FunGame-Core/Entity/Skill/ActiveSkill.cs
milimoe 7b4a655ff4
添加CharacterMode,SkillMode,ItemMode类和其它杂项 (#64)
* 添加CharacterMode,SkillMode,ItemMode

* 添加默认地图属性

* 添加CharacterMode, SkillMode, ItemMode的Loader方法,优化构造函数

* 添加和优化Equals方法

* 删除Symbol
2023-11-30 00:27:49 +08:00

36 lines
1.1 KiB
C#

using Milimoe.FunGame.Core.Interface.Entity;
namespace Milimoe.FunGame.Core.Entity
{
public class ActiveSkill : Skill
{
public decimal MP { get; set; } = 0;
public decimal EP { get; set; } = 0;
public decimal Reference1 { get; set; } = 0;
public decimal Reference2 { get; set; } = 0;
public decimal Reference3 { get; set; } = 0;
public decimal Reference4 { get; set; } = 0;
public decimal Reference5 { get; set; } = 0;
public decimal Reference6 { get; set; } = 0;
public decimal Reference7 { get; set; } = 0;
public decimal Reference8 { get; set; } = 0;
public decimal Reference9 { get; set; } = 0;
public decimal Reference10 { get; set; } = 0;
protected ActiveSkill()
{
Active = true;
}
internal static ActiveSkill GetInstance()
{
return new();
}
public override bool Equals(IBaseEntity? other)
{
return other is ActiveSkill s && s.Name == Name;
}
}
}