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https://github.com/project-redbud/FunGame-Desktop.git
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跟随Core更新
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using Milimoe.FunGame.Core.Library.Common.Event;
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using Milimoe.FunGame.Core.Library.Common.Architecture;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Model;
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using Milimoe.FunGame.Core.Library.Exception;
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using Milimoe.FunGame.Core.Controller;
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namespace Milimoe.FunGame.Desktop.Controller
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{
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public class LoginController : BaseController
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public class LoginController : SocketHandlerController
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{
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private readonly LoginModel LoginModel;
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@ -1,5 +1,5 @@
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Common.Architecture;
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using Milimoe.FunGame.Core.Controller;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Common.Event;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Exception;
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@ -9,7 +9,7 @@ using Milimoe.FunGame.Desktop.UI;
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namespace Milimoe.FunGame.Desktop.Controller
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{
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public class MainController : BaseController
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public class MainController : SocketHandlerController
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{
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private MainModel MainModel { get; }
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private Main Main { get; }
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@ -1,15 +1,14 @@
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using Milimoe.FunGame.Desktop.Library.Component;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Model;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Desktop.UI;
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using Milimoe.FunGame.Core.Library.Common.Architecture;
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using Milimoe.FunGame.Core.Library.Exception;
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using Milimoe.FunGame.Core.Library.Common.Event;
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using Milimoe.FunGame.Core.Controller;
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namespace Milimoe.FunGame.Desktop.Controller
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{
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public class RegisterController : BaseController
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public class RegisterController : SocketHandlerController
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{
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private readonly Register Register;
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private readonly RegisterModel RegModel;
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@ -1,21 +1,21 @@
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using Milimoe.FunGame.Core.Api.Transmittal;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Common.Architecture;
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using Milimoe.FunGame.Core.Library.Common.Network;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Exception;
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using Milimoe.FunGame.Core.Library.SQLScript.Common;
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using Milimoe.FunGame.Core.Library.SQLScript.Entity;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Core.Model;
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using Milimoe.FunGame.Desktop.Library.Component;
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using RunTime = Milimoe.FunGame.Desktop.Library.RunTime;
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namespace Milimoe.FunGame.Desktop.Model
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{
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/// <summary>
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/// 请不要越过Controller直接调用Model中的方法。
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/// </summary>
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public class LoginModel : BaseModel
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public class LoginModel : SocketHandlerModel
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{
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private static new SocketObject Work;
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private static new bool Working = false;
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@ -1,18 +1,18 @@
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Common.Architecture;
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using Milimoe.FunGame.Core.Library.Common.Network;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Exception;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Core.Model;
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using Milimoe.FunGame.Desktop.Library.Component;
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using Milimoe.FunGame.Desktop.UI;
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using RunTime = Milimoe.FunGame.Desktop.Library.RunTime;
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namespace Milimoe.FunGame.Desktop.Model
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{
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public class MainModel : BaseModel
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public class MainModel : SocketHandlerModel
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{
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private readonly Main Main;
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private readonly Core.Model.Session Usercfg = RunTime.Session;
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private readonly Session Usercfg = RunTime.Session;
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public MainModel(Main main) : base(RunTime.Socket)
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{
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@ -1,15 +1,15 @@
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Library.Common.Architecture;
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using Milimoe.FunGame.Core.Library.Common.Network;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Exception;
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using Milimoe.FunGame.Core.Model;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Library.Component;
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using Milimoe.FunGame.Desktop.UI;
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using RunTime = Milimoe.FunGame.Desktop.Library.RunTime;
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namespace Milimoe.FunGame.Desktop.Model
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{
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public class RegisterModel : BaseModel
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public class RegisterModel : SocketHandlerModel
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{
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public RegisterModel() : base(RunTime.Socket)
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{
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