20 lines
551 B
C#

using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Library.Server
{
public abstract class BaseModel
{
public bool Running = false;
public ClientSocket? Socket = null;
public Task? Task = null;
public string ClientName = "";
public abstract bool Read(ClientSocket socket);
public abstract bool Send(ClientSocket socket, SocketMessageType type, params object[] objs);
public abstract void Start();
}
}