FunGame-Core/FunGame.Core/Service/ThreadManager.cs
2022-11-21 23:43:51 +08:00

41 lines
835 B
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Service
{
internal class ThreadManager
{
internal static int MAX_THREAD { get; } = 20;
private ConcurrentDictionary<string, Task> Threads { get; } = new();
internal Task this[string name]
{
get
{
return Threads[name];
}
}
internal bool Add(string name, Task t)
{
return Threads.TryAdd(name, t);
}
internal bool Remove(string name)
{
return Threads.TryRemove(name, out _);
}
internal void Clear()
{
Threads.Clear();
}
}
}