2022-11-19 01:51:49 +08:00

33 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Interface.Base
{
internal interface ISQLService
{
internal ProxyResult Execute();
internal ProxyResult Execute(object[]? objs = null);
internal ProxyResult Execute(StringBuilder script);
internal int UpdateRow(object[]? objs = null);
internal int UpdateRow(StringBuilder script);
internal int DeleteRow(object[]? objs = null);
internal int DeleteRow(StringBuilder script);
internal int AddRow(object[]? objs = null);
internal int AddRow(StringBuilder script);
internal System.Data.DataSet GetData(EntityType type, object[]? objs = null);
internal System.Data.DataSet GetData(object[]? objs = null);
internal System.Data.DataSet GetData(StringBuilder script);
internal System.Data.DataTable GetDataTable(EntityType type, object[]? objs = null);
internal System.Data.DataTable GetDataTable(object[]? objs);
internal System.Data.DataTable GetDataTable(StringBuilder script);
internal System.Data.DataRow GetDataRow(EntityType type, object[]? objs = null);
internal System.Data.DataRow GetDataRow(System.Data.DataSet set, object[]? objs = null);
internal System.Data.DataRow GetDataRow(System.Data.DataTable table, object[]? objs = null);
internal System.Data.DataRow GetDataRow(StringBuilder script);
}
}