2023-02-14 00:27:39 +08:00

26 lines
690 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Interface.Entity;
namespace Milimoe.FunGame.Core.Entity
{
public abstract class Item : BaseEntity, IItem
{
public string Describe { get; set; } = "";
public decimal Price { get; set; }
public char Key { get; set; }
public bool Active { get; set; }
public bool Enable { get; set; }
public Character? Character { get; set; } = null;
public override IEnumerator<IEnumerable> GetEnumerator()
{
return GetEnumerator();
}
}
}