using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Core.Interface.Base { internal interface ISQLService { internal ProxyResult Execute(); internal ProxyResult Execute(object[]? objs = null); internal ProxyResult Execute(StringBuilder script); internal int UpdateRow(object[]? objs = null); internal int UpdateRow(StringBuilder script); internal int DeleteRow(object[]? objs = null); internal int DeleteRow(StringBuilder script); internal int AddRow(object[]? objs = null); internal int AddRow(StringBuilder script); internal System.Data.DataSet GetData(EntityType type, object[]? objs = null); internal System.Data.DataSet GetData(object[]? objs = null); internal System.Data.DataSet GetData(StringBuilder script); internal System.Data.DataTable GetDataTable(EntityType type, object[]? objs = null); internal System.Data.DataTable GetDataTable(object[]? objs); internal System.Data.DataTable GetDataTable(StringBuilder script); internal System.Data.DataRow GetDataRow(EntityType type, object[]? objs = null); internal System.Data.DataRow GetDataRow(System.Data.DataSet set, object[]? objs = null); internal System.Data.DataRow GetDataRow(System.Data.DataTable table, object[]? objs = null); internal System.Data.DataRow GetDataRow(StringBuilder script); } }