using Milimoe.FunGame.Core.Library.Common.Network; using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Core.Library.Server { public abstract class BaseModel { public bool Running = false; public ClientSocket? Socket = null; public Task? Task = null; public string ClientName = ""; public abstract bool Read(ClientSocket socket); public abstract bool Send(ClientSocket socket, SocketMessageType type, params object[] objs); public abstract void Start(); } }