2023-07-15 00:53:41 +08:00

51 lines
1.4 KiB
C#

using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Model;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Desktop.UI;
using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Controller;
namespace Milimoe.FunGame.Desktop.Controller
{
public class RegisterController : SocketHandlerController
{
private readonly Register Register;
private readonly RegisterModel RegModel;
public RegisterController(Register reg)
{
Register = reg;
RegModel = new RegisterModel();
}
public override void Dispose()
{
RegModel.Dispose();
}
public async Task<bool> Reg(params object[]? objs)
{
bool result = false;
try
{
RegisterEventArgs RegEventArgs = new (objs);
if (Register.OnBeforeRegEvent(RegEventArgs) == EventResult.Fail) return false;
result = await RegModel.Reg(objs);
if (result) Register.OnSucceedRegEvent(RegEventArgs);
else Register.OnFailedRegEvent(RegEventArgs);
Register.OnAfterRegEvent(RegEventArgs);
}
catch (Exception e)
{
RunTime.WritelnSystemInfo(e.GetErrorInfo());
}
return result;
}
}
}