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https://github.com/project-redbud/FunGame-Core.git
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27 lines
1.0 KiB
C#
27 lines
1.0 KiB
C#
using FunGame.Core.Api.Model.Entity;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FunGame.Desktop.Models.Config
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{
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public static class Usercfg
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{
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/**
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* 玩家设定内容
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*/
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public static User? LoginUser = null; // 已登录的用户
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public static string LoginUserName = ""; // 已登录用户名
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public static bool Match_Mix = false; // 混战模式选项
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public static bool Match_Team = false; // 团队模式选项
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public static bool Match_HasPass = false; // 密码房间选项
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public static bool FunGame_isMatching = false; // 是否在匹配中
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public static bool FunGame_isConnected = false; // 是否连接上服务器
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public static bool FunGame_isRetrying = false; // 是否正在重连
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public static bool FunGame_isAutoRetry = true; // 是否自动重连
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public static string FunGame_roomid = "-1"; // 房间号
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}
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}
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