using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Milimoe.FunGame.Core.Service { internal class ThreadManager { internal static int MAX_THREAD { get; } = 20; private ConcurrentDictionary Threads { get; } = new(); internal Task this[string name] { get { return Threads[name]; } } internal bool Add(string name, Task t) { return Threads.TryAdd(name, t); } internal bool Remove(string name) { return Threads.TryRemove(name, out _); } internal void Clear() { Threads.Clear(); } } }