mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-12-05 00:06:02 +00:00
添加部分定义和接口
This commit is contained in:
parent
3e86bf15e8
commit
acc6417370
@ -9,16 +9,16 @@ namespace Milimoe.FunGame.Core.Api.Factory
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{
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internal class ItemFactory
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{
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internal static Milimoe.FunGame.Core.Entity.Item? GetInstance(ItemType type, string Name)
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internal static Milimoe.FunGame.Core.Entity.Item? GetInstance(ItemType type, int id, string name)
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{
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Milimoe.FunGame.Core.Entity.Item? item = null;
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switch (type)
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{
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case ItemType.Active:
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item = new Milimoe.FunGame.Core.Entity.ActiveItem(Name);
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item = new Milimoe.FunGame.Core.Entity.ActiveItem(id, name);
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break;
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case ItemType.Passive:
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item = new Milimoe.FunGame.Core.Entity.PassiveItem(Name);
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item = new Milimoe.FunGame.Core.Entity.PassiveItem(id, name);
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break;
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}
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return item;
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@ -57,14 +57,14 @@ namespace Milimoe.FunGame.Core.Api.Utility
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/// <summary>
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/// 初始化ini模板文件
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/// </summary>
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public static void Init(FunGameEnum.FunGame FunGameType)
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public static void Init(FunGameInfo.FunGame FunGameType)
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{
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switch (FunGameType)
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{
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case FunGameEnum.FunGame.FunGame_Core:
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case FunGameEnum.FunGame.FunGame_Core_Api:
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case FunGameEnum.FunGame.FunGame_Console:
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case FunGameEnum.FunGame.FunGame_Desktop:
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case FunGameInfo.FunGame.FunGame_Core:
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case FunGameInfo.FunGame.FunGame_Core_Api:
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case FunGameInfo.FunGame.FunGame_Console:
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case FunGameInfo.FunGame.FunGame_Desktop:
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/**
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* Config
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*/
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@ -77,7 +77,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
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WriteINI("Account", "Password", "");
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WriteINI("Account", "AutoKey", "");
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break;
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case FunGameEnum.FunGame.FunGame_Server:
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case FunGameInfo.FunGame.FunGame_Server:
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/**
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* Server
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*/
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@ -13,15 +13,20 @@ namespace Milimoe.FunGame.Core.Entity
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public int Id { get; set; }
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public string Name { get; set; } = "";
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public string FirstName { get; set; } = "";
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public string NickName { get; set; } = "";
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public User? User { get; set; } = null;
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public CharacterStatistics? Statistics { get; set; } = null;
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public CharacterStatistics? Statistics { get; set; } = null; // 角色统计数据
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public MagicType MagicType { get; set; } // 魔法属性
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public RoleType FirstRoleType { get; set; } // 角色定位1
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public RoleType SecondRoleType { get; set; } // 角色定位2
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public RoleType ThirdRoleType { get; set; } // 角色定位3
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public RoleRating RoleRating { get; set; } // 角色评级
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public int Promotion { get; set; } // 晋升点数
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public int Level { get; set; } = 1;
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public decimal EXP { get; set; } // 经验值
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public decimal BaseHP { get; set; } // 基础生命值
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public decimal HP { get; set; }
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public decimal BaseMP { get; set; } // 基础魔法值
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public decimal MP { get; set; }
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public decimal EP { get; set; }
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public decimal BaseATK { get; set; } // 基础攻击力
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@ -30,10 +35,13 @@ namespace Milimoe.FunGame.Core.Entity
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public decimal PDR { get; set; } // Physical Damage Reduction 物理伤害减免
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public decimal MDF { get; set; } // Magical Defence 魔法抗性
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public decimal PhysicalPenetration { get; set; } // Physical Penetration 物理穿透
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public decimal MagicPenetration { get; set; } // Magical Penetration 魔法穿透
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public decimal MagicalPenetration { get; set; } // Magical Penetration 魔法穿透
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public decimal HR { get; set; } = 0; // Health Regeneration 生命回复力
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public decimal MR { get; set; } = 0; // Mana Regeneration 魔法回复力
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public decimal ER { get; set; } = 0; // Eenergy Regeneration 能量回复力
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public decimal BaseSTR { get; set; } // 基础力量
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public decimal BaseAGI { get; set; } // 基础敏捷
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public decimal BaseINT { get; set; } // 基础智力
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public decimal STR { get; set; } // Strength 力量
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public decimal AGI { get; set; } // Agility 敏捷
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public decimal INT { get; set; } // Intelligence 智力
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@ -1,8 +1,10 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Milimoe.FunGame.Core.Interface.Entity;
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namespace Milimoe.FunGame.Core.Entity
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{
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@ -15,10 +17,18 @@ namespace Milimoe.FunGame.Core.Entity
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Active = true;
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}
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internal ActiveItem(string Name)
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internal ActiveItem(int id, string name)
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{
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Active = true;
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this.Name = Name;
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Id = id;
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Name = name;
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}
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public override bool Equals(IBaseEntity? other)
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{
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if (other != null && other.Guid == this.Guid)
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return true;
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else return false;
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}
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}
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}
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@ -1,20 +1,25 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Milimoe.FunGame.Core.Interface.Entity;
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namespace Milimoe.FunGame.Core.Entity
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{
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public abstract class Item
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public abstract class Item : BaseEntity, IItem
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{
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public int Id { get; set; }
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public string Name { get; set; } = "";
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public string Describe { get; set; } = "";
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public decimal Price { get; set; }
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public char Key { get; set; }
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public bool Active { get; set; }
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public bool Enable { get; set; }
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public Character? Character { get; set; } = null;
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public override IEnumerator<IEnumerable> GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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}
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@ -1,4 +1,6 @@
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using System;
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using Milimoe.FunGame.Core.Interface.Entity;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@ -15,10 +17,18 @@ namespace Milimoe.FunGame.Core.Entity
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Active = false;
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}
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internal PassiveItem(string Name)
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internal PassiveItem(int id, string name)
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{
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Active = false;
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this.Name = Name;
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Id = id;
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Name = name;
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}
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public override bool Equals(IBaseEntity? other)
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{
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if (other != null && other.Guid == this.Guid)
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return true;
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else return false;
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}
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}
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}
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24
FunGame.Core/Interface/Entity/BaseEntity.cs
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24
FunGame.Core/Interface/Entity/BaseEntity.cs
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@ -0,0 +1,24 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Interface.Entity
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{
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public abstract class BaseEntity : IBaseEntity
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{
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public int Id { get; set; } = 0;
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public Guid Guid { get; set; } = Guid.Empty;
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public string Name { get; set; } = "";
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public abstract bool Equals(IBaseEntity? other);
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public abstract IEnumerator<IEnumerable> GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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}
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14
FunGame.Core/Interface/Entity/IActiveEnable.cs
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14
FunGame.Core/Interface/Entity/IActiveEnable.cs
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@ -0,0 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Interface.Entity
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{
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public interface IActiveEnable
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{
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public bool Active { get; set; }
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public bool Enable { get; set; }
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}
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}
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16
FunGame.Core/Interface/Entity/IBaseEntity.cs
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16
FunGame.Core/Interface/Entity/IBaseEntity.cs
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@ -0,0 +1,16 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Interface.Entity
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{
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public interface IBaseEntity : IEquatable<IBaseEntity>, IEnumerable<IEnumerable>
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{
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public int Id { get; }
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public Guid Guid { get; }
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public string Name { get; }
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}
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}
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14
FunGame.Core/Interface/Entity/ICharacter.cs
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14
FunGame.Core/Interface/Entity/ICharacter.cs
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@ -0,0 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Interface.Entity
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{
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public interface ICharacter
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{
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public string FirstName { get; set; }
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public string NickName { get; set; }
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}
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}
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16
FunGame.Core/Interface/Entity/IItem.cs
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16
FunGame.Core/Interface/Entity/IItem.cs
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@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Milimoe.FunGame.Core.Entity;
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namespace Milimoe.FunGame.Core.Interface.Entity
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{
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public interface IItem : IActiveEnable, IRelateCharacter
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{
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public string Describe { get; set; }
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public decimal Price { get; set; }
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public char Key { get; set; }
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}
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}
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@ -0,0 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Milimoe.FunGame.Core.Entity;
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namespace Milimoe.FunGame.Core.Interface.Entity
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{
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public interface IRelateCharacter
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{
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public Character? Character { get; set; }
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}
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}
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14
FunGame.Core/Interface/Entity/Relationship/IRelateUser.cs
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14
FunGame.Core/Interface/Entity/Relationship/IRelateUser.cs
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@ -0,0 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Milimoe.FunGame.Core.Entity;
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namespace Milimoe.FunGame.Core.Interface.Entity
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{
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public interface IRelateUser
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{
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public User? User { get; set; }
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}
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}
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@ -6,7 +6,7 @@ using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Library.Constant
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{
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public class FunGameEnum
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public class FunGameInfo
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{
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public enum FunGame
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{
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@ -37,7 +37,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
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FunGame.FunGame_Server => FunGame_Server,
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_ => ""
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};
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return type + " [ 版本: " + FunGame_Version + FunGame_VersionPatch + " ]\n" + (type.Equals(FunGame_Desktop) ? "©" : "(C)") + "2022 Mili.cyou. 保留所有权利\n";
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return type + " [ 版本: " + FunGame_Version + FunGame_VersionPatch + " ]\n" + (type.Equals(FunGame_Desktop) ? "©" : "(C)") + "2023 Mili.cyou. 保留所有权利\n";
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}
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/**
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@ -151,13 +151,26 @@ namespace Milimoe.FunGame.Core.Library.Constant
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public enum MagicType
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{
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Starmark,
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PurityNatural,
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PurityContemporary,
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Light,
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Shadow,
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Element,
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Fleabane,
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Particle
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}
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public enum RoleType
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{
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Core,
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Guardian,
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Vanguard,
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Logistics,
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Assistant
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}
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public enum CharacterRankType
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public enum RoleRating
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{
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X,
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S,
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@ -168,6 +181,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
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D,
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E
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}
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public enum ItemRankType
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{
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X,
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@ -179,6 +193,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
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C,
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D
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}
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public enum ItemQualityType
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{
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White,
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@ -188,6 +203,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
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Orange,
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Red
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}
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public enum ItemRarityType
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{
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OneStar,
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@ -33,7 +33,7 @@ namespace Milimoe.FunGame.Desktop.Others
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/**
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* Game Configs
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*/
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public static int FunGameType { get; } = (int)FunGameEnum.FunGame.FunGame_Desktop;
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public static int FunGameType { get; } = (int)FunGameInfo.FunGame.FunGame_Desktop;
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/**
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* Socket Configs
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@ -293,7 +293,7 @@ namespace Milimoe.FunGame.Desktop.UI
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}
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else
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{
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INIHelper.Init((FunGameEnum.FunGame)Others.Constant.FunGameType);
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INIHelper.Init((FunGameInfo.FunGame)Others.Constant.FunGameType);
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WritelnGameInfo(">> 首次启动,已自动为你创建配置文件。");
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GetFunGameConfig();
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}
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@ -787,7 +787,7 @@ namespace Milimoe.FunGame.Desktop.UI
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/// </summary>
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private void ShowFunGameInfo()
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{
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WritelnGameInfo(FunGameEnum.GetInfo((FunGameEnum.FunGame)Others.Constant.FunGameType));
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WritelnGameInfo(FunGameInfo.GetInfo((FunGameInfo.FunGame)Others.Constant.FunGameType));
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}
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#endregion
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