
public void LoadPlugins()
{
try
{
RunTime.PluginLoader = PluginLoader.LoadPlugins(
new Action<string>(WritelnSystemInfo),
new Func<DataRequestType, DataRequest>(NewDataRequest),
new Func<DataRequestType, DataRequest>(NewLongRunningDataRequest),
RunTime.Session, RunTime.Config);
foreach (string name in RunTime.PluginLoader.Plugins.Keys)
{
Main.GetMessage("[ PluginLoader ] Load: " + name);
}
}
catch (Exception e)
{
Main.GetMessage(e.GetErrorInfo(), TimeType.None);
}
}
public override void WritelnSystemInfo(string msg)
{
Main.GetMessage(msg);
}
public override void Error(Exception e)
{
Main.GetMessage(e.GetErrorInfo(), TimeType.None);
Main.UpdateUI(MainInvokeType.Disconnected);
ConnectEventArgs args = new(RunTime.Session.Server_IP, RunTime.Session.Server_Port, ConnectResult.ConnectFailed);
Main.OnFailedConnectEvent(Main, args);
Close();
}
public override bool BeforeConnect(ref string ip, ref int port)
{
if (Config.FunGame_isRetrying)
{
Main.GetMessage("正在连接服务器,请耐心等待。");
return false;
}
if (!Config.FunGame_isConnected)
{
Main.CurrentRetryTimes++;
if (Main.CurrentRetryTimes == 0) Main.GetMessage("开始连接服务器...", TimeType.General);
else Main.GetMessage("第" + Main.CurrentRetryTimes + "次重试连接服务器...");
// 超过重连次数上限
if (Main.CurrentRetryTimes + 1 > Main.MaxRetryTimes)
{
throw new CanNotConnectException();
}
Config.FunGame_isRetrying = true;
// 如果服务器地址为空需要获取一次地址
if (ip == "" || port <= 0)
{
(ip, port) = GetServerAddress();
RunTime.Session.Server_IP = ip;
RunTime.Session.Server_Port = port;
}
return true;
}
else
{
Main.GetMessage("已连接至服务器,请勿重复连接。");
return false;
}
}
public override void AfterConnect(object[] ConnectArgs)
{
Config.FunGame_isRetrying = false;
ConnectResult result = (ConnectResult)ConnectArgs[0];
string msg = (string)ConnectArgs[1];
string servername = (string)ConnectArgs[2];
string notice = (string)ConnectArgs[3];
if (msg != "")
{
Main.GetMessage(msg);
if (result != ConnectResult.Success) Main.ShowMessage(ShowMessageType.Error, msg);
}
if (result == ConnectResult.Success)
{
// 设置可复用Socket
RunTime.Socket = Socket;
Config.FunGame_ServerName = servername;
Config.FunGame_Notice = notice;
Usercfg.SocketToken = Socket?.Token ?? Guid.Empty;
Main.GetMessage($"已连接服务器:{servername}。\n\n********** 服务器公告 **********\n\n{notice}\n\n");
// 设置等待登录的黄灯
Main.UpdateUI(MainInvokeType.WaitLoginAndSetYellow);
Main.GetMessage("连接服务器成功请登录账号以体验FunGame。");
Main.UpdateUI(MainInvokeType.Connected);
}
else
{
Main.UpdateUI(MainInvokeType.SetRed);
}
}
public override void AutoLogin(string Username, string Password, string AutoKey)
{
try
{
Core.Api.Utility.TaskUtility.NewTask(async () => await LoginController.LoginAccountAsync(Username, Password, AutoKey));
}
catch (Exception e)
{
Main.GetMessage(e.GetErrorInfo(), TimeType.None);
}
}
protected override void SocketHandler_Disconnect(SocketObject ServerMessage)
{
// 断开与服务器的连接
string msg = "";
if (ServerMessage.Parameters.Length > 0) msg = ServerMessage.GetParam<string>(0) ?? "";
Main.GetMessage(msg);
Main.UpdateUI(MainInvokeType.Disconnect);
Close();
}
protected override void SocketHandler_HeartBeat(SocketObject ServerMessage)
{
// 收到心跳包时更新与服务器的连接延迟
if (Socket != null && Socket.Connected && Usercfg.LoginUser.Id != 0)
{
Main.UpdateUI(MainInvokeType.SetGreenAndPing);
}
}
protected override void SocketHandler_ForceLogout(SocketObject ServerMessage)
{
// 服务器强制下线登录
string msg = "";
if (ServerMessage.Length > 0) msg = ServerMessage.GetParam<string>(0) ?? "";
Usercfg.LoginKey = Guid.Empty;
Main.UpdateUI(MainInvokeType.LogOut, msg ?? "");
}
protected override void SocketHandler_Chat(SocketObject ServerMessage)
{
// 收到房间聊天信息
string user = "", msg = "";
if (ServerMessage.Length > 0) user = ServerMessage.GetParam<string>(0) ?? "";
if (ServerMessage.Length > 1) msg = ServerMessage.GetParam<string>(1) ?? "";
if (user != Usercfg.LoginUserName)
{
Main.GetMessage(msg, TimeType.None);
}
}
protected override void SocketHandler_UpdateRoomMaster(SocketObject ServerMessage)
{
// 收到房间更换房主的信息
Room room = General.HallInstance;
if (ServerMessage.Length > 0) room = ServerMessage.GetParam<Room>(0) ?? General.HallInstance;
if (room.Roomid != "-1" && room.Roomid == Usercfg.InRoom.Roomid) Main.UpdateUI(MainInvokeType.UpdateRoomMaster, room);
}
}
}