2022-09-08 00:17:32 +08:00

27 lines
1.0 KiB
C#

using FunGame.Core.Api.Model.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FunGame.Desktop.Models.Config
{
public static class Usercfg
{
/**
* 玩家设定内容
*/
public static User? LoginUser = null; // 已登录的用户
public static string LoginUserName = ""; // 已登录用户名
public static bool Match_Mix = false; // 混战模式选项
public static bool Match_Team = false; // 团队模式选项
public static bool Match_HasPass = false; // 密码房间选项
public static bool FunGame_isMatching = false; // 是否在匹配中
public static bool FunGame_isConnected = false; // 是否连接上服务器
public static bool FunGame_isRetrying = false; // 是否正在重连
public static bool FunGame_isAutoRetry = true; // 是否自动重连
public static string FunGame_roomid = "-1"; // 房间号
}
}