using FunGame.Core.Api.Model.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FunGame.Desktop.Models.Config { public static class Usercfg { /** * 玩家设定内容 */ public static User? LoginUser = null; // 已登录的用户 public static string LoginUserName = ""; // 已登录用户名 public static bool Match_Mix = false; // 混战模式选项 public static bool Match_Team = false; // 团队模式选项 public static bool Match_HasPass = false; // 密码房间选项 public static bool FunGame_isMatching = false; // 是否在匹配中 public static bool FunGame_isConnected = false; // 是否连接上服务器 public static bool FunGame_isRetrying = false; // 是否正在重连 public static bool FunGame_isAutoRetry = true; // 是否自动重连 public static string FunGame_roomid = "-1"; // 房间号 } }